
Overnight
Make your nights count. A Minecraft datapack and Fabric mod that accelerates crop, tree, and animal growth while players sleep.
Über diese Mod
☽ Overnight
Make your nights count.
A Minecraft Fabric mod and Datapack that accelerates crop, tree, and animal growth while players sleep.
📖 Description
Overnight makes sleeping in Minecraft actually meaningful. Instead of just skipping the night, your crops, saplings, and baby animals continue growing while you rest — as if time truly passed.
How It Works
- Plants & Trees: When a player sleeps, the
randomTickSpeedis temporarily multiplied by your configured rate (default 100x), causing all crops, saplings, sugar cane, cactus, bamboo, nether wart, and other vegetation to grow rapidly during the brief sleep window. - Animals: Baby animals have their
Agetag accelerated each tick during sleep, making them grow toward adulthood faster (default 100x, but disabled by default). - Fire Safety:
doFireTickis automatically disabled during sleep acceleration and restored when players wake up, preventing unwanted fire spread. - Clean Recovery: If the server reloads mid-sleep (
/reload), original gamerules are automatically restored.
What's Affected by Plant Growth?
All vegetation that uses random ticks, including:
| Category | Examples |
|---|---|
| Crops | Wheat, Carrots, Potatoes, Beetroots, Melon/Pumpkin Stems |
| Trees | All Sapling types (Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Cherry, Mangrove, Pale Oak) |
| Tall Plants | Sugar Cane, Cactus, Bamboo, Kelp, Vines, Dripleaf |
| Other | Nether Wart, Cocoa Beans, Sweet Berries, Chorus Plants, Mushrooms |
What's Affected by Animal Growth?
All breedable baby animals in the #overnight:growable_animals tag:
Cow, Mooshroom, Sheep, Pig, Chicken, Horse, Donkey, Mule, Llama, Rabbit, Fox, Turtle, Panda, Polar Bear, Wolf, Cat, Ocelot, Goat, Axolotl, Camel, Sniffer, Bee, Hoglin, Strider, Villager
You can customize this list by creating your own data/overnight/tags/entity_types/growable_animals.json override.
📦 Installation
Fabric Mod
- Ensure you have the Fabric Loader and Fabric API installed for Minecraft
1.21.4(snapshot26.1.2equivalent). - Download the
.jarfile from Modrinth. - Place the file into your
.minecraft/mods/directory (for singleplayer) or<server directory>/mods/(for servers). - Launch the game.
Datapack
- Download the datapack
.zipfile. - Singleplayer: Place the
.zipfile into:.minecraft/saves/<Your World>/datapacks/ - Server: Place the
.zipfile into:<server directory>/world/datapacks/ - Run
/reloadin the console or in-game (or restart the world/server).
⚙️ Configuration
Fabric Mod Commands
The Fabric mod provides a dedicated /overnight command (requires OP/moderator level 2 permission):
| Command | Description |
|---|---|
/overnight status |
View the current configuration status and rates |
/overnight toggle plants |
Toggle plant & tree growth acceleration |
/overnight toggle mobs |
Toggle animal growth acceleration |
/overnight rate plants <value> |
Set plant growth rate multiplier (e.g. /overnight rate plants 200) |
/overnight rate mobs <value> |
Set animal growth rate multiplier (e.g. /overnight rate mobs 50) |
Datapack Commands
The Datapack version uses /function commands and features an interactive chat menu:
| Command | Description |
|---|---|
/function overnight:config/menu |
Open the interactive config menu |
/function overnight:config/toggle_plants |
Toggle plant & tree growth acceleration |
/function overnight:config/toggle_mobs |
Toggle animal growth acceleration |
/function overnight:config/set_plant_rate {rate:N} |
Set plant growth multiplier (e.g. {rate:200}) |
/function overnight:config/set_mob_rate {rate:N} |
Set animal growth multiplier (e.g. {rate:50}) |
Default Settings
| Setting | Default | Description |
|---|---|---|
| Plants & Trees | ON | Accelerate crop/sapling growth during sleep |
| Animal Growth | OFF | Accelerate baby animal growth during sleep |
| Plant Rate | 100x | Multiplier applied to plant growth / randomTickSpeed |
