ContentInfo
Prepares Info Data based on Recipes Items and Schematics & displays aprox. MJ values for Items
Description
For Players this mods Adds Tooltip-Overlays to the Game which display
aproximated ( by average ) MJ ( MWs ) for Items and Recipes depending on your World !!
Tooltips have Hotkeys to Toggle- or Hold- Display for Simple ( MJ Per Item ) and Advanced (1 Per Sec & MJ Per Item Per Sec )
Hotkeys can be found in the Hotkey Game Settings.
This can help to make a choice in what Recipe to use and gives you a general Idea how Items Costs relate to each other.
Report Problems here -> [Discord](https://discord.gg/nakafUdRfj)
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This Mod adds some Functions to make it easier to Deal with Content for Developers.
This Mod discoveres all Items by looking up all Schematics in the Game and going over each Recipe.
Recipes and Schematics are stored in non replicating UWorldSubsystem
which provides easy access to Information for Items, Recipes and Schematics
This fills in some Gaps where getting certain Informations
would otherwise end up in a Performance intenstive Scenario.
The values are calculated by traversing all recipes in the game, starting with base Resources (like Iron Ore and Water).
Each step along the way, the ingredients' energy values are added to reach a total energy cost for the recipe, as well as the energy cost of running the machine the recipe uses.
Once all recipes for an item have been processed, the recipe energy costs are averaged to determine the item's energy cost to produce.
For example, the Crystal Computer recipe requires
8 Circuit Boards 3 Crystal Oscillators to produce 3 Computers.
Based on previous calculations,
1 Circuit Board takes an average of 1.23 GJ to produce,
1 Oscillator takes 5.33 GJ.
Crystal Computers are made in an Assembler, and running one Assembler for the duration of the recipe consumes 0.9 GJ.
Therefore, each (Crystal) Computer costs :
((8 boards 1.23 GJ) + (3 oscillators 5.33 GJ) + (0.9 GJ used by the machine)) / 3 Computers = 26.83 GJ/Computer.
There are two other ways to produce Computers (13.2 GJ and 22.9 GJ), and the 3 Recipes' energy Costs are averaged to find the average energy cost for a computer of 15.1 GJ.
For Developers:
There is so much more that can be displayed from the generated MJ Values.
The Mod is fully Open Source (minus the Font (Its free but im not redistributing it)).
Versions
How to Install ContentInfo on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "ContentInfo". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
ContentInfo not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether ContentInfo has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
ContentInfo causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use ContentInfo v0.1.1 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is ContentInfo compatible with other Satisfactory mods?
ContentInfo uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent ContentInfo Server
Play ContentInfo on your own Satisfactory server with mod support.
Mod Information
- Author
- Nogg-aholic
- Latest Version
- v0.1.1
- Created
- July 1, 2021
- Last Updated
- July 8, 2026
- Source Code
- GitHub →