The Block Keeps Ticking

The Block Keeps Ticking

Simulates block ticking and entity growth in unloaded chunks, so your farms, furnaces, and passive mobs keep growing and working even when you're far away.

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22.7K Downloads
fabricoptimization
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Screenshots

The Block Keeps Ticking Screenshot 1
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Über diese Mod

The Block Keeps Ticking

icon.png

This wonderful mod icon was created by Sulmino_ on Twitter/X.

Simulate block ticking and entities in unloaded chunks

The Block Keeps Ticking is a complete rewrite of Alive World, (which is a fork of Presence Not Required) that allows blocks and entities to continue progressing in unloaded chunks, so your farms, furnaces, and passive mobs keep growing and working even when you're far away.

Features

  • Simulate When Away: Simulate blocks and entities in unloaded chunks when you are away from those chunks.

  • Block Support:

    • Block Entities: Furnaces, Campfires, Brewing Stands
    • Crops & Stems: Wheat, Carrots, Potatoes, Beetroots, Torchflowers, Pumpkins and Melons
    • Nether Wart: Growth progression
    • Cocoa Beans: Growth progression
    • Trees: Sapling growth
    • Leaves: Decay progression
    • Growing Plants: Kelp, Bamboo, Sugar Cane, Cactus
    • Dried Ghast & Sniffer Eggs: Hydration and hatching progression
    • Budding Amethyst: Growth progression
    • Cauldrons: Water and lava dripping
    • Mud: Mud above Dripstone conversion to clay
    • Sweet Berry Bushes: Growth progression

*Note: Due to the way Sniffer Eggs and Dried Ghasts are processed, some precision is lost during simulation.

  • Time Modes: Choose between world time (only progresses when playing) or real time (progresses even when offline).

  • Simulate After Sleeping: Time skips (e.g. from sleeping) will simulate loaded chunks for the duration of the time skip.

  • Lazy Tax setting: Configure a percentage reduction of simulated ticks to slow down simulation for your prefered balance level.

  • Per-Object Configuration: Enable or disable simulation for specific blocks and entities individually.

  • Serverside: When installed on a server, players do not need to install the mod. Can also be installed in singleplayer worlds.

Configuration

You can configure the following values with ModMenu and YetAnotherConfigLib, or by editing config\the-block-keeps-ticking.json.

  • Time Source: Choose between "World Time" (only progresses when playing) or "Real Time" (progresses even when offline). Real Time works well with lazy tax. (Default: World Time)

  • Simulate After Sleeping: When enabled, time skips (e.g. from sleeping) will simulate loaded chunks for the duration of the time skip. (Default: false)

  • Min Inhabited Time (ticks): Chunks with less inhabited time than this are not simulated. Keeps exploration lag down. 6000 is 5 minutes. 0 always simulates. Range: 0–24000. (Default: 6000)

  • Lazy Tax (%): Simulated ticks are reduced by this percentage. Increasing this value slows down simulation in unloaded chunks. Range: 0-99. (Default: 0)

  • Debug Logging: Enables detailed logging when simulation occurs, including scan vs simulate timings, inhabited-time skips, and staggered catch-up slices. (Default: false)

  • Ticking Objects: Individual toggles to enable or disable simulation for each supported block type and entity. All are enabled by default.

⚠️ Warning: This mod stores Fabric chunk attachments. Removing it may cause harmless log spam about unknown attachment types. This is a Fabric limitation, not a bug in the mod.


API usage

The Block Keeps Ticking exposes a small API so other mods can register their own ticking objects to be simulated in unloaded chunks. Read more about this on Github.

Verfügbare Versionen

1.2.1release
MC 26.2fabric
12. August 2026
1.2.0release
MC 26.2fabric
24. Juni 2026
1.1.0release
MC 26.1, 26.1.1, 26.1.2fabric
16. April 2026
1.0.5release
MC 26.1fabric
29. März 2026
1.0.4release
MC 1.21.11fabric
13. März 2026

The Block Keeps Ticking auf dem Server installieren

1

Server bestellen

Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).

2

fabric Loader setzen

Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (26.2).

3

Mod installieren

Öffne den Mod-Browser im Dashboard und suche nach "The Block Keeps Ticking". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.

Kompatibilität

Mod-Loader

fabric

Minecraft-Versionen

26.2, 26.1.2, 26.1.1 (+7 weitere)

Server-seitig

Erforderlich

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

The Block Keeps Ticking Server crasht beim Start – was tun?

Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.2). Über das Panel kannst du den Loader mit einem Klick wechseln.

Ist The Block Keeps Ticking mit fabric kompatibel?

The Block Keeps Ticking unterstützt offiziell fabric für Minecraft 26.2, 26.1.2, 26.1.1. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.

Server laggt mit The Block Keeps Ticking – wie optimiere ich die Performance?

Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob The Block Keeps Ticking den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.

Modded Server mieten

Installiere The Block Keeps Ticking mit nur einem Klick auf deinem Server.

Empfohlener RAM
4 GBab €5.2/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
1-Klick Mod Installation
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
MIT License
Server-seitig
Erforderlich

Unterstützte Versionen

26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.6