Mebahel's Creatures - Dwarven Automatons

Mebahel's Creatures - Dwarven Automatons

This mod introduces a complete faction of hostile machines inspired by Dwemer technology from The Elder Scroll Games. Blending steam power, gears, lost engineering, and primitive artificial intelligence.

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26.2K Downloads
fabricforgeneoforgequiltadventuremobsworldgen
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Screenshots

Dwarven Centurion
Dwarven Sphere
Deactivated Dwarven Spider
Dwarven Spider Guardian
Blackreach
Blackreach

About this Mod

Mebahel's Creatures: Dwarven Automatons

A Skyrim-inspired Minecraft adventure mod featuring ancient Dwemer automatons, mechanical ruins, transforming enemies, powerful Centurions, Dwarven equipment, and summonable mechanical companions.

Minecraft: 1.20.1 and 1.21.1
Loaders: Fabric, Quilt, Forge, and NeoForge (with Syntra Connector & Forgified Fabric API)

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Dwarven Centurion & Dwarven Sphere in Blackreach

Ancient machinery is moving again.

Deep below the surface, inside forgotten industrial halls and even beyond the Overworld, the machines left behind by a lost civilization continue to guard their ruins.

Mebahel's Creatures: Dwarven Automatons brings a complete Dwemer-inspired mechanical faction to Minecraft. Explore ancient Dwarven structures, fight automatons with unique combat behavior and mechanical animations, recover Dwemer technology, craft Dwarven equipment, and summon your own Dwarven Spider or Dwarven Sphere companion with special invocation staves.

The goal is not simply to add a few mechanical mobs. The mod is built around exploration, combat, ancient technology, and discovering the remains of a forgotten civilization.

If you enjoy the mod, use the Follow button on CurseForge to be notified about future creatures, structures, improvements, and major updates.


Why Play Dwarven Automatons?

  • A complete mechanical faction: Dwarven Spiders, Spider Guardians, transforming Spheres, and powerful Centurions each fill a different combat role.
  • Unique mechanical behavior: Automatons reposition, transform, use ranged attacks, unleash steam, and react differently depending on the encounter.
  • Ancient Dwarven ruins: Explore industrial halls, underground cities, mechanical facilities, traps, and rare structures across multiple dimensions.
  • Summonable companions: Use Dwarven invocation staves to summon a Spider or Sphere that fights alongside you.
  • Dwemer-inspired progression: Recover scrap and mechanical components, refine Dwemer Metal, and turn ancient technology into weapons, armor, tools, and building materials.
  • Multiplayer-friendly exploration: Personal chest loot allows every player to receive their own rewards.
  • Built for modpacks: Entity stats, summoned companions, combat damage, armor, and personal loot behavior can all be configured.

Deactivated Dwarven Spider


Discover Ancient Dwarven Technology

Exploring Dwarven ruins rewards you with the materials needed to understand and reuse the technology hidden inside them.

Dwemer Metal

Dwemer Metal Ingots are the foundation of Dwarven crafting.

They can be obtained by recovering Dwarven scrap and materials from ruins or defeated automatons, then reused to create equipment and mechanical components.

Dwarven Equipment

Recover enough material and you can forge your own equipment inspired by classic Dwemer designs.

Weapons and armor allow the player to bring part of that ancient technology back into the outside world.

Dwarven armor

Mechanical Components

Gears, cores, scrap, and other components are used throughout Dwarven crafting recipes and help reinforce the idea that the ruins are places to dismantle, study, and salvage rather than simple monster rooms.

Dwarven Building Blocks

The mod also includes metallic and industrial building materials for players who want to create their own Dwemer-inspired workshops, fortresses, laboratories, or underground cities.

*dwemer metal blocks


Summon Your Own Dwarven Automaton

Ancient Dwarven technology can also be turned into an ally.

Special Dwarven Summoning Staves, inspired by Skyrim, allow you to summon mechanical companions that temporarily fight at your side.

Dwarven Spider Companion

A fast melee companion suited for quickly engaging nearby enemies.

alt text

Dwarven Sphere Companion

A more versatile automaton capable of supporting the player with both close-range and ranged combat.

alt text

Summoned companion statistics can be configured separately from hostile automatons, including their lifetime, health, armor, melee damage, and the Dwarven Sphere's additional arrow damage.


