
Advancement JS
Configure more than advancements by KubeJS
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AdvancementJS
Configure more than advancements by KubeJS
Quick Example(for latest version 2.9.3)
Startup script
// Create a custom trigger
AdvJSEvents.trigger(event => {
event.create("advjs:get_adv")
// How many matches you defined, how many tests you should put in
// In this example, we defined 2 matches
.match(advancement => advancement.getId() == "minecraft:story/smelt_iron")
.match(playerName => playerName == "Dev")
})
Server script
AdvJSEvents.advancement(event => {
const { PREDICATE, TRIGGER } = event;
// Define trigger
const jump5times = TRIGGER.tick(triggerBuilder =>
triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 }));
const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => {
triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({
stepping_on: {
dimension: "the_nether"
}
}))
});
// AdvJS custom trigger
const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt"));
// Your custom trigger
const get_adv = TRIGGER.custom("advjs:get_adv");
// Create root advancement
const root = event.create("advjs:hell")
.display(displayBuilder => {
displayBuilder.setTitle("AdvancementJS")
displayBuilder.setDescription("Quick example")
displayBuilder.setIcon("diamond")
})
.criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt))
.rewards(rewardsBuilder => {
rewardsBuilder.setExperience(100)
// AdvJS custom reward
rewardsBuilder.addEffect("absorption", 200)
})
// Make it repeatable
.repeatable();
// Add child for root
root.addChild("child1", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setTitle(Text.red("Holy"))
displayBuilder.setDescription(Text.red("Hell starts"))
})
.criteria(criteriaBuilder => {
// 'OR' means that if you want to achieve this advancement,
// you just need one of two triggers matched below
criteriaBuilder.setStrategy(RequirementsStrategy.OR)
criteriaBuilder.add("bred", bred_in_nether)
criteriaBuilder.add("jump", jump5times)
criteriaBuilder.add("get_adv", get_adv)
})
.rewards(rewardsBuilder => {
rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand")
rewardsBuilder.setExperience(100)
})
});
// Remove an exist advancement by AdvancementFilter, available filter was writen in doc.
// you can also remove by id: 'event.remove("minecraft:story/lava_bucket");'
event.remove({
mod: "minecraft",
icon: "minecraft:lava_bucket",
frame: "task"
});
// Modify an exist advancement
event.get("minecraft:story/smelt_iron")
// Apply offset to display
.displayOffset(1, 1, true)
.modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe"))
.addChild("child2", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setIcon("recovery_compass")
displayBuilder.setTitle('I will come back!')
displayBuilder.setDescription(Text.green("Good luck"))
// You can also apply display in DisplayBuilder
displayBuilder.offset(-1, 0)
})
// The trigger could also be created from json
.criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({
"trigger": "minecraft:changed_dimension",
"conditions": {
"from": "minecraft:the_end",
"to": "minecraft:overworld"
}
})))
// Check if parent done, else it will not be done
.requireParentDone()
});
})
AdvJSEvents.lock(event => {
event.result("stone_slab", "minecraft:story/smelt_iron");
event.itemUse("spyglass", "minecraft:story/smelt_iron");
event.blockInteract("chest", "minecraft:story/smelt_iron");
event.entityInteract("villager", "minecraft:story/smelt_iron");
})
// Compat with 'Better Advancements'
AdvJSEvents.betterAdv(event => {
event.modify("advjs:hell/child1").posX(0).posY(32).hideLines()
})
PlayerEvents.advancement(event => {
const player = event.getPlayer();
// The first argument is use for match player predicate, the other two is the matches you defined
CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username)
})
How to reload
Just use /reload
Features
- Command
/advjsfor generate builtin examples - You can create a custom trigger in startup event
AdvJSEvents.trigger. - AdvJS custom trigger
- blockDestroyed: triggers when the player breaks a block.
- playerTouch: triggers when the player touch an entity.
- bossEvent: triggers when the play joins a boss fight.
- increasedKillScore: triggers when the player killed an entity.
- AdvJS custom reward
- addEffect: to give effect.
- AdvJS custom method
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
- apply offset to advancement display and its children
- requireParentDone()
- check if parent done, else it will not be done.
- requireOthersDone(requires[]: ...ResourceLocation)
- check if advancements that you put in had done.
- requireAnyDone(requires[]: ...ResourceLocation)
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
- Compat
Better Advancements, the new server event:AdvJSEvents.betterAdv
Verfügbare Versionen
Advancement JS auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (1.20.1).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "Advancement JS". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
1.20.1, 1.19.2, 1.18.2
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
Advancement JS Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.20.1). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist Advancement JS mit fabric und forge kompatibel?
Advancement JS unterstützt offiziell fabric, forge für Minecraft 1.20.1, 1.19.2, 1.18.2. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit Advancement JS – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Advancement JS den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
Ähnliche Mods
Modded Server mieten
Installiere Advancement JS mit nur einem Klick auf deinem Server.
Details
- Lizenz
- GNU Lesser General Public License v2.1 only
- Server-seitig
- Erforderlich