Cape Provider

Cape Provider

Provides you with capes! You can choose from various providers or add your own

by
3.8M Downloads
fabricutility
Configure a Compatible Minecraft Server

Screenshots

Config
Config: Custom provider

About this Mod

Provides you with capes!

You can choose from various providers or add your own.

Improved/Reworked version of the "Capes" mod:

  • Improved and easier cape provider integration
  • Allows ordering providers
  • Support for custom providers
  • More options to fine tune how capes are applied
  • Written only in Java (no Kotlin needed)
  • Various fixes and improvements

Creating a custom cape provider

The mod provides many different ways how a provider can be added.

The following possibilities are sorted by simplicity:

Simple Local Provider

Recommended for:

  • Users that just want a customizable cape
  • Modpacks (using config/cape-provider/simple-custom)

The simplest way to display a cape is by going into the config/cape-provider directory and creating a cape texture file named cape.png.

Additionally there are the following optional files:

  • owners.txt - Determines which player names or UUIDs will get the cape displayed. If this file is not present then all players will display with the cape.
  • name.txt - To override the display name of the provider

You can also add more providers by creating corresponding directories in config/cape-provider/simple-custom.
Example: config/cape-provider/simple-custom/my-super-cool-provider/cape.png

Remote Provider in configuration

Recommended for:

  • Users that want to add a custom remote provider

This demo showcases how to apply the capes inside custom-cape-demo.

  1. Open the config file located in config/cape-provider/config.json

  2. In the remoteCustomProviders section add the following entry:

    {
      "id": "cp1",
      "name": "CustomProvider1",
      // You can replace uuid with $id, $name or $idNoHyphen to customize the cape per Player
      "uriTemplate": "https://raw.githubusercontent.com/litetex-oss/mcm-cape-provider/refs/heads/dev/custom-cape-demo/uuid.png"
    }
    
    Example for SkinMC
    {
      "id": "skinmc",
      "name": "SkinMC",
      "uriTemplate": "https://skinmc.net/api/v1/skinmcCape/$id"
    }
    
  3. Restart the game and activate the provider

For more details have a look at RemoteCustomProvider and RemoteCustomProviderConfig

NOTE: Texture resolvers can be selected using the textureResolverId attribute (see below for details).

via Mods

Recommended for:

  • Mods

If you are a mod developer and want to e.g. display a cape for supporters or contributors of your mod, you can provide it using the mod's resources and/or metadata in fabric.mod.json.
The overall behavior is similar to how modmenu handles this.

Local/Simple (Recommended)

This approach requires no network communication and is the recommended way.
It works by reading metadata and resources from the cape directory.

Here is an example:

  1. Add the following mod metadata-blocked:
    fabric.mod.json
    {
      ...
      "custom": {
        "cape": "Contributors"
      }
    }
    
  2. Create a cape directory inside resources
  3. Add the cape texture in cape/cape.png
  4. Add the players that should be given the cape in cape/owners.txt with their UUIDs or names
Note: There is also a more detailed variant

fabric.mod.json

{
  "custom": {
    "cape": {
      "name-extra": "Contributors",
      "owners": {
        // You can also used UUIDs
        "names": [
          "Notch"
        ]
      }
    }
  }
}

The mod uses this strategy itself. See the fabric.mod.json or cape directory for details.

Remote

Here's an example implementation that shows how a remote cape provider can be added:

fabric.mod.json

{
  ...
  "custom": {
    "cape": "https://raw.githubusercontent.com/litetex-oss/mcm-cape-provider/refs/heads/dev/custom-cape-demo/uuid.png"
  }
}
Here's a more detailed variant

fabric.mod.json

{
  "custom": {
    "cape": {
      // Gives everyone a christmas cape
      // You can also use variables here, like $uuid. See above for more details
      // You may have to escape the $ with \ or you can alternatively use § instead of $
      // Alternative: "uriTemplate"
      "url": "https://example.org/textures/§uuid.png",
      "changeCapeUrl": "https://...",
      "rateLimitedReqPerSec": 20 // Default is 20
    }
  }
}

Programmatic

You can also create a programmatic cape provider.

Further notes

Maximum size

Images/Textures should not exceed 10MB. Otherwise they might be ignored.

Texture resolvers / Animated textures

The following resolvers are currently built-in:

Resolver-ID Animated Format Example Notes
default / null PNG uuid.png
sprite Stacked PNG animated.png
gif GIF animated.gif Usage not recommended
GIFs require more resources when compared to more modern formats like PNG.

Please note that animated textures can be frozen or completely disabled in the settings.

Available Versions

5.5.0release
MC 26.2fabric
June 17, 2026
5.4.3release
MC 26.1.2fabric
June 15, 2026
5.4.2release
MC 26.1.2fabric
June 8, 2026
5.4.1release
MC 26.1.2fabric
June 7, 2026
5.4.0release
MC 26.1.2fabric
May 7, 2026

How to Install Cape Provider on Your Client

1

Install the Mod Loader Locally

Install fabric for your local Minecraft version.

2

Download the Matching File

Choose the Cape Provider file for fabric and Minecraft 26.3-snapshot-9.

3

Install Mod

Place the .jar file in your local .minecraft/mods folder and restart Minecraft. No server-side installation is required.

Compatibility

Mod Loaders

fabric

Minecraft Versions

26.3-snapshot-9, 26.2, 26.1.2 (+13 more)

Server-side

Unsupported

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Does Cape Provider need to be installed on the Minecraft server?

No. Modrinth marks Cape Provider as unsupported on the server side. Install it only in your local Minecraft mods folder. Your server can remain unchanged unless the mod page lists an additional dependency.

Which version and loader does Cape Provider require?

Use a file for fabric and your exact Minecraft version. Supported versions include 26.3-snapshot-9, 26.2, 26.1.2. Files for different loaders are not interchangeable.

Cape Provider is not working – what should I check?

First check the Minecraft version, loader version and required dependencies. Put the .jar file in your local .minecraft/mods folder and remove older duplicates. Because this mod is client-side, adding server RAM will not fix it.

Minecraft Server for Your Group

Cape Provider stays on your client. Host a compatible world for your group.

Recommended RAM
4 GBfrom €5.2/mo
Minimum 3 GB | per 8 players
Create Server Now
Client Compatibility Guide
NVMe SSD Storage
DDoS Protection included

Details

License
GNU Lesser General Public License v2.1 or later
Server-side
Unsupported

Supported Versions

26.3-snapshot-926.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.7+6 more