ContentLib

ContentLib

Easily create or modify Items, Recipes, and more via JSON for any machine and any mod!

von Nogg-aholicv1.10.0multiplayer librarycontentlib
486.1K
Downloads
3.1M
Views
31. Juli 2021
Erstellt
7. Juli 2026
Aktualisiert

Beschreibung

ContentLib

This mod allows users (and developers) to easily create custom recipes, items & schematics, and more, or modify existing ones from any mod.
Custom content of your own design is only a couple of JSON files away!
Developers can also leverage the ContentLib API to generate or modify content at runtime.

Read [the documentation](https://docs.ficsit.app/contentlib/latest/index.html) for more detailed info on how to use the mod.

Questions? Suggestions? Join the [Nog's Mods Discord server](https://discord.gg/kcRmFxn89d) or leave an issue on the [GitHub issues page](https://github.com/Nogg-aholic/ContentLib/issues) (slower response time)

_If you enjoy my work, please consider donating to my [completely optional tip jar](https://ko-fi.com/robb4)._

Multiplayer Support

ContentLib itself supports multiplayer and dedicated servers as long as all sides have the same content definitions.
Other mods that depend on ContentLib may not support multiplayer, so check the mod page or ask the mod author.

Examples

You can use ContentLib for your own personal edits, but you can also easily distribute your scripts as mods for others to use.

To get an idea of what ContentLib is capable of, check out a few existing mods that use ContentLib:

<!-- cspell:disable -->
- [RePan - Oil](https://ficsit.app/mod/RePan_Petroleum) by McGalleon
- [FICSIT Expert Expansion - FexPan](https://ficsit.app/mod/FexPan) by McGalleon
- [Recipe Maker](https://ficsit.app/mod/RecipeMaker), [Auto Packing](https://ficsit.app/mod/AutoPacking), [Building Kits](https://ficsit.app/mod/BuildingKits), [Hide Researched Milestones](https://ficsit.app/mod/HideSchematic), [Recipe Randomizer](https://ficsit.app/mod/RecipeRandomizer), and more by Andre Aquilla
- [ContentInfo](https://ficsit.app/mod/ContentInfo) by Nog
- [Useful Liquid Biofuel](https://ficsit.app/mod/UsefulLiquidBiofuel) by Jarno458
- [No Package For Fluid](https://ficsit.app/mod/Jimmon_NoPackageFluid) by jimmon89
- [Ethical Power Slug Treatment](https://ficsit.app/mod/EthicalPowerSlugTreatment) by LordOcram
<!-- cspell:enable -->

If you'd like to do this, check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

ContentLib: Items

Creating your own Items (or Liquids/Gasses) is as simple as creating a JSON file, placing it in the correct directory, and launching the game.

You can also modify existing Items from any mod in a similar manner.

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

Custom Item Example

Creating a new item is this simple, as long as you're fine with re-using meshes.

Below is an example of a freshly created Item and a screenshot of it within the game.

```json
{
"$schema": "https://raw.githubusercontent.com/budak7273/ContentLib_Documentation/main/JsonSchemas/CL_Item.json",
"Name": "Gold Too",
"VisualKit": "Desc_OreGold_C",
"Description" : "This is a new Item which re-uses the visuals of Caterium Ore!"
}
```

![New Item in game](https://i.imgur.com/T7OC3vq.jpg)

Remember that you still need a recipe somewhere that produces the item, or the game will not load it.

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

Item Patching Example

In addition to creating new items, you can also use _ContentLib_ to modify existing items, both base-game items and those added by other mods.

Below is an example modification of the base game's "Caterium Ore" item, which is named OreGold internally. With the power of ContentLib Items, you can [reveal who's really behind that mask](https://i.imgur.com/eawzrXv.png) - Gold Ore!

