Clear Vehicle Paths

Clear Vehicle Paths

Clear vehicle paths map-wide with one chat command - legacy pre-1.2 paths only, or all of them. Dry-run mode included.

by Finalomegav1.0.0vehiclesvanilla-friendlylogistics
88
Downloads
3.3K
Views
June 11, 2026
Created
July 8, 2026
Updated

Description

<img src="https://github.com/majormer/ClearVehiclePaths/blob/main/docs/Reference/FicsitApp/image.png?raw=true" width="150" alt="Clear Vehicle Paths"> Clear Vehicle Paths

![Status](https://img.shields.io/badge/Status-Released-brightgreen) ![Version](https://img.shields.io/badge/Version-1.0.0-blue) ![Satisfactory](https://img.shields.io/badge/Satisfactory-1.2-blue) ![Engine](https://img.shields.io/badge/Engine-UE%205.6-blue) ![SML](https://img.shields.io/badge/SML-3.12-blue) ![Multiplayer](https://img.shields.io/badge/Multiplayer-Supported-brightgreen) ![AI Assisted Development Used](https://img.shields.io/badge/AI%20Assisted%20Development%20Used-Disclosure%20Below-blue)

Quick links: [Usage](#-usage) • [Before you run it](#-before-you-run-it) • [FAQ](#-frequently-asked-questions) • [Discord](https://discord.gg/SgXY4CwXYw) • [Report bugs](https://github.com/majormer/ClearVehiclePaths/issues) • [Source](https://github.com/majormer/ClearVehiclePaths)

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🚗 What is Clear Vehicle Paths?

Clear Vehicle Paths removes vehicle paths from your save map-wide, with one chat command, instead of making you dismantle them segment by segment.

Satisfactory 1.2 replaced the old recorded vehicle paths with a new path system. When you load a pre-1.2 save, the game converts every old recorded route into the new path segments — and if you had years of truck routes, that can mean thousands of leftover path pieces you no longer want, with no vanilla way to clear them in bulk. Offline save editors can't help either until they support the 1.2 save format.

This mod adds a single chat command that finds those paths and dismantles them through the game's own dismantle system — the same code path the build gun uses — so path networks rebuild cleanly and vehicles handle the change safely.

Clear Vehicle Paths does not add buildings, items, or recipes. It is a one-job cleanup tool you can install, run once, and remove.

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⚡ Usage

Open chat (`Enter`) and type:

| Command | What it does |
|---|---|
| `/clearvehiclepaths count` | Dry run. Reports how many path segments exist and how many are legacy (converted from a pre-1.2 save). Changes nothing. |
| `/clearvehiclepaths` | Dismantles only legacy paths — routes the game converted from a pre-1.2 save. Paths you drew with the new 1.2 tools are untouched. |
| `/clearvehiclepaths all` | Dismantles every vehicle path on the map, including paths made with the new 1.2 tools and standalone path nodes. |
| `/cvp` | Short alias — works with all of the above. |

Recommended first run: `/clearvehiclepaths count` to see what you have, then choose `legacy` or `all`.

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⚠️ Before You Run It

- Back up your save first. The command dismantles paths in one shot; there is no undo besides reloading.
- Vehicles using removed paths will stop where they are and will need new paths recorded. That's the point — but it means your truck network pauses until you re-record routes.
- In multiplayer, the command always executes on the server, no matter which player types it — SML chat commands work that way. There is no host-only restriction, so coordinate with your crew before clearing.

---

🧩 Compatibility and Save Safety

- Removal goes through the game's own dismantle handling, so path networks rebuild and vehicle route lists are cleaned up by the game itself — no hand-edited save data.
- The mod adds nothing to your save. After running it, you can remove the mod and the save stays clean.
- `legacy` mode only touches paths carrying the game's own "converted from an old save" marker; it cannot misfire on paths you drew in 1.2.

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❓ Frequently Asked Questions

How does it know which paths are "legacy"?

When Satisfactory 1.2 loads a pre-1.2 save, it converts each old recorded route into new path segments and permanently marks them as converted. The default mode removes exactly the segments carrying that marker.

I want a completely clean slate. Which mode?

`/clearvehiclepaths all` — it removes every path segment and every standalone path node on the map.

Will my trucks be touched? What about refunds?

Vehicles are never touched — only the paths they drive on. Removed paths do not drop refund crates; this matters less than it sounds, since vehicle paths aren't built from materials the way buildings are.

Can I remove the mod afterwards?

Yes. The mod only removes things; it stores nothing in your save. Install, clean up, uninstall — that's the intended use.

Does it work on dedicated servers?

Yes. The release is packaged for the game client and for dedicated servers on both Windows and Linux, which covers most hosted-server providers. Install the same version on the server and on every client. Any player can type the command in chat and it executes on the server — SML chat commands have no permission gate, so coordinate with your crew before clearing.

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💬 Getting Help

- Bug reports: https://github.com/majormer/ClearVehiclePaths/issues
- Source: https://github.com/majormer/ClearVehiclePaths
- Discord: https://discord.gg/SgXY4CwXYw (the Smart! mod Discord — same developer)

If something behaves unexpectedly, include your Satisfactory version, the command you ran, what `/clearvehiclepaths count` reports, and your `FactoryGame.log`.

---

💰 Support Development

Clear Vehicle Paths is a small community tool by the developer of the [Smart!](https://ficsit.app/mod/SmartFoundations) mod. Support is completely optional, but if this saved you from dismantling a thousand path segments by hand and you want to help keep development sustainable, Ko-fi contributions are appreciated.

- Direct support via Ko-fi: [Support Finalomega on Ko-fi](https://ko-fi.com/finalomega)
- Report bugs clearly: Include your Satisfactory version, the command you ran, what `/clearvehiclepaths count` reports, and your `FactoryGame.log`.

No pressure — every kind of support helps.

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👥 Credits

- Finalomega — Developer. Also the developer of the [Smart!](https://ficsit.app/mod/SmartFoundations) mod.
- Doug "the plug" Eiffel — for hooking me up with Gursoy. (Reached out with the problem and the requirements that became this mod, then verified the fix on his save. The credit text is his own — inside joke.)

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🤖 AI Disclosure

Clear Vehicle Paths uses AI-assisted development. AI tools help with investigation, drafting, refactoring, documentation, and debugging support. Final decisions, testing, release preparation, and maintenance remain the responsibility of the project maintainer.

Versions

v1.0.0release
88 downloadsJune 11, 2026

How to Install Clear Vehicle Paths on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Clear Vehicle Paths". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Clear Vehicle Paths not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Clear Vehicle Paths has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Clear Vehicle Paths causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Clear Vehicle Paths v1.0.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Clear Vehicle Paths compatible with other Satisfactory mods?

Clear Vehicle Paths uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Clear Vehicle Paths Server

Play Clear Vehicle Paths on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €12/mo
Minimum 4 GB | €2/GB
Order Server Now

Mod Information

Author
Finalomega
Latest Version
v1.0.0
Created
June 11, 2026
Last Updated
July 8, 2026
Source Code
GitHub →