Safe Zone

Safe Zone

Create non-pvp, non-combat zones that are safe from hostile mobs! Super customizable!

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3.7K Downloads
datapackfabricforgeneoforgequiltgame-mechanicsmagicutility
Server mit dieser Mod mieten

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Über diese Mod

Create Zones in which combat, damage, projectiles and hostile mobs are disabled!

This datapack is heavily performance optimized to ensure it runs well even on low-end servers.

The light version features slightly better performance, but slightly fewer features.

Features

Create spherical safezones of 6 different sizes:

  • Size 1 with a 15 block radius
  • Size 2 with a 31 block radius
  • Size 3 with a 47 block radius
  • Size 4 with a 63 block radius
  • Size 5 with a 79 block radius
  • Size C with a 45 block radius by default - This is here to be customized within the
    Datapack files.

Check the Commands below to learn how to create safezones among many other things.

Inside a safezone, these rules apply:

  • Players in survival & adventure mode cannot take or deal damage.
  • Hostile mobs will disappear instantly without dropping loot.
  • Most projectiles are instantly deleted. Exceptions are ender pearls, player-thrown breeze charges and snowballs.
  • Tridents will instantly drop to the ground.
  • The area inside is safe from explosions and fire from lightning strikes.

But beware, a fire from outside a safezones could spread inside if the blocks along its border allow it.

Additional features

  • Allow certain hostile mobs inside safezones
  • Freeze the movement of certain mobs
  • Make mobs invulnerable to damage from players in survival & adventure mode
  • Show & hide the center of a safezone
  • Many additional QoL commands

Presentation

  • Projectiles bounce off a magic barrier, creating blue sparks and a high-pitch shattering sound.
  • Hostile mobs have their soul drained from them as they are pulled underground upon entering a safezone.
  • All safezone commands have additional feedback to make understanding them easier.

Compatability

Safezones also block the usage of weapons from Incendium and Spellbound Weapons.

Commands

General Commands

/function safezone:cmd/help

  • Displays a list of all available safezone commands.

/function safezone:cmd/create/size[1-5]

  • Creates a safezone of a designated size.

/function safezone:cmd/move/safezone

  • Moves the nearest safezone to your position.

/function safezone:cmd/tp/safezone

  • Teleport to the nearest safezone.

/function safezone:cmd/delete/nearest

  • Deletes nearest safezone.

/function safezone:cmd/delete/nearby

  • Deletes all safezones within 100 blocks.

/function safezone:cmd/delete/all

  • Deletes all currently loaded safezones.
Make safezones visible When a safezone is made visible, soulflame particles will appear at its center once you are within its range.

This makes understanding their range easier and can help locating them.

/function safezone:cmd/show/nearest

  • Shows the center of the nearest safezone.

/function safezone:cmd/show/nearby

  • Shows the center of all safezones within 100 blocks.

/function safezone:cmd/show/all

  • Shows the center of all currently loaded safezones.

/function safezone:cmd/hide/nearest

  • Hides the center of nearest safezone.

/function safezone:cmd/hide/nearby

  • Hides the center of all safezones within 100 blocks.

/function safezone:cmd/hide/all

  • Hides the center of all currently loaded safezones.
Anti-Grief for safezones inside spawnchuncks

To save server performance, safezones are only active if players are nearby.

If a safezone is inside always loaded spawnchunks, certain entities could grief the spawn area, if there are no players nearby.

To prevent this, make it a spawn safezone:

/function safezone:cmd/add/spawn

  • Always active Anti-Grief for the nearest safezone.

/function safezone:cmd/remove/spawn

  • Regular Anti-Grief for the nearest safezone.

/function safezone:cmd/move/safezone

  • Moves the nearest spawn safezone to your position.

/function safezone:cmd/tp/safezone

  • Teleport to the nearest spawn safezone.
Make Entities invulnerable to players in survival & adventure mode

/function safezone:cmd/add/invulnerable

  • Makes the nearest entity invulnerable.

/function safezone:cmd/remove/invulnerable

  • Makes the nearest entity vulnerable.

/function safezone:cmd/move/invulnerable

  • Moves the nearest invulnerable entity safezone to your position.

