
ContentInspector
Live in-game debugging tool for analyzing loaded content and actors
Description
Content Inspector
#
This mod is a tool intended to assist mod developers, and has limited usefulness for typical players.
For a brief walkthrough of using this tool, see the [ContentInspector Tutorial on the ContentLib documentation](https://docs.ficsit.app/contentlib/latest/Tutorials/ContentInspector.html).
For support, join the [Nog's Mods discord server](https://discord.gg/kcRmFxn89d).
_This mod currently maintained by Robb._
_If you enjoy my work, please consider donating to my [completely optional tip jar](https://ko-fi.com/robb4)._
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ContentInspector is an in-game debugging tool created by Nog that allows you to view, temporarily modify\, and export to JSON the following:
- Mod and base-game content
- Script-generated content (such as that loaded by [ContentLib](https://ficsit.app/mod/ContentLib))
- Property values on every loaded Actor in the game world
- Probably more I (Robb) am not aware of
\_Note: success with modification of properties may vary)_
This is useful for:
- Discovering the location of game assets
- Finding out what properties an actor has at runtime that can't be determined from the editor
- Finding out the value of blueprint-defined variables at runtime
- Finding out what Socket an attachment actor is attached to)
- Comparing exports of actors taken at different times to find out what changed between
- Checking what mod content actually ends up registered
- Whatever you want to use it for!
To open the inspector in-game, you can use the chat command `/inspect`,
or the widget built into the Mod Configs screen (useful on the Main Menu).
To inspect a specific in-world actor, stand near it and look at it,
then use the `/inspect this` chat command.
The widget's title bar will show information about what the trace found.
If you want to return to a window later in your game session,
you can use the minimize button.
The same window will be restored when you use `/inspect` again.
It is quite possible to crash your game session by modifying various properties.
Do not expect to receive support for crashes caused by changes you make with this tool.
Any modifications will not persist between game sessions.
It is possible to dump and generate Blueprints or some Assets (Curves, Material stubs, etc.) with ContentInspector,
but it's highly advised to use the
[Asset Toolkit](https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/AssetToolkit.html)
instead, since asset generation is not the purpose of this mod.
Depends on [JsonStructs](https://ficsit.app/mod/JsonStructs), a hidden mod.
Will be installed automatically when you install this mod via SMM.
Note that fields prefixed with `JS_` are created by JsonStructs and contain metadata about the field being inspected.
Inspecting the Fuel Generator in Widget view mode:

Viewing loaded ContentLib script content:

Inspecting a ContentLib script asset (from the RePan mod) in Text view mode:

Versions
How to Install ContentInspector on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "ContentInspector". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
ContentInspector not working after update β what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether ContentInspector has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
ContentInspector causing crashes in multiplayer β solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use ContentInspector v1.2.2 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is ContentInspector compatible with other Satisfactory mods?
ContentInspector uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent ContentInspector Server
Play ContentInspector on your own Satisfactory server with mod support.
Mod Information
- Author
- Nogg-aholic, Robb
- Latest Version
- v1.2.2
- Created
- August 14, 2021
- Last Updated
- July 8, 2026
- Source Code
- GitHub β