DOOM The Titans

DOOM The Titans

This mod is a recreation of "The Titans Mod" But the titans are now stronger than ever. Alongside the old titans, this mod also adds new OP equipment, and new Titans to fight.

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Screenshots

The Preator Suit
The Crucible
The Old One - Inspired by lost infinity mod
Warden Titan Spawn Animation
Plot Armor
Wither Armor

About this Mod

DOOM The Titans

This mod is not a port of the original "The Titans Mod". It is a recreation from scratch. A lot of things are different between my mod and the original Titans Mod. But I like the old titans mod and DOOM so i made this mod for the newer versions.... anyways:

This mod is WIP so some features might not work properly,Some features might get added in the future

Story

STORY:


It starts normally.

You progress through the world as expected — resources, structures, the End. The systems behave the way they always have. Cause and effect still apply.

Then you begin to push further.

The first break is small.

Nine Withers fall. Not for survival — for something else. Their remnants are used to create material that should not exist. From that, something even more restricted is formed.

Command blocks, no longer commands.

Objects that were never meant to be crafted begin appearing in your inventory.

That is the point where the rules stop holding.

THE NEXT STEP

The Titans are not discovered.

They are enabled.

Once you reach this stage, encounters are no longer scaled for you. They do not exist within normal difficulty curves. They exist because you now have the means to interact with them.

At first, you survive.

Then you adapt.

Then you stop taking damage entirely.

The Praetor Suit is not an upgrade. It is the removal of a condition — the point where survival is no longer something you maintain, but something that is always true.

ESCALATION

With the Crucible in hand, the direction of the game changes.

You are no longer progressing through content.

You are deciding what continues to exist.

Titans that ignore conventional damage become interactable. Systems designed to enforce failure stop functioning as intended. The environment itself becomes less stable the further you go.

Each encounter is no longer:

“can you defeat it?”

It becomes:

“what happens when you do?”

THE WALL

Eventually, you reach something that cannot be solved by strength alone.

Witherzilla.

At this point, everything you’ve built stops being enough. Not because you are weak — but because the system itself refuses to resolve the conflict in your favor.

This is where most progression ends.

Spoiler

THE DECISION

There is another option.

The Book of All Knowledge.

Using it is not part of normal progression. It is a deviation — a deliberate choice to bypass the encounter entirely.

Witherzilla is sent back to the centre through a portal.

But Wait! Something else has taken its place.

COREMODS
JAVA AGENT

OPTIONAL JAVA AGENT


This agent is an agentmain and it can be disabled

To disable this agent:

  • Run the mod at least once
  • Open your workspace folder
  • Navigate to > Config , > DOOM x Titans modconfig , > modconfig.properties
  • Edit the file to say java_agent=false

To Re-Enable this agent:

  • Run the mod at least once
  • Open your workspace folder
  • Navigate to > Config , > DOOM x Titans modconfig , > modconfig.properties
  • Edit the file to say java_agent=true

What it does for the preator suit and the mod:

  • Makes the wearer immune to all standard damage sources.
  • Prevents health from being reduced below the suit's protected state.
  • Blocks forced death, kill, and entity removal.
  • Prevents all damage from affecting the wearer.
  • Restores/enforces the wearer's health if another mod attempts to change it.
  • Overrides health and alive checks so the wearer always appears alive.
  • Protects synchronized entity data from unauthorized changes.
  • Prevents forced despawning or deletion of the protected entity.
  • Locks the Preator Suit in its armor slots to prevent forced removal.
  • Blocks armor swapping or replacement while protection is active.
  • Prevents the protected player from the Preator Suit being dropped forcefully.
  • Prevents forced gamemode changes that could bypass protection.
  • Maintains protection through server ticks using continuous validation.
  • Restores protection automatically if another mod attempts to disable or modify it.
  • Continuously enforces the suit's runtime protections while the game is running.