Face a Mechanical Bestiary

Every automaton has its own place inside the faction.

Automaton Combat Role
Dwarven Spider Small and agile melee construct that rapidly closes the distance with intruders.
Dwarven Spider Guardian A tougher Spider variant built to survive longer encounters and protect important areas.
Dwarven Sphere A versatile automaton that travels in a compact state before unfolding into its combat form.
Dwarven Centurion Boss-tier construct built around heavy melee attacks, steam-based abilities, and extreme durability.

Different machines are designed to create different kinds of pressure rather than behaving like reskinned versions of the same Minecraft mob.


Mechanical Combat and Custom AI

Dwarven automatons use custom behavior rather than relying only on standard Minecraft mob AI.

Transforming Dwarven Spheres

Dwarven Spheres can move through ruins in a compact mechanical form before unfolding when combat begins.

Their transformations are fully animated and make encountering one feel more like activating an ancient machine than simply finding another hostile mob.

alt text

Combat Positioning

Automatons use custom movement logic to approach targets, reposition during encounters, or maintain distance when their combat role requires it.

Dwarven Spheres can combine movement with ranged pressure instead of simply walking directly toward the player.

alt text

Dwarven Centurion

The Dwarven Centurion is the faction's heaviest combat unit.

It combines powerful melee attacks, high durability, and steam-based abilities to create a much more dangerous encounter than the smaller automatons found throughout the ruins.

alt text


Explore Forgotten Dwarven Ruins

Dwarven structures appear in different parts of the world and are built around exploration, combat, ancient machinery, traps, and valuable technology.

Each location has a different scale and role in the mod.


Raldbthar

A medium-sized Dwarven ruin filled with mechanical halls, industrial areas, traps, loot, and active guardian units.

Raldbthar offers a more accessible introduction to Dwarven exploration before the player begins tackling the faction's larger and more dangerous locations.

alt text


Blackreach

A vast underground area containing the remains of an ancient Dwarven city.

Blackreach is one of the largest and most dangerous locations in the mod, with a high concentration of automatons and valuable resources hidden throughout its ruins.

It is designed as a major exploration destination rather than a small isolated structure.

alt text


End Dwarven Observatory

A rare Dwarven facility found in the End.

These abandoned observatories were built to study the dimension, its inhabitants, and its unusual environment. Their creators are long gone, but the machines they left behind continue to patrol the facility.

Exploring an Observatory can reward players with valuable loot and mechanical components while bringing Dwarven exploration into an entirely different part of Minecraft's progression.

alt text


Multiplayer-Friendly Loot

Dwarven structures use the personal chest system provided by Mebahel's API.

  • Every player can receive an independent loot roll from the same chest.
  • One player opening a chest does not remove another player's rewards.
  • Loot is generated separately for each player.
  • Dwarven chests use custom mechanical animations.
  • Personal loot can be disabled if a modpack prefers traditional shared inventories.

This keeps large Dwarven structures rewarding when explored with friends or on multiplayer servers.

SCREENSHOT: DWARVEN CHEST CLOSED + OPEN / MECHANICAL ANIMATION


Optional RPG Expansion

Dwarven Automatons can be played completely on its own, but it also integrates with Mebahel's RPG: Villager Quests and Companions.

The RPG mod can connect Dwarven locations and encounters to the wider quest system, allowing the ruins to become part of a broader adventure rather than isolated exploration content.

The quest mod is completely optional.


Extensive In-Game Configuration

The default settings are designed to work out of the box, but important balance values can be adjusted for solo worlds, multiplayer servers, and modpacks.

Configuration can also be edited directly in game through the Mebahel Mods menu, so manual JSON editing is optional.

