
Remote HUB Access
Adds a "Remote HUB Access" buildable, unlockable at Tier 2.
Description
Due to the proliferation of generative AI use in the modding community and its support from the game developers, I will no longer be developing mods for Satisfactory. My currently released will be kept updated for compatibility only. Thankyou for your understanding.
___Ever wanted to check or complete your milestones but don't have quick transport set up for getting back to The HUB? Got an extra Mercer Sphere laying about? FICSIT™ has the machine for you!
Introducing: Remote HUB Access!
This exciting new technology developed specifically for and in conjunction with MASSAGE-2(A-B)b's Pioneers allows for The HUB's milestone interface to be accessed, well, remotely!
The ability to research/unlock the device is in Tier 2.
Buildable is in "Special>Progression" tab beside "The HUB"
Come join me in the [Ficsit Labs Community Discord](https://discord.gg/pz2U6FvMat) alongside Acxd, Sir Digby, Muppet Burrito, and others for updates, discussions, bug reporting and more!
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Bababooie's Tip Jar~! :3
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<a href="https://www.paypal.com/paypalme/bababooie"><img src="https://i.imgur.com/XIRt0wG.png" style="width:160px;height:32px;"></a>
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Screenshots:



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Disclaimer:
I'm aware this is similar to an already existing [mod](https://ficsit.app/mod/HubTerminals) but I felt like adding a slightly more complicated and lore-friendly method of HUB terminal access that didn't feel as cheat-y, and also wanted to make some custom mesh assets, so here this is!Versions
How to Install Remote HUB Access on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "Remote HUB Access". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Remote HUB Access not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Remote HUB Access has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Remote HUB Access causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Remote HUB Access v1.2.3 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Remote HUB Access compatible with other Satisfactory mods?
Remote HUB Access uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Remote HUB Access Server
Play Remote HUB Access on your own Satisfactory server with mod support.
Mod Information
- Author
- Bababooie
- Latest Version
- v1.2.3
- Created
- February 10, 2025
- Last Updated
- July 8, 2026
- Source Code
- GitHub →