
Colony (using tractors)
Your goal is to start colonizing the planet. Build their homes, services, provide work, power, food and water for a nice living.
Description
<center><img src="https://github.com/DellAquila/Layout/raw/main/New/CABECALHO.png"></center><br/>
<style>
.no-multiplayer-banner {
background-color: #d32f2f;
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border-bottom: 4px solid #000;
margin: 20px 0;
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display: flex;
align-items: center;
justify-content: center;
gap: 15px;
width: 100%;
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.no-multiplayer-text {
color: #ffffff !important;
font-weight: bold;
text-transform: uppercase;
letter-spacing: 2px;
font-size: 1.1rem;
text-shadow: 2px 2px 0px #000;
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.no-multiplayer-sub {
background: #000;
color: #ff5252 !important;
padding: 2px 10px;
font-size: 0.8rem;
font-weight: bold;
text-transform: uppercase;
border: 2px solid #fff;
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.stop-icon {
font-size: 1.5rem;
filter: drop-shadow(2px 2px 0px #000);
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</style>
<div class="no-multiplayer-banner">
<span class="stop-icon">π«</span>
<div class="no-multiplayer-text">Single Player Only</div>
<div class="no-multiplayer-sub">No Multiplayer</div></div>
<!-- //------------------------------------------------------------ END MULTIPLAYER NO -->
<style>
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--sf-green: #48bb78;
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max-width: 850px;
margin: 20px auto;
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box-shadow: 10px 10px 0px var(--sf-border);
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.mod-container h1 {
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border-bottom: 3px double var(--sf-blue);
padding-bottom: 10px;
margin-bottom: 25px;
text-shadow: 2px 2px #000;
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.colony-banner {
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padding: 15px;
text-align: center;
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.instruction-box {
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border-left: 5px solid var(--sf-green);
padding: 20px;
margin: 25px 0;
font-size: 0.95rem;
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.stats-grid {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 12px;
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.stat-card {
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.command-panel {
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.cmd-code { background: #000; color: var(--sf-blue); padding: 2px 8px; font-family: monospace; font-weight: bold; }
.table-wrapper { margin: 25px 0; overflow-x: auto; }
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.mod-container img {
width: 100%;
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.aquila-footer {
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</style>
<div class="mod-container">
<h1>Colony (Tractor Logistics)</h1>
<p style="text-align:center;">Transform your factory into a thriving civilization. Provide housing, services, and employment to colonize the planet using a unique tractor-based economy.</p>
<div class="colony-banner">
π POPULATION PROTOCOL: ACTIVE π
</div>
<div class="instruction-box">
<b>π First Steps:</b> After loading the mod, <b>save and reload</b> to enable scanning for Productive Lands. Build your first Colony and connect Houses to Services using the Area of Effect (Radius) system.
</div>
<div class="stats-grid">
<div class="stat-card"><b>Radius</b>100m Building Chain</div>
<div class="stat-card"><b>Currency</b>Credits Economy</div>
<div class="stat-card"><b>Logistics</b>Tractor Driven</div>
</div>
<img src="https://i.imgur.com/Vs6aJNN.png" alt="Colony Showcase">
<div class="command-panel">
<h3 style="color:var(--sf-blue); margin-top:0; text-transform:uppercase; font-size:1rem;">City Hall Commands</h3>
<div style="margin-bottom:8px;"><span class="cmd-code">/colony2 pop</span> - Toggle Population Widget</div>