/function safezone:cmd/tp/invulnerable

  • Teleport to the nearest invulnerable entity.
Allow certain entities inside safezones

/function safezone:cmd/add/allowed

  • Allows nearest entity inside safezones.

/function safezone:cmd/remove/allowed

  • Disallows nearest entity inside safezones.

/function safezone:cmd/move/allowed

  • Moves the nearest allowed entity to your position.

/function safezone:cmd/tp/allowed

  • Teleport to the nearest allowed entity.
Freeze the movement of certain entities

/function safezone:cmd/add/frozen

  • Freezes movement of nearest entity.

/function safezone:cmd/remove/frozen

  • Unfreezes movement of nearest entity.

/function safezone:cmd/move/frozen

  • Moves the nearest frozen entity to your position.

/function safezone:cmd/tp/frozen

  • Teleport to the nearest frozen entity.
Make all entities invulnerable inside safezones

/function safezone:cmd/add/entity_resistance

  • Entities in the nearest safezone no longer take damage.

/function safezone:cmd/remove/entity_resistance

  • Entities in the nearest safezone now take damage.
Make all entities deal no melee damage inside safezones

/function safezone:cmd/add/entity_weakness

  • Entities in the nearest safezone no longer deal melee damage.

/function safezone:cmd/remove/entity_weakness

  • Entities in the nearest safezone now deal melee damage.

Excluded from light version:

Make all players invulnerable inside safezones

This is on by default.

/function safezone:cmd/add/player_resistance

  • Players in the nearest safezone no longer take damage.

/function safezone:cmd/remove/player_resistance

  • Players in the nearest safezone now take damage.
Make all players deal no melee damage inside safezones

This is on by default.

/function safezone:cmd/add/player_weakness

  • Players in the nearest safezone no longer deal melee damage.

/function safezone:cmd/remove/player_weakness

  • Players in the nearest safezone now deal melee damage.

Installing

As with any datapack, use /reload after placing SafeZone.zip in the datapacks folder of your world to activate it.

Uninstalling

Run /function safezone:cmd/delete/all to delete all currently loaded safezones.

Feedback

Feel free to give me bug reports, feature ideas or other feedback on my Discord Server.

Verfügbare Versionen

SafeZone Lightrelease
MC 1.21.2, 1.21.3, 1.21.4fabric, forge, neoforge, quilt
29. Januar 2025
SafeZone Lightrelease
MC 1.21, 1.21.1fabric, forge, neoforge, quilt
29. Januar 2025
SafeZone Lightrelease
MC 1.21.2, 1.21.3, 1.21.4datapack
29. Januar 2025
SafeZone Lightrelease
MC 1.21, 1.21.1datapack
29. Januar 2025
SafeZonerelease
MC 1.21.2, 1.21.3, 1.21.4fabric, forge, neoforge, quilt
28. Januar 2025

Safe Zone auf dem Server installieren

1

Server bestellen

Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).

2

datapack Loader setzen

Wähle im Panel unter "Egg" den datapack-Loader und die passende Minecraft-Version (1.21.4).

3

Mod installieren

Öffne den Mod-Browser im Dashboard und suche nach "Safe Zone". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.

Kompatibilität

Mod-Loader

datapackfabricforgeneoforgequilt

Minecraft-Versionen

1.21.4, 1.21.3, 1.21.2 (+2 weitere)

Server-seitig

Erforderlich

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

Safe Zone Server crasht beim Start – was tun?

Häufigste Ursache: falsche datapack-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.21.4). Über das Panel kannst du den Loader mit einem Klick wechseln.

Ist Safe Zone mit datapack und fabric und forge und neoforge und quilt kompatibel?

Safe Zone unterstützt offiziell datapack, fabric, forge, neoforge, quilt für Minecraft 1.21.4, 1.21.3, 1.21.2. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.

Server laggt mit Safe Zone – wie optimiere ich die Performance?

Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Safe Zone den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.

Modded Server mieten

Installiere Safe Zone mit nur einem Klick auf deinem Server.

Empfohlener RAM
4 GBab €5.2/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
1-Klick Mod Installation
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
LicenseRef-All-Rights-Reserved
Server-seitig
Erforderlich

Unterstützte Versionen

1.21.41.21.31.21.21.21.11.21