Entity Culling

Entity Culling

Using async path-tracing to hide Block-/Entities that are not visible

von
138.5M Downloads
babricfabricforgeneoforgequiltoptimization
Server mit dieser Mod mieten

Screenshots

Example of F3 stats

Über diese Mod

Entity Culling Banner

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About

Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely?

This mod introduces asynchronous path-tracing to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities.

The result?
Smarter rendering. Less overhead. More performance.


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Features

Unlock untapped performance by only rendering entities that truly matter. This mod goes beyond conventional optimization to bring next-level visibility optimization to deliver advanced visibility culling for Minecraft, giving you smoother gameplay.

Multithreaded Path-Tracing

  • Uses spare CPU threads to rapidly calculate visibility
  • Runs alongside the main game thread without blocking
  • Updates visibility data in real time

Smart Occlusion Culling

  • Skips the rendering of block entities and mobs hidden behind terrain or structures
  • Works like Minecraft's back-face culling, but smarter
  • Reduces GPU load without sacrificing visual fidelity

Entity Tick Optimization

  • Reduces client impact from entities that are not visible
  • Only updated the essentials
  • Fully configurable and compatible with most mods

Essential


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Compatibility & Dependencies

Minecraft Loader Status Version Note
1.19.4+ Fabric/Forge/NeoForge ✅ Supported Latest
1.16.5-1.19.2 Fabric/Forge ❌ Not supported Outdated Might get new updates at some point
1.12.2/1.8.9 Forge ❌ Not supported Outdated Might get new updates at some point
1.7.10 Forge ❌ Not supported Outdated No updates planned
b1.7.3 Babric ❌ Not supported Outdated No updates planned


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Screenshots / Media

Stage View
A direct comparison with and without EntityCulling active. Testing was conducted in Scarland (Hermitcraft Season 9) with render distance set to 16 chunks. The mods Sodium, Iris and ImmediatelyFast were used alongside EntityCulling, running on Minecraft 1.21.5 with the Fabric mod loader.


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Known Issues

Client-side entities, commonly used by magic mods for animations, may not behave as expected. Whitelist the relevant entities via the config screen for tick culling and/or entity culling.

You’ll also need to whitelist block entities that render well beyond their normal bounds. Examples include the vanilla beacon, pulleys from Create, and certain Botania blocks.


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FAQ

Does this need to be installed on the server?

No. This is a fully client-side mod and does not need to be installed on the server.

Will this affect mob behavior or farms?

No. The mod only skips rendering—not simulation. Mobs will continue to spawn, move, and drop items as expected. Your farms and other gameplay mechanics will remain unaffected.

I have "Use Entity Culling" enabled in Sodium - does this still help?

Yes! While Sodium performs basic visibility checks based on loaded chunks, this mod goes further. It analyzes the actual line-of-sight visibility, skipping entities that are within visible chunks but not actually visible to the player. It’s a much more aggressive and accurate approach.


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Credits & license

👤 Thanks to RoboTricker for his Transport-Pipes plugin, which created the foundation for this mod.

👤 Thanks to vicisacat for the Babric Beta 1.7.3 backport.

👤 Thanks to Pelotrio for the Forge 1.7.10 backport.

👤 Thanks to the awesome translators and contributors on GitHub!

Link


📄 License: tr7zw Protective License

Feel free to use this mod in your Modrinth and CurseForge-hosted modpacks or YouTube videos without asking for permission. Do not redistribute the JAR files anywhere else!

Verfügbare Versionen

1.10.5-26.2 - Fabricrelease
MC 26.2fabric
20. Juni 2026
1.10.5-26.2 - Fabricrelease
MC 26.2fabric
20. Juni 2026
1.10.5-26.1.2 - NeoForgerelease
MC 26.1.2neoforge
20. Juni 2026
1.10.5-26.1 - Fabricrelease
MC 26.1, 26.1.1, 26.1.2fabric
20. Juni 2026
1.10.5-1.21.8 - NeoForgerelease
MC 1.21.8neoforge
20. Juni 2026

Entity Culling auf dem Server installieren

1

Server bestellen

Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).

2

babric Loader setzen

Wähle im Panel unter "Egg" den babric-Loader und die passende Minecraft-Version (26.2).

3

Mod installieren

Öffne den Mod-Browser im Dashboard und suche nach "Entity Culling". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.

Kompatibilität

Mod-Loader

babricfabricforgeneoforgequilt

Minecraft-Versionen

26.2, 26.1.2, 26.1.1 (+41 weitere)

Server-seitig

Nicht unterstützt

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

Entity Culling Server crasht beim Start – was tun?

Häufigste Ursache: falsche babric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.2). Über das Panel kannst du den Loader mit einem Klick wechseln.

Ist Entity Culling mit babric und fabric und forge und neoforge und quilt kompatibel?

Entity Culling unterstützt offiziell babric, fabric, forge, neoforge, quilt für Minecraft 26.2, 26.1.2, 26.1.1. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.

Server laggt mit Entity Culling – wie optimiere ich die Performance?

Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Entity Culling den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.

Modded Server mieten

Installiere Entity Culling mit nur einem Klick auf deinem Server.

Empfohlener RAM
4 GBab €8/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
1-Klick Mod Installation
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
LicenseRef-tr7zw-Protective-License
Server-seitig
Nicht unterstützt

Unterstützte Versionen

26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.6+34 mehr