Buildable Static Meshes

Add buildable versions of any static mesh in the game (and mods), primarily intended for mod developers

by Rex (Th3Fanbus)v1.2.0developer-utility
1.1K
Downloads
117.1K
Views
March 3, 2024
Created
July 8, 2026
Updated

Description

Buildable Static Meshes

<font size=5 bold>WARNING: Building lots of these <u>will make your game lag.</u> These buildables do not use optimizations like instanced static meshes or abstract instances. I cannot use these optimizations because not all materials support them (defined by a build-time setting I cannot change).</font>

For decoration, consider using https://ficsit.app/mod/MoreDecorations or https://ficsit.app/mod/Factory_Prop_Mod instead.

Description

This mod adds buildable versions of any static mesh in the game, as well as mods. These buildables are unlocked by default, cost nothing to build and have a UI that allows choosing the materials to use for each material slot on the mesh. The UI remembers the last selected material slot as well as the search text, so you can simply close the UI at any moment to check what the static mesh looks like.

Note that different "things" may use the same static mesh, so you won't find separate buildables for each thing. For example, a Uranium Resource Node uses the static mesh of an Iron Resource Node but with different materials.

Note that this mod generates stuff dynamically, i.e. at runtime, based on what it finds. If you remove any other mod and/or game updates remove some static meshes and/or materials, any buildable static meshes in the world will be affected (removed static meshes will vanish, removed materials should revert to a fallback material).

Known bugs

- Meshes that don't have a collision box cannot be interacted with nor dismantled using vanilla methods. You may use SCIM and/or some mass dismantle mod to get rid of these uninteractable buildables. Worst comes to worst, uninstalling/disabling this mod (or the mod that added the mesh) then loading and saving your save will get rid of the uninteractable buildable.
- Multiplayer is completely untested, and most likely won't work (at the very least, the UI won't do anything for clients).

Intended use cases

- People (mainly mod developers) that want to see what static meshes and materials look like in-game (the materials we have in the Unreal Editor aren't accurate and sometimes look completely different)
- People who understand that spamming these buildables is bad for performance, but want to use a small amount of buildable static meshes with specific materials to decorate their factories, and none of the other factory props/decoration mods provide this functionality.

Technical details and performance notes

We find all static meshes and materials in the game and mods at runtime. For performance, we query the Asset Registry to get all assets of a certain type (fast), and then we use the Asset Manager's Streamable Manager to asynchronously load all the assets (slow, but doesn't block).

For static meshes, we have to generate buildables, build menu categories, building descriptors and building recipes. We use `FClassGenerator::GenerateSimpleClass` from SML to achieve this. We also store all the building recipes in a schematic unlock, so that we can make the recipes available later.

To display the materials in the UI, we initially tried to make a Slate brush out of the materials. But this doesn't work properly for materials in the surface domain, the kind used by static meshes... So, we had to improvise:

1. Place a "photo booth" somewhere (0, 0, 0) with a sample mesh (a sphere), a light and a camera.
2. Tell the sphere to "dress up" with whatever surface material we want to make a preview out of.
3. Tell the camera (actually, its Scene Capture 2D component) to take a picture and save it to a render target.
4. Create a dynamic material instance (of a material that inverts alpha) and use the render target as input.
5. Make a Slate brush using that material instance, which is basically a picture of the dressed-up sphere.
6. When we're done, get rid of the photo booth.

This process is surprisingly fast, and is only done once per world load (the photo booth needs to be in a world). For non-surface materials, we still make a Slate brush directly, as it usually works better (e.g. for UI materials).

The main reason why these buildables do not use ISMs (Instanced Static Meshes) is because not all materials support ISMs, and this mod is meant to allow visualizing any material on any mesh.

Versions

v1.2.0release
207 downloadsJuly 1, 2025
v1.1.2release
185 downloadsJanuary 10, 2025
v1.1.1release
151 downloadsNovember 6, 2024
v1.1.0release
172 downloadsOctober 11, 2024

How to Install Buildable Static Meshes on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Buildable Static Meshes". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Buildable Static Meshes not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Buildable Static Meshes has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Buildable Static Meshes causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Buildable Static Meshes v1.2.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Buildable Static Meshes compatible with other Satisfactory mods?

Buildable Static Meshes uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Buildable Static Meshes Server

Play Buildable Static Meshes on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €12/mo
Minimum 4 GB | €2/GB
Order Server Now

Mod Information

Author
Rex (Th3Fanbus)
Latest Version
v1.2.0
Created
March 3, 2024
Last Updated
July 8, 2026
Source Code
GitHub β†’
Buildable Static Meshes Mod β€” Satisfactory Server Hosting | Mado Hosting | Mado Hosting