CLab

CLab

Bringing Hardware Occlusion Culling (HOC) to Minecraft entity rendering optimization.

von
2.4K Downloads
fabricforgeneoforgequiltoptimization
Kompatiblen Minecraft Server konfigurieren

Screenshots

EntityCulling vs CLab

Über diese Mod

Bringing Hardware Occlusion Culling (HOC) to Minecraft entity rendering optimization.

CLab is a client-side rendering optimization mod. It leverages GPU OpenGL occlusion queries to determine entity visibility directly, eliminating the approximation errors and side effects inherent to traditional CPU-side pathtracing.

1

Core Features

  • Hardware Occlusion Culling (HOC)
    Uses GPU queries to test entity bounding boxes against the depth buffer, measuring real occlusion against actually rendered terrain rather than CPU-side approximations of the world model.

  • Zero False-Positive Culling
    Based on ground-truth depth buffer testing. An entity is never hidden if even a single pixel is visible. No whitelist needed, no per-mod patches required.

  • Render-Layer Only, Zero Intrusion
    Only decides whether to invoke the entity render method. Does not interfere with client-side ticks, animation states, position interpolation, or any logic. Trains, vehicles, and contraptions behave normally.

  • Built-in Leaf Face Culling
    Automatically culls leaf faces occluded by adjacent leaves, reducing terrain rendering overhead.

  • Zero-Config, Works Out of the Box
    No entity whitelist, no distance threshold, no tick-culling toggle. Install and play.

Technical Overview

CLab uses Hardware Occlusion Culling:

  1. During entity rendering, submit the entity bounding box to the GPU as an occlusion query (OpenGL Query).
  2. The GPU compares the bounding box against the already-rendered terrain depth buffer at the hardware level.
  3. Read the previous frame's query result: if no pixels passed the depth test, skip rendering this entity.

This creates a fundamental difference:

Aspect CPU Pathtracing CLab HOC
Occlusion basis Simplified assumptions about world model Actual GPU-rendered depth buffer
False positives (hiding visible entities) Common (near non-solid blocks) Extremely unlikely
Entity tick/animation Often frozen or skipped Completely unaffected
CPU overhead Continuous background traversal Render thread submits AABB only; GPU handles the rest asynchronously
Configuration required Whitelists, distance limits, thresholds as compensatory mechanisms None required

⚠️ Important Compatibility Notes

  • Hardware Requirement: CLab requires a dedicated graphics card with OpenGL 3.3 or higher. Most modern GPUs meet this requirement, but certain older integrated graphics or outdated drivers may not.
  • Do NOT use with other entity culling mods: CLab should not be installed alongside EntityCulling or any other mod that modifies entity/block entity visibility. While these mods use different techniques, they all ultimately override the same visibility decisions. Running more than one will not improve performance — instead, they may conflict and cancel out each other's optimizations, resulting in wasted resources and potential visual inconsistencies. For the best results, keep only CLab active.

Compatibility & Future Optimizations

The current approach was chosen to maintain compatibility with older devices and macOS. A more advanced technique is available, but it would introduce compatibility problems on those systems. Development and testing are currently done on a Mac, which limits how far I can improve things today. I plan to transition to a machine with OpenGL 4.6 support soon, after which I’ll introduce a system that automatically selects the optimal method during loading.

Verfügbare Versionen

CLab 26.3.1beta
MC 1.20, 1.20.1forge, neoforge
4. Mai 2026
CLab 26.3.1beta
MC 1.20, 1.20.1fabric, quilt
4. Mai 2026
CLab 26.3.1beta
MC 1.21, 1.21.1neoforge
4. Mai 2026
CLab 26.3.1beta
MC 1.21, 1.21.1fabric, quilt
4. Mai 2026
CLab 26.3beta
MC 1.21, 1.21.1neoforge
3. Mai 2026

CLab auf deinem Client installieren

1

Mod-Loader lokal installieren

Installiere fabric für deine lokale Minecraft-Version.

2

Passende Datei herunterladen

Wähle die CLab-Datei für fabric und Minecraft 1.21.1.

3

Mod installieren

Lege die .jar-Datei in deinem lokalen .minecraft/mods-Ordner ab und starte Minecraft neu. Eine Installation auf dem Server ist nicht nötig.

Kompatibilität

Mod-Loader

fabricforgeneoforgequilt

Minecraft-Versionen

1.21.1, 1.21, 1.20.1 (+1 weitere)

Server-seitig

Nicht unterstützt

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

Muss CLab auf dem Minecraft Server installiert werden?

Nein. Modrinth kennzeichnet CLab serverseitig als nicht unterstützt. Installiere die Mod nur im lokalen Minecraft-Mods-Ordner. Dein Server kann unverändert bleiben, sofern die Mod-Seite keine zusätzliche Abhängigkeit nennt.

Welche Version und welchen Loader braucht CLab?

Nutze eine Datei für fabric, forge, neoforge, quilt und exakt deine Minecraft-Version. Unterstützte Versionen sind unter anderem 1.21.1, 1.21, 1.20.1. Loader-Dateien sind nicht untereinander austauschbar.

CLab funktioniert nicht – was kann ich prüfen?

Prüfe zuerst Minecraft-Version, Loader-Version und erforderliche Abhängigkeiten. Lege die .jar-Datei im lokalen .minecraft/mods-Ordner ab und entferne ältere Duplikate. Da die Mod clientseitig ist, löst mehr Server-RAM dieses Problem nicht.

Minecraft Server für deine Gruppe

CLab bleibt auf deinem Client. Hoste dazu eine kompatible Welt für deine Mitspieler.

Empfohlener RAM
4 GBab €5.2/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
Client-Kompatibilitätsanleitung
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
GNU Lesser General Public License v3.0 only
Server-seitig
Nicht unterstützt

Unterstützte Versionen

1.21.11.211.20.11.20