<div style="margin-bottom:8px;"><span class="cmd-code">/colony2 colonies</span> - View all established Colonies</div>
<div style="margin-bottom:8px;"><span class="cmd-code">/colony2 gain</span> - Minute-by-minute credit breakdown</div>
</div>
<div class="table-wrapper">
<table>
<thead><tr><th>Houses</th><th>Services</th><th>Factories</th></tr></thead>
<tbody>
<tr><td>Colonist House</td><td>Marketplace</td><td>Farm Mk1</td></tr>
<tr><td>Engineers House</td><td>Sanitation Facility</td><td>The Big Kitchen</td></tr>
<tr><td>Protectors House</td><td>Infodrome / Park</td><td>Water Treatment</td></tr>
<tr><td>Investors Skyscrapers</td><td>Health Center</td><td>Big Laboratory</td></tr>
</tbody>
</table>
</div>
<img src="https://i.imgur.com/1ZsUG3k.png" alt="Colony Icons">
<div style="background:#1a1a1a; padding:15px; border-top: 2px solid var(--sf-blue); margin: 25px 0;">
<b>π Worker Logistics:</b> Use the <b>Worker Transport Station</b> to ferry commuters to your factories. The larger your population, the faster your production runs! Just remember to bring the tired workers home.
</div>
<div style="text-align:center; margin: 30px 0;">
<img src="https://github.com/DellAquila/Layout/raw/main/Videos_Up.png" style="width:100%; border:none; margin:0;">
<a href="https://www.youtube.com/watch?v=fWCG9VD9mo8" target="_blank"><img src="http://img.youtube.com/vi/fWCG9VD9mo8/0.jpg" style="width:100%; border:4px solid #000; margin:0;"></a>
<img src="https://github.com/DellAquila/Layout/raw/main/Videos_Down.png" style="width:100%; border:none; margin:0;">
</div>
How to play:
- Houses needs products that is redistributed by Services (Marketplaces, Infodrome, etc. )- Houses generates waste that Services collects (Sanintation facility,etc...)
- Services and Factories uses tractors to bring/collect products and workers. The tractor entrance can be highlighted by UI.
- Services has an area of effect radius. Houses inside of it will be automatically managed by it.
- Houses and Services constitutes Colony Buildings. You have to found a new Colony to be able to construct them.
- Every Colony can have as much buildings you want, but every building have to be 100 meters near each other.
- If a Colony Building is built more than 100 meters from other buildings you have to found another Colony for them.
- Factories can produce all the needs of their inhabitants. If you bring in workers, it will produce faster.
- Worker Transport Station: Workers will wait for tractors to take them to factories. The bigger the colony, the more workers there will be available to work in the factories. Bring the Tired workers back when their shift is over. You only can have one Worker Transport Station by colony.
- Bank: Get loans paying interests with products delivery. When you get 10.000 credits loan, you pay it 100 by minute, for 100 minutes, and have to delivery 10 stacks of a solicited item.
Dependencies:
- Upside Down foundations (To have natural foundations as grass, rocks)
- Decoration (To have trees)
- Start customizer (To be able to have roads from start)
- Road tool (More decorative roads)
- TrafficLights (To start with the SOLAR TRACTOR, and some signals to decorate colonies)
Soft Dependencies / Optional improvements:
<i>Install them to use its benefits</i>
- Inventory Filter ( https://ficsit.app/mod/InventoryFilters ) by Nogg and Robb (Set filters on any Inventory Slot to make tractors and containers easy to manipulate)
- FicsitFarming ( https://ficsit.app/mod/FicsitFarming ) by I'm_a_chicken29 and mrhid6 ( A lot of different ways to make products to the inhabitants)
- AnyRoute ( https://ficsit.app/mod/UniversalVehiclePaths ) by SirDigby ( Allows any vehicle to load any route, no matter which vehicle the route was made and saved on. )
- MicroManager ( https://ficsit.app/mod/MicroManage ) by TwoTwoEleven ( Move and rotate vehicle path nodes to fix any recording problems )
- X3 Traffic Mods ( https://ficsit.app/mod/x3_roads, https://ficsit.app/mod/x3_signs, https://ficsit.app/mod/x3_mavegrag ) by X3
- More Useful Vehicles ( https://ficsit.app/mod/MoreUsefulVehicles ) by SifVerT (Better Vehicles)

