Pehkui
Lets you change the size of most entities, shrinking their scale smaller or growing them larger
Über diese Mod
This mod allows for most entities to have their size changed, either enlarging or shrinking them.
It also provides an API that other mods can make use of to manipulate the size of entities and the time it takes for their size to change.
The Quilt/Fabric version is the actively supported version and will receive features, updates, and fixes first. The NeoForge and Forge versions are not supported as actively.
For the Quilt/Fabric version, the most recently released jar can be used on: 1.21, 1.20.6, 1.20.4, 1.20.2, 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, 1.16.5, 1.15.2, and 1.14.4.
For the NeoForge version, there are separate jars for each supported Minecraft version. Those jars are for: 1.21, 1.20.6, 1.20.4, and 1.20.2.
For the Forge version, there are separate jars for each supported Minecraft version. Those jars are for: 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, and 1.16.5.
Removing this mod will revert entities back to their normal size. Adding it back in will not restore their size.
If you have no mods that add ways to rescale entities, you can modify and view the scale and scaling delay of an entity in-game using the /scale command if you have operator permissions:
/scale set <value> [<entity>]/scale set <scale_type> <value> [<entity>]/scale (add|subtract|multiply|divide) <value> [<entity>]/scale (add|subtract|multiply|divide) <scale_type> <value> [<entity>]/scale get [<entity>]/scale get <scale_type> [<entity>]/scale compute <scale_type> [<entity>]/scale delay set <ticks> [<entity>]/scale delay set <scale_type> <ticks> [<entity>]/scale delay get [<entity>]/scale delay get <scale_type> [<entity>]/scale reset [<entity>]/scale reset <scale_type> [<entity>]/scale nbt get [<entity>]
If you want your scale to persist after you respawn, there's a /scale subcommand for that as well:
/scale persist set (true|false) [<entity>]/scale persist set <scale_type> (true|false) [<entity>]/scale persist get <scale_type> [<entity>]/scale persist reset [<entity>]/scale persist reset <scale_type> [<entity>]
The following scale types are added by default:
pehkui:base: Generic scale type for easily affecting other scalespehkui:width: Modifies width/length/depth (affected by pehkui:base)pehkui:height: Modifies height (affected by pehkui:base)pehkui:hitbox_width: Modifies width/length/depth of an entity's hitbox (affected by pehkui:width)pehkui:hitbox_height: Modifies height of an entity's hitbox (affected by pehkui:height)pehkui:eye_height: Modifies height of an entity's eye position (affected by pehkui:height)pehkui:model_width: Modifies width/length/depth of an entity's model (affected by pehkui:width)pehkui:model_height: Modifies height of an entity's model (affected by pehkui:height)pehkui:third_person: Modifies player third person camera distance (affected by pehkui:height)pehkui:motion: Modifies movement speed (affected by pehkui:base)pehkui:step_height: Modifies step height (e.g. walking up slabs, stairs, snow) (affected by pehkui:motion)pehkui:view_bobbing: Modifies view bobbing (affected by pehkui:motion)pehkui:falling: Modifies fall damage (affected by pehkui:motion)pehkui:flight: Modifies creative mode flight speedpehkui:jump_height: Modifies jump heightpehkui:visibility: Modifies distance at which this entity will be targeted by enemies (affected by pehkui:base)pehkui:reach: Modifies player reach distance (affected by pehkui:base)pehkui:block_reach: Modifies player block reach distance (affected by pehkui:reach)pehkui:entity_reach: Modifies player attack reach distance (affected by pehkui:reach)pehkui:held_item: Modifies the scale of held itemspehkui:drops: Modifies the scale of dropped items (affected by pehkui:base)pehkui:projectiles: Modifies the scale of thrown/shot projectiles (affected by pehkui:base)pehkui:explosions: Modifies the size of the entity's explosion (e.g. Creepers, End Crystals) (affected by pehkui:base)pehkui:attack: Modifies damage dealtpehkui:defense: Modifies damage takenpehkui:knockback: Modifies knockback dealtpehkui:health: Modifies an entity's healthpehkui:mining_speed: Modifies block breaking speedpehkui:attack_speed: Modifies attack speed
Verfügbare Versionen
Pehkui auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (1.21.1).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "Pehkui". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
1.21.1, 1.21, 1.21-rc1 (+38 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
Pehkui Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.21.1). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist Pehkui mit fabric und forge und neoforge und quilt kompatibel?
Pehkui unterstützt offiziell fabric, forge, neoforge, quilt für Minecraft 1.21.1, 1.21, 1.21-rc1. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit Pehkui – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Pehkui den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
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Modded Server mieten
Installiere Pehkui mit nur einem Klick auf deinem Server.