
Universal Graves
Customisable grave mod for Fabric!
Screenshots





Über diese Mod
Universal Graves
It's a simple, but really customisable grave/death chest mod!
You can customise as you like, by modifying message, blocks and hologram texts, how long it will be protected,
if should drop items after expiring and alike.
This mod can work purely on servers, through for model support mod is required on clients!
This mod works only on Fabric and Quilt!
If you have any questions, you can ask them on my Discord
Also check out my other mods and project, as you might find them useful!
Using 2.x/1.19.x or older?
Click here to view correct readme!
Images

Commands (and permissions):
/graves- Main command, shows list of player's graves (universal_graves.list, available by default)/graves player <player>- Opens gui with list of selected player's graves (universal_graves.list_others)/graves modify <player>- Opens gui with list of executor's graves with ability to modify them (universal_graves.modify)/graves reload- Reloads configuration and styles (requiresuniversal_graves.reload)
Additionally, by having universal_graves.teleport permission, you can teleport to any grave.
Configuration:
You can find main config file in ./config/universal-graves/config.json.
Formatting uses Simplified Text for which docs you can find here.
Additionally, every message type has few own local variables, which you type as ${variable}.
Most grave specific messages support these variables: player, protection_time, break_time, xp,item_count, position, world, death_cause, minecraft_day, creation_date, since_creation,id.
There are few other data types:
{/* PREDICATE */}- Uses predicate format, see here for all supported ones.{/* COST */}- Format for specifying cost.{ // Type of cost. Supports, "free", "creative", "item" and "level" "type": "", // Only used for "item", describes Item Stack "input": {/* ITEMSTACK */}, // Amount of cost. "count": 0 }{/* ITEMSTACK */}- represents an item.
Simple format:"minecraft:skeleton_skull"
Full format{ "id": "minecraft:skeleton_skull", "Count": 1, // Optional nbt, "tag": {} }
{
// Config version. Never modify it unless you want to risk data corruption!
"config_version": 3,
"protection": {
// Time grave is protected against other players. Set to -1 to make it infinite. In seconds
"non_owner_protection_time": 900,
// Time after which grave destroys itself. Set to -1 to disable it. In seconds
"self_destruction_time": 1800,
// Makes grave drop items after it expires/self destructs
"drop_items_on_expiration": true,
// Allows attackers to access graves, useful in case of pvp oriented servers.
"attackers_bypass_protection": false,
// Makes grave use real time instead of only progressing when world/server is running.
"use_real_time": false
},
"interactions": {
// Cost for accessing grave after death,
"unlocking_cost": { /* COST */ },
// Enables giving death compass, which points to player's grave.
"give_death_compass": true,
// Makes clicking grave open an ui.
"enable_click_to_open_gui": true,
// Enables quick pickup by shifting and clicking grave with empty hand.
"shift_and_use_quick_pickup": true,
// Allows players to remotely remove protection form grave.
"allow_remote_protection_removal": true,
// Allows players to remotely break grave.
"allow_remote_breaking": true,
// Allows players to remotely pay cost of unlocking the grave.
"allow_remote_unlocking": false
},
"storage": {
// Selects how much of experience is stored.
// Available types: "none", "vanilla", "drop", "percent_point", "percent_level"
"experience_type": "percent_points",
// Amount of percent stored for "percent_X" types
"experience_percent:setting_value": 100.0,
// Allows to create graves with only XP
"can_store_only_xp": false,
// Enables usage of alternative experience orb entity, to prevent XP duplication with some mods.
"alternative_experience_entity": false,
// Blocks items with enchantments from being added to grave.
"blocked_enchantments": [
"somemod:soulbound"
]
},
"placement": {
// Limits grave count per player. -1 is unlimited
"player_grave_limit": -1,
// Allows grave to replace any block
"replace_any_block": false,
// Max distance around starting position used for search of free spot.
"max_distance_from_source_location": 8,
// Allows shifting starting position on failure
"shift_location_on_failure": true,
// Max amount of shifts allowed.
"max_shift_tries": 5,
// Distance used for shifting.
"max_shift_distance": 40,
// Makes grave generate on top of fluids instead of within them.
"generate_on_top_of_fluids": false,
// Makes broken graves restore replaced block.
"restore_replaced_block": false,
// Makes broken graves restore replaced block after player breaks them.
"restore_replaced_block_after_player_breaking": true,
// Damage types that don't generate graves.
"cancel_creation_for_damage_types": {
"minecraft:fire": "... custom message or empty"
},
// Attacker's entity types preventing grave creation.
"cancel_creation_for_ignored_attacker_types": {
"minecraft:player": "... custom message or empty"
},
// Predicates blocking creation of graves
"blocking_predicates": [{/* PREDICATE */}],
// Blocks creation of graves in modded claim areas.
"block_in_protected_area": {
"goml:claim_protection": true
},
// Blocks creation of graves in entire worlds.
"blacklisted_worlds": [
"dungeons:world"
],
// Blocks creation of graves in areas.
"blacklisted_areas": {
"minecraft:overworld": [
{
"x1": -100,
"y1": -200,
"z1": -100,
"x2": 100,
"y2": 500,
"z2": 100,
}
]
},
// Default grave creation failure message.
"creation_default_failure_text": "...",
// Grave creation failure in claim message.
"creation_claim_failure_text": "..."
},
"teleportation": {
// Teleportation cost
"cost": {/* COST */},
// Time before finalizing teleportation.
"required_time": 5,
// Y offset from grave location.
"y_offset": 1.0,
// Time for which player is invincible.
"invincibility_time": 2,
// Allows player to move while waiting.
"allow_movement_while_waiting": false,
// Messages send to player
"text": {
"timer": "...",
"timer_allow_moving": "...",
"location": "...",
"canceled": "..."
}
},
"model": {
// Default model file name
"default": "default",
// Alternatives for getting grave model.
"alternative": [
{
"require": {/* PREDICATE */},
"model": "model_name"
}
],
// Enables workaround for geyser players, making graves look like skulls for them.
"enable_geyser_workaround": true,
// Base item fro visual/container grave.
"gravestone_item_base": "minecraft:skeleton_skull",
// NBT added to the item.
"gravestone_item_nbt": {}
},
"ui": {/* UI DEFINITIONS, modify text, */},
"text": {
// Date format used in placeholders. Uses https://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
"date_format": "dd.MM.yyyy, HH:mm",
// Overrides for world names.
"world_names": {
"custom:world": "Custom World!"
}
}
}
Grave models
Todo: Finish this section.
Grave models are stored in config/universal-graves/models/. By default, there should be example.json file, which is a copy of default style.
To override default grave style, copy that file and rename it to default.json or other name specified in config and define its style.
You can also use different name and alternatives, to make random/unique models.
Verfügbare Versionen
Universal Graves auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (26.2).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "Universal Graves". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
26.2, 26.1.2, 26.1.1 (+45 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
Universal Graves Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.2). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist Universal Graves mit fabric und quilt kompatibel?
Universal Graves unterstützt offiziell fabric, quilt für Minecraft 26.2, 26.1.2, 26.1.1. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit Universal Graves – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Universal Graves den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
Ähnliche Mods
Modded Server mieten
Installiere Universal Graves mit nur einem Klick auf deinem Server.
Details
- Lizenz
- GNU Lesser General Public License v3.0 only
- Server-seitig
- Erforderlich