Mebahel Mods Menu

Mebahel Mods menu

Dwarven Automatons Configuration

Dwarven Automatons configuration

Configuration File Controls
entity_health_config.json Maximum health for Dwarven Spiders, Spider Guardians, Spheres, and Centurions.
entity_armor_config.json Armor values for every Dwarven automaton.
entity_damage_config.json Melee attacks, Dwarven Sphere arrows, and the Centurion's steam and area attacks.
summoned_entity_stats_config.json Summoned Spider and Sphere lifetime, health, armor, melee damage, and Sphere arrow damage.
multiplayer_chest_config.json Enables or disables multiplayer-friendly personal loot for Dwarven reward chests.

Compatibility, Versions, and Dependencies

Always use dependency versions that match the Minecraft version of the Dwarven Automatons file you download.

Fabric / Quilt

Required:

Optional integration:

Forge / NeoForge

The Forge and NeoForge versions run through Sinytra Connector and require:

Optional integration:


Modpack Information

Yes, Dwarven Automatons can be included in modpacks.

The mod includes several systems intended to make integration into larger packs easier:

  • Configurable health and armor for every automaton.
  • Configurable combat damage.
  • Separate balancing for summoned companions.
  • Optional multiplayer-friendly personal loot.
  • In-game configuration through the Mebahel Mods menu.
  • Forge and NeoForge support through Sinytra Connector.

When publishing a pack, link back to the official Dwarven Automatons project page so players can easily find updates, dependencies, and documentation.


Continue the Adventure

Dwarven Automatons is part of a growing collection of RPG and Elder Scrolls-inspired Minecraft mods.

Mebahel's Creatures: Draugr Invasion

Explore Nordic ruins, fight intelligent Draugr, recover the Golden Claw, defeat the Draugr Overlord, and trigger a repeatable invasion that hunts the player.

View Draugr Invasion on CurseForge

Mebahel's Elder Scrolls Core

Expand the wider experience with alchemy, Soul Gems, lockpicking, Standing Stones, ingredients, potions, weapon coatings, and shared Elder Scrolls-inspired systems.

View Elder Scrolls Core on CurseForge

Mebahel's RPG: Villager Quests and Companions

Add story-driven quests, rumors, branching choices, named enemies, quest tracking, and recruitable companions.

View Mebahel's RPG on CurseForge

View all Mebahel projects


Join the Mebahel Community

Dwarven Automatons is actively developed.

Join the community to follow development, preview upcoming content, suggest features, report issues, share screenshots, and discuss future updates.

Join the Mebahel Discord

Following the mod, leaving constructive feedback, sharing screenshots or videos, and recommending it to other players all help the project grow.


Support Development

Dwarven Automatons and the other Mebahel projects continue to receive new content, systems, structures, integrations, and compatibility work.

If you would like to directly support future development:

Support is completely optional. Playing the mods, following the projects, reporting issues, leaving feedback, and sharing them with other players already helps a lot.


Credits

All creature animations use GeckoLib and were created by @malfu.

Some structures are based on builds by fonta59's Skyrim in Minecraft project and are used with permission.


Dwarven Automatons is an unofficial fan-made Minecraft mod inspired by The Elder Scrolls. It is not affiliated with or endorsed by Bethesda Softworks or Mojang Studios.## Combat and AI

Dwarven automatons use custom behavior rather than relying only on standard Minecraft mob AI.

  • Transformation states - Dwarven Spheres switch between their compact movement form and their combat form depending on the situation.
  • Steam attacks - Dwarven Centurions can use steam-based attacks alongside their heavy melee abilities.
  • Combat positioning - Automatons use custom movement logic to approach, reposition around, or maintain distance from their target when appropriate.
  • Custom animations - GeckoLib is used for movement, attacks, transformations, and other mechanical animations.

Technology and Engineering

Exploring Dwarven ruins provides materials and equipment that can be used throughout the mod.

  • Dwemer Metal Ingots - The main crafting material, obtained from Dwarven scrap found in ruins or dropped by automatons.
  • Dwarven Equipment - Weapons and armor based on classic Dwemer designs.
  • Dwarven Summoning Staves - Special staves inspired by Skyrim that can summon a Dwarven Spider or Dwarven Sphere companion to fight alongside you.
  • Mechanical Components - Gears, cores, and other components used in Dwarven crafting recipes.
  • Building Materials - Metallic and industrial blocks for building your own Dwemer-inspired structures.

