
Cartograph: Buildings on Map
Display your buildings on the map!
Description
πΊοΈ Cartograph
Display your buildings on the map!π§ Complete rework to address the VRAM issue and improve maintainability is ~~on the way!~~ delayed indefinitely π§
π₯β Multiplayer Tested
π§ Completely Transient
It doesn't leave anything in your save file. You can safely uninstall it anytime.βοΈ Contact & Support
- Discord: [yeshjho](https://discord.com/users/353886187879923712) or [Satisfactory Modding Server](https://discord.com/invite/xkVJ73E)- GitHub: https://github.com/yeshjho/Cartograph
- E-mail: [email protected]
π» For Mod Devs
Refer to [this wiki page](https://github.com/yeshjho/Cartograph/wiki/How-to-customize-the-look-of-modded-buildings) if you want to customize the look of the custom buildings of your mod!π· Screenshots

π Future Plan
Optimization
- Reduce VRAM usageDrawing
- Take building thickness(Z Height) into account when deciding which comes on top of the others. Currently only compares Z position values.- Building icons/color customization.
- Properly draw buildings rotated along X/Y axes.
- Apply customizer data.
- Community suggestion: Display power-sharded/somerslooped buildings.
- Community suggestion: Show vehicle routes.
- Paint?
- Community suggestion: Support the entire buildable area, which is slightly wider than the map, if it's not too big.
- Community suggestion: Show radioactive areas.
UI
- Community suggestion: Make buildings on the map interactable, displaying additional information.Building Icon Textures (low priority)
Will implement in the following order:1. Production tab
2. Logistics tab
3. Power tab
4. Architecture tab
5. Transportation tab
6. Special tab
7. Organization tab
8. FICSMAS tab
And More
- Display hard drive/somersloop/mercer sphere?- Community suggestion: Add a building that displays the map in-game. (Will be a separate mod)
βοΈ Configurations
Too slow redraw? Too laggy? <br> You can adjust some settings to make tradeoffs.Go to Menu > Mods > Cartograph.
Time Budgets
- Initialize Time Budget: Allowed work time in ms per tick(frame) for initialization which happens when a world is loaded. Higher = Laggier for the first few frames but Faster initialization(first map render).- Redraw Time Budget: Allowed work time in ms per tick(frame) for redrawing which happens when a building is newly built/dismantled. Higher = Laggier when buildings are built/dismantled but Faster redraw.
Credits
- <img src="https://github.com/yeshjho/SatisfactoryMod/blob/Cartograph/Mods/GameFeatures/Cartograph/Assets/work/Cartograph.png?raw=true" width="50"> Mod Icon: bpforestSpecial Thanks to
- [SCIM](https://satisfactory-calculator.com/): Inspiration for this mod! Also referred to its code to figure out the exact map coordinates.- [UE5Coro](https://github.com/landelare/ue5coro): Amazing coroutine plugin that has various gameplay logic helpers.
- And of course, SML developers.
Versions
How to Install Cartograph: Buildings on Map on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "Cartograph: Buildings on Map". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Cartograph: Buildings on Map not working after update β what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Cartograph: Buildings on Map has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Cartograph: Buildings on Map causing crashes in multiplayer β solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Cartograph: Buildings on Map v1.3.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Cartograph: Buildings on Map compatible with other Satisfactory mods?
Cartograph: Buildings on Map uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Cartograph: Buildings on Map Server
Play Cartograph: Buildings on Map on your own Satisfactory server with mod support.
Mod Information
- Author
- yeshjho
- Latest Version
- v1.3.0
- Created
- December 23, 2024
- Last Updated
- July 7, 2026
- Source Code
- GitHub β