Advancement JS

Advancement JS

Configure more than advancements by KubeJS

von
252.6K Downloads
fabricforgegame-mechanicsmanagementutility
Server mit dieser Mod mieten

Screenshots

Remove exist advancement
Add new advancement
Set display location
Add new advancement to an exist advancement
Modify exist advancement

Über diese Mod

AdvancementJS

Configure more than advancements by KubeJS

Quick Example(for latest version 2.9.3)

Startup script

// Create a custom trigger
AdvJSEvents.trigger(event => {
    event.create("advjs:get_adv")
        // How many matches you defined, how many tests you should put in
        // In this example, we defined 2 matches
        .match(advancement => advancement.getId() == "minecraft:story/smelt_iron")
        .match(playerName => playerName == "Dev")
})

Server script

AdvJSEvents.advancement(event => {
    const { PREDICATE, TRIGGER } = event;

    // Define trigger
    const jump5times = TRIGGER.tick(triggerBuilder =>
        triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 }));
    const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => {
        triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({
            stepping_on: {
                dimension: "the_nether"
            }
        }))
    });
    // AdvJS custom trigger
    const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt"));
    // Your custom trigger
    const get_adv = TRIGGER.custom("advjs:get_adv");

    // Create root advancement
    const root = event.create("advjs:hell")
        .display(displayBuilder => {
            displayBuilder.setTitle("AdvancementJS")
            displayBuilder.setDescription("Quick example")
            displayBuilder.setIcon("diamond")
        })
        .criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt))
        .rewards(rewardsBuilder => {
            rewardsBuilder.setExperience(100)
            // AdvJS custom reward
            rewardsBuilder.addEffect("absorption", 200)
        })
        // Make it repeatable
        .repeatable();

    // Add child for root
    root.addChild("child1", childBuilder => {
        childBuilder
            .display(displayBuilder => {
                displayBuilder.setTitle(Text.red("Holy"))
                displayBuilder.setDescription(Text.red("Hell starts"))
            })
            .criteria(criteriaBuilder => {
                // 'OR' means that if you want to achieve this advancement,
                // you just need one of two triggers matched below
                criteriaBuilder.setStrategy(RequirementsStrategy.OR)
                criteriaBuilder.add("bred", bred_in_nether)
                criteriaBuilder.add("jump", jump5times)
                criteriaBuilder.add("get_adv", get_adv)
            })
            .rewards(rewardsBuilder => {
                rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand")
                rewardsBuilder.setExperience(100)
            })
    });

    // Remove an exist advancement by AdvancementFilter, available filter was writen in doc.
    // you can also remove by id: 'event.remove("minecraft:story/lava_bucket");'
    event.remove({
        mod: "minecraft",
        icon: "minecraft:lava_bucket",
        frame: "task"
    });

    // Modify an exist advancement
    event.get("minecraft:story/smelt_iron")
        // Apply offset to display
        .displayOffset(1, 1, true)
        .modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe"))
        .addChild("child2", childBuilder => {
            childBuilder
                .display(displayBuilder => {
                    displayBuilder.setIcon("recovery_compass")
                    displayBuilder.setTitle('I will come back!')
                    displayBuilder.setDescription(Text.green("Good luck"))
                    // You can also apply display in DisplayBuilder
                    displayBuilder.offset(-1, 0)
                })
                // The trigger could also be created from json
                .criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({
                    "trigger": "minecraft:changed_dimension",
                    "conditions": {
                        "from": "minecraft:the_end",
                        "to": "minecraft:overworld"
                    }
                })))
                // Check if parent done, else it will not be done
                .requireParentDone()
        });
})

AdvJSEvents.lock(event => {
    event.result("stone_slab", "minecraft:story/smelt_iron");
    event.itemUse("spyglass", "minecraft:story/smelt_iron");
    event.blockInteract("chest", "minecraft:story/smelt_iron");
    event.entityInteract("villager", "minecraft:story/smelt_iron");
})

// Compat with 'Better Advancements'
AdvJSEvents.betterAdv(event => {
    event.modify("advjs:hell/child1").posX(0).posY(32).hideLines()
})

PlayerEvents.advancement(event => {
    const player = event.getPlayer();
    // The first argument is use for match player predicate, the other two is the matches you defined
    CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username)
})

How to reload

Just use /reload

Features

  • Command /advjs for generate builtin examples
  • You can create a custom trigger in startup event AdvJSEvents.trigger.
  • AdvJS custom trigger
    • blockDestroyed: triggers when the player breaks a block.
    • playerTouch: triggers when the player touch an entity.
    • bossEvent: triggers when the play joins a boss fight.
    • increasedKillScore: triggers when the player killed an entity.
  • AdvJS custom reward
    • addEffect: to give effect.
  • AdvJS custom method
    • displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
      • apply offset to advancement display and its children
    • requireParentDone()
      • check if parent done, else it will not be done.
    • requireOthersDone(requires[]: ...ResourceLocation)
      • check if advancements that you put in had done.
    • requireAnyDone(requires[]: ...ResourceLocation)
  • Compat
    • Better Advancements, the new server event: AdvJSEvents.betterAdv

Verfügbare Versionen

Advancement JS 2001forge-2.9.4release
MC 1.20.1forge
14. Mai 2024
Advancement JS 2001fabric-2.9.4release
MC 1.20.1fabric
14. Mai 2024
Advancement JS 2001fabric-2.9.0release
MC 1.20.1fabric
17. Februar 2024
Advancement JS 2001forge-2.9.0release
MC 1.20.1forge
17. Februar 2024
Advancement JS 2001fabric-2.8.0release
MC 1.20.1fabric
15. Februar 2024

Advancement JS auf dem Server installieren

1

Server bestellen

Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).

2

fabric Loader setzen

Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (1.20.1).

3

Mod installieren

Öffne den Mod-Browser im Dashboard und suche nach "Advancement JS". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.

Kompatibilität

Mod-Loader

fabricforge

Minecraft-Versionen

1.20.1, 1.19.2, 1.18.2

Server-seitig

Erforderlich

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

Advancement JS Server crasht beim Start – was tun?

Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.20.1). Über das Panel kannst du den Loader mit einem Klick wechseln.

Ist Advancement JS mit fabric und forge kompatibel?

Advancement JS unterstützt offiziell fabric, forge für Minecraft 1.20.1, 1.19.2, 1.18.2. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.

Server laggt mit Advancement JS – wie optimiere ich die Performance?

Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Advancement JS den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.

Modded Server mieten

Installiere Advancement JS mit nur einem Klick auf deinem Server.

Empfohlener RAM
4 GBab €5.2/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
1-Klick Mod Installation
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
GNU Lesser General Public License v2.1 only
Server-seitig
Erforderlich

Unterstützte Versionen

1.20.11.19.21.18.2