Free Samples

Free Samples

Receive some free sample items when you unlock new technologies.

by Robbv2.1.0vanilla-friendlyrebalancemultiplayer
14.5K
Downloads
924.2K
Views
August 15, 2023
Created
July 8, 2026
Updated

Description

Free Samples

Multiplayer compatible!

_If you enjoy my work, please consider donating to my [completely optional tip jar](https://ko-fi.com/robb4)._

Whenever you unlock a technology that grants you a recipe,
receive a configurable amount of 'free samples' of that recipe.
For equipment and component crafting recipes, this is the output product.
For buildings, this is the ingredients for the building.
Every player in multiplayer gets a copy of the free sample items.

For example, under the mod's default settings,
unlocking the Nobelisk Detonator MAM node will give you one Nobelisk Detonator and 50 Nobelisk,
unlocking the Jump Pads T2 milestone will give you the ingredients to construct 5 Jump Pads and 5 U-Jelly Landing Pads, etc.

The free sample packages will be inserted directly into your player inventory.
If there isn't enough space, they will be held for claiming later.
You can also opt to require manually claiming them via the `/claimSamples` chat command, and use `/claimSamples force` to drop them near you in crates if they can't fit in your inventory.
You can see what packages you have pending via the `/listUnclaimed` chat command.

Should be compatible with all mods that add recipes and schematics,
including those that do so via runtime content generation like [ContentLib](https://ficsit.app/mod/ContentLib).
The mod does not retroactively provide samples for schematics unlocked before it was installed.

Inspired by [Archipelago's Free Samples system for Factorio](https://mods.factorio.com/mod/FreeSamples)
<!-- and created primarily for use as a dependency of the [Satisfactory Archipelago mod](https://ficsit.app/mod/Archipelago). -->

Configuration

Customize the following via the mod's config options:

- If the mod's functionality is enabled at all
- The amount of free samples you receive
- Separate quantity controls for equipment items, buildings, and components
- By default: 1 equipment item, 5 sets of building ingredients, and 1 stack of component items
- If items will be given automatically, or if you must claim them via the `/claimSamples` chat command.
- By default: Items automatically given
- How often the mod will attempt to give you items (or remind you about items you haven't claimed yet)
- By default: Every 60 seconds, or whenever a new schematic is unlocked.
- Set to 601 seconds to turn off the reminder timer.
- If 'force claimed' samples will be dropped as crates or item pickups
- By default: Dropped as crates
- If the mod will give you radioactive items as samples
- By default: Exclude radioactive items
- Specific Schematics, Recipes, and Items to exclude from free sample consideration
- By default: Don't supply the construction cost of the Space Elevator, and don't supply samples when you unlock the default recipes for Project Parts.
- Easy-to-use config interface helps you make these exclude lists yourself by searching for loaded recipes
- ![Screenshot of widget](https://i.imgur.com/ZyLu894.png)

Known Bugs

None, but the following base-game bugs affect this mod's functionality:

- [Multiplayer clients do not display the correct message content from code-generated chat messages](https://discord.com/channels/555424930502541343/1036634533077979146/1141458437021106196)
- This could cause clients to see useless information when running the `/listUnclaimed` command, for example, but they will still be able to claim samples without issue.

Questions? Suggestions? Join the [Nog's Mods Discord server](https://discord.gg/uKKFX2tWfh) or leave an issue on the [GitHub issues page](https://github.com/budak7273/FreeSamples/issues) (slower response time)

For Developers

This mod automatically functions with every schematic except those granted before the subsystem initializes,
so schematics rewarded very early (ex. `Schematic_StartingRecipes`) will not be considered for samples.
You can also add schematics, recipes, and items to the mod's exclude lists via the C++ or Blueprint API, or via specially-named fields on your Game World Module (see dedicated header below).

The source code is public.

By enabling debug mode you gain access to the following chat commands:

- `/cc_directClaimSample <schematicSoftClassPath> [force?]`
triggers the sample claim code for a schematic without checking or recording it to the player's claim records.
Example: `/cc_directClaimSample /Game/FactoryGame/Schematics/Research/AlienTech_RS/Research_Alien_PowerBooster.Research_Alien_PowerBooster_C true`
will drop the samples from the "Power Augmenter" schematic near you.
- `/cc_resetSamples` resets the subsystem's saved reward data, as well as the caller's.
- `/cc_samplesDebugData` sends info to the logs about the global and command caller's samples.

Using [Mam Enhancer](https://ficsit.app/mod/MAMTips)'s debug mode makes it very easy to grant/revoke schematics for testing the exclude lists, for example.

This mod implements some features in C++ to allow for C++ only mods to affect the mod's configuration.
Highlights include:

- A getter exists for the mod's subsystem, which is backed by a C++ class
- The config struct C++ header is generated
- Mods can interact with the subsystem's ignore lists to add/remove items from them separate from the user's selected configuration options

Zero Dependency Interaction

If you don't want your mod's code to in any way reference FreeSamples but you still wish to influence its behavior,
there are two options:

First, you can use the `FreeSamples.Skip` [Content Tag](https://docs.ficsit.app/satisfactory-modding/latest/Development/ModLoader/ContentTagRegistry.html) to mark schematics, recipes, and items that you don't want to be considered for free samples.

Second, you can create fields on your mod's Root Game World Module with specific names and types.
FreeSamples will check all mods' Root Game World Modules for fields of the following names at Game World Module Initialization time:

- `TArray<TSoftClassPtr<UObject>> FreeSamplesAPI_SkipSchematics`
- `TArray<TSoftClassPtr<UObject>> FreeSamplesAPI_SkipRecipes`
- `TArray<TSoftClassPtr<UObject>> FreeSamplesAPI_SkipItems`
- `TMap<TSoftClassPtr<UObject>, int> FreeSamplesAPI_ItemQuantityOverrides`

If any of these fields are found, the mod will use them to determine which
schematics, recipes, and items to skip when generating samples,
and will use the quantity overrides to determine how many of each item to give.

In order to interface with FreeSamples in this manner,
simply create a field on your mod's Root Game World Module with one of the above names
and populate it with the values you wish to be skipped or overridden.
FreeSamples will use reflection to find and process these values at runtime.
Do note that the game will crash if you have a field with this name that does not match the type above.
(ex. an array of Booleans instead of Soft Class Pointers)

Soft Class References are used so that runtime-generated content (ex. ContentLib) can be listed before it is created.

Example: (TMap of `TSoftClassPtr<UFGItemDescriptor>` to Integer in blueprint)

![Power Shard example](https://i.imgur.com/8S8nUOV.png)

Future Plans

- Ability to add arbitrary item packages to the sample system (that aren't associated with schematics)
- Delivery directly to the Dimensional Depot

Versions

v2.1.0release
1.2K downloadsJune 21, 2026
v2.0.1release
6.9K downloadsSeptember 30, 2025
v2.0.0release
1.6K downloadsJune 9, 2025
v1.4.2release
1.3K downloadsFebruary 24, 2025
v1.4.1release
791 downloadsJanuary 20, 2025

How to Install Free Samples on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Free Samples". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Free Samples not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Free Samples has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Free Samples causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Free Samples v2.1.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Free Samples compatible with other Satisfactory mods?

Free Samples uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Free Samples Server

Play Free Samples on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €12/mo
Minimum 4 GB | €2/GB
Order Server Now

Mod Information

Author
Robb
Latest Version
v2.1.0
Created
August 15, 2023
Last Updated
July 8, 2026
Source Code
GitHub β†’
Free Samples Mod β€” Satisfactory Server Hosting | Mado Hosting | Mado Hosting