<u>Initial Unlocks: </u>
Credits: $ 10.000
Factories
<i>Factories have entry for workers through vehicles, so that they run faster.</i>- Farm Mk1 (Buildable only in the Productive Lands Node)
- Pure Water Treatment
- The Big Kitchen
Services
<i>Services automatically distribute goods to all houses in their radius. And receive goods by vehicles.</i>- Marketplace
- Sanitation Facility
- Bank
Houses
<i>Colonists will move into houses when all demands are met.</i>- Colonist House
Transport
<i>Depending on the colony size, it will generate workers to delivery to factories.</i>- Worker Transport Station
- Small Tractor Station
Recipes
- Biomass to Fertilizer in the constructor- Copper Sheet
- Rotor
- Modular Frame
Vanilla buildings
- Water Pump- Fluid Tank
- Pipeline
- Pipeline Junction Cross
- Pipe Support
- Assembler
Special buildables
- Cheap Smart Splitter- Solar Tractor

<u>Colonies</u>
- You can found new colonies around the map.
- Colonies cannot be placed near each other.
- All colony buildings built near each other will be part of the same colony
<u>Classes</u>
To Hide/Show the Population Screen type /colony2 pop in the CHAT (Press ENTER to access).


- Colonists
- Engineers
- Protectors
- Scientists
- Executives
- Ecologists
- Investors
<u>Economy</u>
- Houses will produce Credits and factories will cost Credits.
- You need credits to Build colony things.

Phase 1 :
<i>Build Colonist houses to reach 200 colonist to unlock next phase.</i>- Available Buildings:
- - Colonist House (House) (Consumption: X+X per minute)
- - Marketplace (Service) (Deliveries: X+X)
- - Sanitation Facility (Service) (Receives: X+X)
- - Bank (Exchange pre-defined item for credits)
- - FarmMk1 (Factory)
- - - Old Farm Grass: 24 Fertilizer + 5 Water >> 2 Biomass + 40 Grains + 6 WasteWater
- - - Old Farm Way: 24 Fertilizer + 10 Water >> 48 Grains + 5 WasteWater
- - The Big Kitchen (Factory)
- - - Basic Food: 8 Water + 50 Grains >> 36 BasicOrganicFood
- - Pure Water Treatment (Factory)
- - - Simple Filtering: 8 Water >> 60 Drinking Water Container(Solid)+ 2 FluidWasteWater
Phase 2 :
<i>Build Colonist Houses and Colonist Complexes to reach 1000 colonist to unlock next phase.</i>- Available Buildings:
- - Colonist Complex (House) ... And the rest you will discover :)

Houses | Services | Factories
- | - | -
Colonist House | Marketplace | Farm Mk1
Colonist Complex | Sanitation Facility | The Big Kitchen
Engineers House | Infodrome | Water Treatment
Engineers Complex | Park
Protectors House | Educational Center
Protectors Complex | Security Department
Executives Complex | Community Center
Scientists Complex | Health Center
Ecologists House | Big Laboratory
Investors Skyscrapers | Teleportation Station
. | Stadium
. | Bank
Graphics for the human transport mesh by Hailun.
<details>
<summary>CHEATS</summary> <!-- Good place for a CTA (Call to Action) -->
<!-- empty line *οΈβ£ -->
CHAT COMMANDS:
/colony 2 moremoney - adds $ 1000
/colony 2 fillservices - fill all services with products
Other commands:
/colony 2 pop - show hide population widget
/colony 2 colonies - shows all colonies
/colony 2 gain - shows gain
</div>
<div class="aquila-footer">
<p style="margin-bottom: 25px; font-weight: bold; color: var(--sf-gold);">
β¨ From Pioneers to Citizens. Build a home worth staying for!
</p>
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How to Install Colony (using tractors) on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for " Colony (using tractors)". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Colony (using tractors) not working after update β what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Colony (using tractors) has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Colony (using tractors) causing crashes in multiplayer β solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Colony (using tractors) v1.0.3 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Colony (using tractors) compatible with other Satisfactory mods?
Colony (using tractors) uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Colony (using tractors) Server
Play Colony (using tractors) on your own Satisfactory server with mod support.
Mod Information
- Author
- Andre Aquila
- Latest Version
- v1.0.3
- Created
- November 1, 2022
- Last Updated
- July 8, 2026