
Cartograph: Buildings on Map
Display your buildings on the map!
Beschreibung
🗺️ Cartograph
Display your buildings on the map!🚧 Complete rework to address the VRAM issue and improve maintainability is ~~on the way!~~ delayed indefinitely 🚧
👥✅ Multiplayer Tested
🧊 Completely Transient
It doesn't leave anything in your save file. You can safely uninstall it anytime.✉️ Contact & Support
- Discord: [yeshjho](https://discord.com/users/353886187879923712) or [Satisfactory Modding Server](https://discord.com/invite/xkVJ73E)- GitHub: https://github.com/yeshjho/Cartograph
- E-mail: [email protected]
💻 For Mod Devs
Refer to [this wiki page](https://github.com/yeshjho/Cartograph/wiki/How-to-customize-the-look-of-modded-buildings) if you want to customize the look of the custom buildings of your mod!📷 Screenshots

📝 Future Plan
Optimization
- Reduce VRAM usageDrawing
- Take building thickness(Z Height) into account when deciding which comes on top of the others. Currently only compares Z position values.- Building icons/color customization.
- Properly draw buildings rotated along X/Y axes.
- Apply customizer data.
- Community suggestion: Display power-sharded/somerslooped buildings.
- Community suggestion: Show vehicle routes.
- Paint?
- Community suggestion: Support the entire buildable area, which is slightly wider than the map, if it's not too big.
- Community suggestion: Show radioactive areas.
UI
- Community suggestion: Make buildings on the map interactable, displaying additional information.Building Icon Textures (low priority)
Will implement in the following order:1. Production tab
2. Logistics tab
3. Power tab
4. Architecture tab
5. Transportation tab
6. Special tab
7. Organization tab
8. FICSMAS tab
And More
- Display hard drive/somersloop/mercer sphere?- Community suggestion: Add a building that displays the map in-game. (Will be a separate mod)
⚙️ Configurations
Too slow redraw? Too laggy? <br> You can adjust some settings to make tradeoffs.Go to Menu > Mods > Cartograph.
Time Budgets
- Initialize Time Budget: Allowed work time in ms per tick(frame) for initialization which happens when a world is loaded. Higher = Laggier for the first few frames but Faster initialization(first map render).- Redraw Time Budget: Allowed work time in ms per tick(frame) for redrawing which happens when a building is newly built/dismantled. Higher = Laggier when buildings are built/dismantled but Faster redraw.
Credits
- <img src="https://github.com/yeshjho/SatisfactoryMod/blob/Cartograph/Mods/GameFeatures/Cartograph/Assets/work/Cartograph.png?raw=true" width="50"> Mod Icon: bpforestSpecial Thanks to
- [SCIM](https://satisfactory-calculator.com/): Inspiration for this mod! Also referred to its code to figure out the exact map coordinates.- [UE5Coro](https://github.com/landelare/ue5coro): Amazing coroutine plugin that has various gameplay logic helpers.
- And of course, SML developers.
Versionen
Cartograph: Buildings on Map auf dem Server installieren
Satisfactory Server bestellen
Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.
Mod installieren
Öffne den Mod-Manager im Dashboard und suche nach "Cartograph: Buildings on Map". Installations-Dependencies werden automatisch mitinstalliert.
Server neu starten
Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.
Häufige Fragen
Cartograph: Buildings on Map funktioniert nicht nach Update – was tun?
Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Cartograph: Buildings on Map bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.
Cartograph: Buildings on Map verursacht Crashes im Multiplayer – Lösung
Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Cartograph: Buildings on Map v1.3.0 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.
Ist Cartograph: Buildings on Map mit anderen Satisfactory Mods kompatibel?
Cartograph: Buildings on Map nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.
Cartograph: Buildings on Map Server mieten
Spiele Cartograph: Buildings on Map auf deinem eigenen Satisfactory Server mit Mod-Support.
Mod Informationen
- Ersteller
- yeshjho
- Neueste Version
- v1.3.0
- Erstellt am
- 23. Dezember 2024
- Zuletzt aktualisiert
- 8. Juli 2026
- Quellcode
- GitHub →