| Animal Rate | 100x | Multiplier applied to baby animal age progression |
Rate Guide
| Rate | Effect | Recommended For |
|---|---|---|
| 50x | Moderate growth boost | Survival purists who want a subtle benefit |
| 100x | ~80% of a full night's growth per sleep | Default — balanced for most players |
| 200x | Significant acceleration | Players who want noticeable overnight progress |
| 500x | Extreme acceleration | Creative/testing (may cause brief lag) |
🔧 Technical Details
Architecture
- Sleep detection: Polls
SleepTimerNBT every tick using a single efficient selector - State machine: Tracks sleeping transitions (start → tick → stop) with scoreboard flags
- Plant acceleration: Multiplies
randomTickSpeedduring the ~100-tick sleep window - Animal acceleration: Reads/modifies baby
AgeNBT via scoreboard operations each tick during sleep - Safety: Saves and restores
randomTickSpeedanddoFireTickgamerules, with fallback defaults
Performance
- Tick function is a single
execute store+ 3 conditional checks (negligible overhead) - Mob growth only processes entities matching
#overnight:growable_animalstag ANDis_babypredicate - All acceleration only runs during the brief sleep window (~5 seconds in singleplayer)
Multiplayer
- Acceleration activates as soon as any player sleeps (regardless of
playersSleepingPercentage) - Deactivates when the last sleeping player wakes up
- Works with vanilla sleep percentage rules and one-player-sleep datapacks
📁 Project Structure
Overnight-Datapack/
├── pack.mcmeta # Pack metadata (format 101)
├── pack.png # Datapack icon
├── LICENSE # CC BY-NC-ND 4.0
├── README.md
└── data/
├── minecraft/tags/function/
│ ├── load.json # Hook: runs on load/reload
│ └── tick.json # Hook: runs every game tick
└── overnight/
├── tags/entity_type/
│ └── growable_animals.json # Baby animal types to accelerate
├── predicate/
│ └── is_baby.json # Efficient baby entity check
└── function/
├── load.mcfunction # Initialize scoreboards & defaults
├── tick.mcfunction # Sleep state detection loop
├── sleep_start.mcfunction # Save gamerules, apply acceleration
├── sleep_tick.mcfunction # Per-tick mob growth dispatch
├── sleep_mob_tick.mcfunction # Baby animal age manipulation
├── sleep_stop.mcfunction # Restore original gamerules
├── apply_plant_speed.mcfunction # Calculate & set tick speed
├── set_tick_speed.mcfunction # Macro: gamerule setter
└── config/
├── menu.mcfunction # Interactive chat config UI
├── toggle_plants.mcfunction # Toggle plant growth
├── toggle_mobs.mcfunction # Toggle animal growth
├── set_plant_rate.mcfunction # Macro: set plant multiplier
└── set_mob_rate.mcfunction # Macro: set animal multiplier
📋 Credits
Created by @TomerGamerTV
📄 License
This project is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).
You are free to share this datapack with proper attribution, but you may not use it commercially or distribute modified versions.
Verfügbare Versionen
Overnight auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
datapack Loader setzen
Wähle im Panel unter "Egg" den datapack-Loader und die passende Minecraft-Version (26.1.2).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "Overnight". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
26.1.2, 1.21.4
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
Overnight Server crasht beim Start – was tun?
Häufigste Ursache: falsche datapack-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.1.2). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist Overnight mit datapack und fabric kompatibel?
Overnight unterstützt offiziell datapack, fabric für Minecraft 26.1.2, 1.21.4. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit Overnight – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Overnight den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
Ähnliche Mods
Modded Server mieten
Installiere Overnight mit nur einem Klick auf deinem Server.
Details
- Lizenz
- Creative Commons Attribution Non Commercial No Derivatives 4.0 International
- Server-seitig
- Erforderlich