If you do not trust the mod agent at all you can do the following:

  • Open your workspace folder
  • Navigate to > Config: Create these specific files > DOOM x Titans modconfig , > modconfig.properties
  • Open the modconfig.properties file and add a line to say exactly: java_agent=false

This makes it so you dont have to run the mod to be able to disable the agent


NOTE:

  • this runtime agent will be available from version 2.0.5 onwards.
  • if you write anything other than java_agent=true OR java_agent=false in the modconfig.properties the agent will default to true and will run normally.
  • the agent adds an extra layer of defense for the mod's armor alongside the coremod and forge events. The armor will be way weaker with the agent set false in modconfig.properties
  • if this agent is enabled, it will run twice.. once before transformation service initialize and once before the main game loads
  • if you experience compatibility issues with other mods, if the game is stuck at not responding or you are unable to join a multiplayer server which runs this mod too, then you should try disabling the agent(from what i have tested. The mod works fine if both the server and client are running the agent or are not running the agent.. Problems can occur when the server is running the agent and the client is not or vise versa)
JVMTI AGENT

OPTIONAL JVMTI AGENT


What it does for the mod:

  • Blocks/reverses attempts by hostile mods to tamper with, patch, or delete Transfinity Improved / Chaos Mobs class bytecode at runtime
  • Detects both "official" tampering (via RedefineClasses/RetransformClasses) and sneakier out-of-band tampering (direct memory/Unsafe bytecode patching) that bypasses normal JVM hooks entirely
  • Protects the Java-side runtime agent's own classes (runtime.*) too, so a hostile mod can't disable the watchdog before going after the mod itself
  • Restores known-good bytecode automatically when tampering is caught, instead of just logging it and hoping the Java side reacts in time
  • Runs before ModLauncher and any third-party coremod even starts, closing the race-condition window hostile mods used to exploit
  • Never touches, blocks, or interferes with other mods' own classes or threads — only ever restores DTT's own code, so it can't be blamed for breaking unrelated mods or crashing the game
  • Works identically across Windows, Linux, and macOS (x64 + arm64) without needing separate protection logic per platform
  • Fails safe: if a JVMTI capability isn't available on a given system, that one feature quietly disables itself instead of preventing Minecraft from launching at all

How it is loaded and how to disable it:

  • This is loaded thru an -agentpath arg when the runtime agent runs in the main game and creates a child process thru java's process builder(the old game is then stopped) this is effectively a relaunch of the game after attaching the jvmti agent as -agentpath and java agent as premain
  • Since it is loaded through the runtime agent, if you disable the runtime agent this jvmti agent will never load either

NOTE:

  • this JVMTI agent will be available from version 5.0.0 onwards.
  • this JVMTI agent adds an extra layer of defense for the mod and its coremod and forge events.
  • Alongside the above mentioned. the mod also contains js based coremods, transformation services, launch plugin services, classfile transformers, mixins. which are all supported by the modlauncher
  • Keep in mind that this mod is very technical. That said it doesnt mean that it is automatically malware, the Java agent nested .jar is now optional in the config. The other Coremods are fully forge/neoforge legal, a lot of mods run the same techniqies. modlauncher ships with java script support since 1.12.x and modlauncher services are the modern equivalent to java script.
  • this mod does not interact with anything outside of minecraft or other mod files.

CREDITS


The following resource packs heavily inspired armors / items / entities from this project:

The exact assets from the above packs are not redistributed in this mod


Description:


DOOM The Titans is a power creep mod which adds some MASSIVE new Titan bosses to fight, new features, weopans, a mech, and 4 unique, very OP armor sets and weopans


What it adds:

  • New massive titan bosses based on the 1.7.10 Mrbt0907 and Enderman of doom's The Titans Mod
  • 4 New armor sets with a seperate weopan for each armorset each set with its unique abilities including: A New armor set called the preator suit based on DOOM Eternal. Which can survive any sort of custom or vanilla deaths/damage
  • New structures/features based on DOOM
  • Some cool lore surrounding the bosses
  • A crucible weopan used to end the new titan bosses. And sets the max health of normal mobs to -∞

⚠️Disclaimer⚠️

This mod is not vanilla plus, it is very powerful

  • The bosses can kill you in creative mode.
  • Your world can become unplayable because of death loops if you decide to spawn the bosses near your world spawn.
  • It's possible for this mod to crash the game some times.
  • This mod takes a lot of time to beat in survival. Which is why you should pair it with mods like:
    • ProjectE
    • ProjectExpansion
    • Avaritia, because it has tools to easily get wither skeleton skulls
Crafting Tree

Crafting Recipes:


