ImmersiveCinematics

ImmersiveCinematics

Add cinematic cutscenes to your modpack — no command blocks required. JSON scripting, 14 trigger types, and an in-game timeline editor.

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fabricforgeutility
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About this Mod

Immersive Cinematics is a Minecraft 1.20.1 mod that adds scriptable cutscenes to modpacks. A server-side trigger system coordinates with client-side playback: script authors define cutscenes in JSON or through the in-game editor, and the trigger system plays them automatically when conditions are met. No command blocks, no redstone.

Features

Cutscene System

  • 6-DOF camera: position, yaw, pitch, roll, FOV and zoom
  • Keyframe animation with Bézier curve paths for smooth camera movement
  • Relative/absolute positioning, looping, infinite duration, camera follow and look-at tracking (entity, coordinate, or structure center)
  • Multi-track timeline: Camera, Letterbox, Audio, Event, Mod Event, Overlay (fade / image / subtitle / picture-in-picture)
  • Widescreen letterbox bars with keyframe-driven aspect ratio animation
  • Morph transitions between shots (crossfade model)
  • Camera breath disturbance: optional randomized handheld-camera jitter
  • Audio tracks: OGG/WAV playback with keyframed volume and spatial position, fade in/out, looping
  • Structure targeting: automatically locates the geometric center of structures for camera targets and relative origins

Trigger System (Server-Side)

23 trigger types — scripts fire automatically when conditions are met:

login · location (point+radius / cuboid area) · advancement · biome · entity_kill (with dimension / biome / position conditions) · entity_interact · block_interact · item_on_interact (item + target + target type, bare-hand supported) · dimension_change · dimension_residency · item_craft · item_use · item_consume · item_release · item_instant_use · item_use_interrupt · item_pickup · item_drop · xp (level / total) · observation (server-side raycast, block / entity) · inventory · structure · gamestage

  • OR/AND logic and wildcard matching
  • Repeatable or single-fire, with configurable delay and on_enter/exit_buffer
  • Per-player trigger state persistence, synced to the client

Runtime Control

  • 18 behavior flags: skippable, interruptible, hold-at-end, keyboard/mouse/mob-AI blocking, 7 independent HUD toggles, arm hiding, view-bob suppression, player model rendering, pause-when-paused
  • Playback queue (capacity 8, priority-ordered): un-interruptible scripts queue incoming requests; interruptible scripts are replaced immediately
  • Multiplayer: per-player script tracking and completion sync
  • Skip key (default C, configurable in Controls)

In-Game Editor

Press F6 in-game (configurable) to open the built-in timeline editor:

  • Multi-track timeline with keyframe editing, playhead, and zoom-to-cursor scaling
  • Box selection, drag-snapping, clipboard (copy/paste across tracks), 50-step undo/redo
  • Camera orbit gizmo for direct 3D camera placement
  • Dedicated condition editors for all 23 trigger types
  • Live FBO-based preview viewport — scripts play as you edit
  • Per-session track show/hide, lock, and mute

Commands

Command Description
/icinematics play <file> [players] Play a cinematic script (defaults to all players, supports @a/@p selectors)
/icinematics stop [players] Stop current playback
/icinematics status Show playback status
/icinematics reload Sync global scripts to the world save and reload triggers
/icinematics validate <file> Static-validate a script file

Quick Start

  1. Install Minecraft Forge 1.20.1 (47.x+) or Fabric 1.20.1 (0.14.0+)
  2. Drop the jar into .minecraft/mods/
  3. Launch the game, press F6 to open the editor, or write a JSON script in immersive_cinematics/scripts/

Script format: v3. Full format documentation, trigger reference, and an AI scripting guide are available in the GitHub repository's docs/ directory.

Compatibility

  • Minecraft 1.20.1 · Forge 47.x+ · Fabric 0.14.0+ · Architectury multi-loader
  • Shader-friendly: no OpenGL pipeline intrusion
  • Pause-aware: scripts freeze when the game is paused
  • View-bobbing suppression (hurt shake, walk bob, nausea)
  • Script format v3 · MIT License

Version History

  • 0.3.4 (current): audio tracks, overlay system, event refactor, camera tracking and breath disturbance; letterbox keyframes; 23 trigger types; playback queue; editor updates
  • 0.3.0: complete rewrite — multi-track architecture, trigger system, runtime control, in-game editor
  • 0.2.0 and earlier: legacy entity-based camera implementation, replaced by the 0.3.0 rewrite

Available Versions

ImmersiveCinematics 0.3.4release
MC 1.20.1fabric
August 11, 2026
ImmersiveCinematics 0.3.4release
MC 1.20.1forge
August 11, 2026
ImmersiveCinematics 0.3.3release
MC 1.20.1forge
July 26, 2026
ImmersiveCinematics 0.3.3release
MC 1.20.1fabric
July 26, 2026
ImmersiveCinematics 0.3.2release
MC 1.20.1forge
June 16, 2026

How to Install ImmersiveCinematics on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "ImmersiveCinematics". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

ImmersiveCinematics server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is ImmersiveCinematics compatible with fabric and forge?

ImmersiveCinematics officially supports fabric, forge for Minecraft 1.20.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with ImmersiveCinematics – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if ImmersiveCinematics consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Install ImmersiveCinematics with just one click on your server.

Recommended RAM
4 GBfrom €5.2/mo
Minimum 3 GB | per 8 players
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Details

License
MIT License
Server-side
Required

Supported Versions

1.20.1