
Soulbound
A mod all about souls and using them for magic and tech!
Screenshots



Über diese Mod
New Versions Should Be expected Soon
I have taken some time to rewrite the entire dungeon system, as well as the API. I have also done a lot of planning that should help me progress much faster from now on. The seal system will be rewritten, as well as brooms. There will be fixes for many, many bugs.
There is a Trello board available to check on progress!
Soulbound is a complex magic mod. It is currently in alpha. Feel free to report any issues in the GitHub!
Soulbound is a mod where players have to kill mobs near a soul catalyst to obtain soul, then extract that soul via a soul solidifier, then solidify it using a solidifier.
With this soul, a player can make wands and imbue seals upon them.
Seals come in three types: Passive, which are tools, Offensive, which are weapons, and Amplifying, which change the attributes of other seals. Passive and offensive seals can be activated to give their effects to the player, such as attack damage, attack speed, aoe, etc. Amplifying seals however, can change some of these attributes.
Sacks are a special type of wand that allows only amplifying seals. It is a backpack, where its rows, columns, and stack size can be upgraded with seals.
There are several tiers of Wands and sacks: Ancient Oak, Corrupted, Blood Soul, Warped Soul, Shattered, and Purpur. These each have different amount of each type of slot.
Dungeons are another part of soulbound, only added when the "Hammerspace" mod is present. They are accessed via dungeon keystones, found in the overworld. When unlocked with a key, these keystones bring you to a dimension in which you have to beat the dungeon. There exist two types of dungeons: stable and unstable. Stable dungeons only have one level and the player can exit and re enter at any time. Unstable dungeons however, cannot be exited until all of the bosses on all of the levels are beaten. In stable dungeons, once beaten, the player can break and place blocks. Unstable dungeons contain much better loot and harder mobs. Once beaten, the player will be teleported out and CANNOT enter again.
Verfügbare Versionen
Soulbound auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 4 GB RAM (6 GB empfohlen).
forge Loader setzen
Wähle im Panel unter "Egg" den forge-Loader und die passende Minecraft-Version (1.20.1).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "Soulbound". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
1.20.1, 1.20, 1.19.4 (+1 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
6 GB(min. 4 GB)Häufige Fragen
Soulbound Server crasht beim Start – was tun?
Häufigste Ursache: falsche forge-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 4 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.20.1). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist Soulbound mit forge und neoforge kompatibel?
Soulbound unterstützt offiziell forge, neoforge für Minecraft 1.20.1, 1.20, 1.19.4. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit Soulbound – wie optimiere ich die Performance?
Empfohlener RAM: 6 GB (+1 GB pro 5 Spieler). Prüfe mit /spark profiler, ob Soulbound den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
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Modded Server mieten
Installiere Soulbound mit nur einem Klick auf deinem Server.