This example replaces the item name and description, but you can modify other fields, too.

```json
//Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C
{
"$schema": "https://raw.githubusercontent.com/budak7273/ContentLib_Documentation/main/JsonSchemas/CL_Item.json",
"Name": "Gold Ore",
"Description" : "Surely not Caterium Ore. Couldn't be!"
}
```

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

ContentLib: Recipes

Creating your own recipes is as simple as creating a JSON file, placing it in the correct directory, and launching the game.

You can also modify existing recipes in a very similar manner.

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

Example Complex Recipe

Here's an example recipe for the Blender made by McGalleon.

```json
{
"$schema": "https://raw.githubusercontent.com/budak7273/ContentLib_Documentation/main/JsonSchemas/CL_Recipe.json",
"Name": "Synthetic Crystal",
"Ingredients": [
{
"Item": "Desc_RawQuartz",
"Amount": 16
},
{
"Item": "Desc_QuartzCrystal",
"Amount": 7
},
{
"Item": "Desc_Water",
"Amount": 4800
}
],
"Products": [
{
"Item": "Desc_QuartzCrystal",
"Amount": 20
}
],
"ManufacturingDuration": 8,
"ProducedIn": ["Build_Blender"],
"UnlockedBy": ["Schematic_1-1"]
}
```

![Blender example ingame](https://cdn.discordapp.com/attachments/771801486828896260/863510909476143184/unknown.png)

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

Recipe Patching Example

In addition to creating new recipes, you can also use _ContentLib_ to modify existing recipes, both base-game recipes and those added by other mods.

Below is an example modification of the base game's Biofuel recipe. The recipe display name is changed to `BioFuel Override` and the recipe now consumes 1 Coal to produce 10 Biofuel instead.

```json
//Game/FactoryGame/Recipes/Constructor/Recipe_Biofuel.Recipe_Biofuel_C
{
"$schema": "https://raw.githubusercontent.com/budak7273/ContentLib_Documentation/main/JsonSchemas/CL_Recipe.json",
"Name": "BioFuel Override",
"Ingredients": [
{
"Item": "Desc_Coal",
"Amount": 1
}
],
"Products": [
{
"Item": "Desc_Biofuel",
"Amount": 10
}
]
}
```

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

ContentLib: Schematics

You can use _ContentLib_ to create your own schematics, or edit existing ones!

This works for HUB Milestones, MAM Nodes, and AWESOME Shop items.

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

Class Default Object Edits

You can also use ContentLib to perform (Class Default Object) CDO edits.

This is an advanced feature that lets you modify a wide variety of fields on basically any asset, but is not without limitations.

Check out the [docs](https://docs.ficsit.app/contentlib/latest/index.html) to get started.

Credits

- Mod icon by deantendo#4265
- Community contributors can be viewed [on the GitHub](https://github.com/Nogg-aholic/ContentLib/graphs/contributors)

Versionen

v1.10.0release
18.4K Downloads21. Juni 2026
v1.9.0release
20.8K Downloads21. Mai 2026
v1.8.0release
119.9K Downloads11. August 2025
v1.7.0release
12.4K Downloads2. August 2025
v1.6.0release
38.7K Downloads29. Mai 2025

ContentLib auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 3 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach "ContentLib". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

ContentLib funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob ContentLib bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

ContentLib verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler ContentLib v1.10.0 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist ContentLib mit anderen Satisfactory Mods kompatibel?

ContentLib nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

ContentLib Server mieten

Spiele ContentLib auf deinem eigenen Satisfactory Server mit Mod-Support.

Empfohlener RAM
6 GBab €12/Monat
Min. 4 GB | €2/GB
Jetzt Server bestellen

Mod Informationen

Ersteller
Nogg-aholic, Robb, Jarno458
Neueste Version
v1.10.0
Erstellt am
31. Juli 2021
Zuletzt aktualisiert
7. Juli 2026
Quellcode
GitHub →
ContentLib Mod — Satisfactory Server Hosting | Mado Hosting | Mado Hosting