-Argent Star:

Argent Star Crafting Grid

-BedRock:

Bedrock Crafting Grid

-Command Blocks:

Command Blocks Crafting Grid

-Debug Sticks:

Debug Stick Crafting Grid

-Preator Suit:

Crafted With Command Blocks

-Bedrock Armor:

Crafted With Bedrock

-Plot Armor:

Crafted With Argent Stars

-Witherinium Armor:

Crafted With Nether Stars

-Crucible:

Crucible Crafting Grid

-Adminium Sword:

Adminium Sword Crafting Grid

-Harcadium Sword:

Harcadium Sword Crafting Grid

-Obsidian Sword:

Obsidian Sword Crafting Grid

-The Book Of All Knowledge:

The Book Of All Knowledge Crafting Grid

-Super Shotgun:

Super Shotgun Crafting Grid


OVERVIEW
THE TITANS

This mod adds 15 custom hostile Titans including:

  • Witherzilla

  • The Old One

  • Ender Colossus

  • Nether Colossus

  • Optima Warden Titan

  • Ultima Golem Titan

  • Snow Golem Titan

  • The Mighty Mite

  • Zombie Titan

  • Zombie Pigman Titan

  • Husk Titan

  • Ghast Titan

  • Blaze Titan

  • The Void

  • The Frost Titan

**These Titans are really powerful entities which can survive the /kill command and can kill you in creative mode too. the special armorsets will help you survive getting hit by the titans. And you can hope to end them only if you have one of the 4 custom swords that the mod gives you. **

ARMORS & WEAPONS

To beat these titans you can use any of the 4 custom swords which deal a set amount of custom true damage to these titans making a challenging fight. The strongest of which is "The Crucible" which is a part of the preator set dealing the most damage to the titans being able to end them in around 50-1000 hits depending on how strong the titan.

To actually survive these titans you have to wear any of the 4 custom armorsets which include:

  • WITHERINIUM ARMOR: The weakest of the bunch. Will only help you get started against the lesser Titans. But without it there is no hope to surviving even the lesser titans.

  • PLOT ARMOR: When in the full set of "PLOT ARMOR" you have a 50% chance to negate any incoming attacks, damage or even death 😳

  • BEDROCK ARMOR: This is the strongest natural armor in the mod. It doesnt have any special abilities but it negates the most amount of titan and normal damage.

  • THE PREATOR SUIT: The strongest armor in all of modded minecraft, not just this mod but all of modded minecraft. It negates any and all sorts of custom, modded or vanilla damage and death systems and transfers them directly to your max health. Not that it matters because you already start out with infinite health which never goes down.

This mod is WIP so lots of other weapons, titans and armors will be added too


TECHNICAL NOTES


  • Multiplayer: Behaviour may vary depending on server configuration (if java agent is enabled or disabled on client and server)
  • Compatibility: Will override mechanics from other mods — particularly invasive ones eg: mods which try to invade and disable other mod's coremods on purpose(no normal or even abnormal mod should be doing anything like this at all). This is by design.(If you dont want it doing that then disable the java agent: learn how to do that in the Coremods / JAVA AGENT section)

Available Versions

DOOM The Titans 4.0.0release
MC 1.21.8neoforge
August 12, 2026
DOOM The Titans 4.0.0release
MC 1.21.4neoforge
August 12, 2026
DOOM The Titans 4.0.0release
MC 1.21.1neoforge
August 12, 2026
DOOM The Titans 4.0.0release
MC 1.20.4neoforge
August 12, 2026
DOOM The Titans 4.0.0release
MC 1.20.1forge
August 12, 2026

How to Install DOOM The Titans on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.8).

3

Install Mod

Open the mod browser in the dashboard and search for "DOOM The Titans". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forgeneoforge

Minecraft Versions

1.21.8, 1.21.4, 1.21.1 (+2 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

DOOM The Titans server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.8). You can switch loaders with one click in the panel.

Is DOOM The Titans compatible with forge and neoforge?

DOOM The Titans officially supports forge, neoforge for Minecraft 1.21.8, 1.21.4, 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with DOOM The Titans – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if DOOM The Titans consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

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Recommended RAM
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Minimum 3 GB | per 8 players
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.21.81.21.41.21.11.20.41.20.1