
Smart Wireless Lighting
Smart Wireless Lighting extends the stock Lighting Panel adding an extra feature to allow you to set light connections
Beschreibung
SMART Wireless Lighting
Smart Wireless Lighting takes advantage of the Lighting network from Satisfactory but allows a user to manage and connect to those lights from the SMART Wireless Lighting Control Panel.

Unlocked in the Resource Sink Shop in the Organization section where the other Lighting buildables are located. BUT ITS FREEEEEE
<p>
<img src="https://github.com/djtheseira/SmartWirelessLighting/blob/main/Resources/SMARTLP_Configure_640.png?raw=true" width="640" height="636" alt="Lights Activated with SMART Lighting Panel" />
</p>
<p>
<img src="https://github.com/djtheseira/SmartWirelessLighting/blob/main/Resources/SMARTLP_Configuration_640.png?raw=true" width="640" height="568" alt="SMART Lighting Panel Light Configuration" />
</p>
<p>
<img src="https://github.com/djtheseira/SmartWirelessLighting/blob/main/Resources/SMARTLP_LightSelection_640.png?raw=true" width="640" height="757" alt="Lights Activated with SMART Lighting Panel Configuration" />
</p>
<p>
<img src="https://github.com/djtheseira/SmartWirelessLighting/blob/main/Resources/SMARTLP_Menu_640.png?raw=true" width="640" height="299" alt="Lights Activated with SMART Lighting Panel Configuration" />
</p>
Features
- SMART Wireless Lighting Panel
- This panel is built off the regular Lighting Control Panel, but adds a secondary screen that displays the Lights that are not connected to any other systems and shows the Lights that are connected to the current Control Panel.
Known Issues
- When connecting/disconnecting a light from a normal cable, the light list will not update. (Fix coming soon)
- Daisy chaining doesn't work. The SMART wireless light panel ignores a light with a connection (for now). The issue above can also cause an issue where the light either appears or disappears after a different refresh. The daisy chaining with cables issue will be addressed ASAP, but the first issue is my current priority.
New Features
- Add a map to help identify which lights can be connected to as well as which are currently connected.
- Add ability to change names of lights like trains naming system (maybe..)
Changelog
1.0.8
- 1.0 SUPPORT!!
- Fixed multiplayer/dedicated server issues.
1.0.7
- Updated to support U8!
1.0.6
- Fix issue where the list of lights didn't refresh after a new one was built.
- Fix issue where intensity percentage on the connected lights did not match the control panel.
1.0.5
- Updated to support U7, will not work on U6.
1.0.4
- Updated to support U6
- Reworked almost the entire system to (hopefully) make things more efficient.
- Removed a ton of bloated code that needed to be deprecated.
- Fixed how the list of lights is updated so that it actually updates properly.
1.0.3
- Fixed light list screen wasn't refreshing properly.
- Small changes to decrease workload on the lists page.
1.0.2
- Fixed loading issue
1.0.1
- Updated to support U5
1.0.0
- Updated to support the new Update 5
- Resolve issue where list of lights wouldn't load properly when switching between the Light Details & Light Selection window.
0.9.6
- If a Light is not connected to a Light Control Panel or SMART Lights Control Panel, it will be available to be connected to, as long as there are free connections.
0.9.5
- Fixed distance always set to 0m after building a light.
- Fixed issue that happened when disconnecting from a light, it wouldn't clear out the connection and the light would think it didn't have free connections.
- Fixed Light list not updating when a different SMART Control Panel connected/disconnected from a light.
0.9.4:
- I didn't update the RemoteVersionRange, so client couldn't connect to a host when using this mod. Pushing this ASAP so multiplayer actually works.
0.9.3:
- The sorting I added in .2 messed up the original sorting, so swapped the logic.
0.9.2:
- Changed location of item in the Resource Sink Shop.
- Fixed the Lights selection boxes so that they're ACTUALLY scrollable.
- Changed the sorting on Lights so that the ones that are connected are displayed first as well.
0.9.1:
- Added a sort method onto the Light list, which sorts the closest Lights first.
0.9.0:
- Officially in beta, things are working quite nicely.
- Fixed multiplayer support and essentially reworked the entire system to ensure that there wasn't a major difference between single and multiplayer.
- Changed how connections are made, using a custom power line.
- Fixed when removing or adding a new Light, the list is properly updated.
- Fixed issue where destroying a SMART Lighting Panel, the Light list is updated with any Lights that were connected to the destroyed building.
0.1.0:
- Original upload to ficsit.app, was very alpha and needed quite a bit of rework.
Warning
This mod, just like most other mods, may cause issues with save games. Due to the overall connections between this mod and the built-in fuctionalities from CSS, whenever a major update to the lighting system happens, it can cause loading issues for your world. If you have any issues or bugs related to this mod, please tag me @crouton on discord or create an issue on GitHub describing the problem IMMEDIATELY.
Contributors
- Crouton
- Deantendo
Versionen
Smart Wireless Lighting auf dem Server installieren
Satisfactory Server bestellen
Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.
Mod installieren
Öffne den Mod-Manager im Dashboard und suche nach "Smart Wireless Lighting". Installations-Dependencies werden automatisch mitinstalliert.
Server neu starten
Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.
Häufige Fragen
Smart Wireless Lighting funktioniert nicht nach Update – was tun?
Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Smart Wireless Lighting bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.
Smart Wireless Lighting verursacht Crashes im Multiplayer – Lösung
Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Smart Wireless Lighting v1.0.10 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.
Ist Smart Wireless Lighting mit anderen Satisfactory Mods kompatibel?
Smart Wireless Lighting nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.
Smart Wireless Lighting Server mieten
Spiele Smart Wireless Lighting auf deinem eigenen Satisfactory Server mit Mod-Support.
Mod Informationen
- Ersteller
- djtheseira
- Neueste Version
- v1.0.10
- Erstellt am
- 10. August 2021
- Zuletzt aktualisiert
- 22. August 2026
- Quellcode
- GitHub →