Structures

Several Dwarven ruins can generate throughout the world, each with its own layout, enemies, and loot.

End Dwarven Observatory

A rare Dwarven observatory found in the End. These abandoned facilities were built to study the dimension, its inhabitants, and its unusual environment.

Their creators are long gone, but the automatons left behind still patrol the structure. Exploring an observatory can reward players with valuable loot and mechanical components.

Blackreach

A large underground area containing the remains of a Dwarven city. Blackreach is one of the most dangerous locations in the mod, with a high concentration of automatons and valuable resources.

Raldbthar

A medium-sized Dwarven ruin made up of mechanical halls, industrial areas, traps, and active guardian units. It serves as a more accessible introduction to Dwarven exploration before tackling larger locations.


Shared Loot System

Dwarven structures use the custom chest system provided by Mebahel's API.

  • Each player can receive their own independent loot from the same chest.
  • Loot is generated separately for each player.
  • Chests use custom mechanical animations.
  • The system is designed to keep structure exploration rewarding in multiplayer.

Configuration

Every modpack plays differently, so the main balance settings can be adjusted without touching the mod itself. Configuration files are created automatically with sensible defaults, meaning you can leave them unchanged or tune the experience to suit your world.

All of these settings can also be edited directly in game through the Mebahel Mods menu, so you can configure the mod without opening the JSON files manually.

Mebahel Mod Menu selection : Mebahel Mod Menu selection

Mebahel Mod Menu configuration : Mebahel Mod Menu configuration

entity_health_config.json : Adjust the maximum health of Dwarven Spiders, Dwarven Spider Guardians, Dwarven Spheres, and Dwarven Centurions independently.

entity_armor_config.json : Change the armor of every Dwarven automaton individually.

entity_damage_config.json : Fine-tune melee attacks, Dwarven Sphere arrows, and the Dwarven Centurion's steam and area attacks.

summoned_entity_stats_config.json : Balance summoned Dwarven Spider and Dwarven Sphere companions separately. Their lifetime, health, armor, melee damage, and the Sphere's bonus arrow damage can all be customized.

multiplayer_chest_config.json : Choose whether Dwarven reward chests use the multiplayer-friendly personal loot system.


Current Status and Credits

The mod is still in active development, with additional content and improvements planned over time.

All creature animations use GeckoLib and were created by @malfu.

Some structures are based on builds by fonta59 - Skyrim in Minecraft, used with permission.

Join the community and follow development on Discord: https://discord.com/invite/y8uC2NepkB

Available Versions

Mebahel's Creatures - Dwarven Automatons 1.4.0-fix-fabric-1.20.1release
MC 1.20, 1.20.1fabric, forge, neoforge, quilt
October 6, 2026
Mebahel's Creatures - Dwarven Automatons 1.4.0-fabric-1.20.1release
MC 1.20, 1.20.1fabric, forge, neoforge, quilt
October 6, 2026
Mebahel's Creatures - Dwarven Automatons 1.4.0-fabric-1.21.1release
MC 1.21, 1.21.1fabric, forge, neoforge, quilt
October 6, 2026
Mebahel's Creatures - Dwarven Automatons 1.3.3-fabric-1.20.1release
MC 1.20, 1.20.1fabric, forge, neoforge, quilt
September 19, 2026
Mebahel's Creatures - Dwarven Automatons 1.3.3-fabric-1.21.1release
MC 1.21, 1.21.1fabric, forge, neoforge, quilt
September 19, 2026

How to Install Mebahel's Creatures - Dwarven Automatons on Your Server

1

Order Server

Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Mebahel's Creatures - Dwarven Automatons". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforgeneoforgequilt

Minecraft Versions

1.21.1, 1.21, 1.20.1 (+1 more)

Server-side

✓ Required

Recommended RAM

6 GB(min. 4 GB)

Frequently Asked Questions

Mebahel's Creatures - Dwarven Automatons server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Mebahel's Creatures - Dwarven Automatons compatible with fabric and forge and neoforge and quilt?

Mebahel's Creatures - Dwarven Automatons officially supports fabric, forge, neoforge, quilt for Minecraft 1.21.1, 1.21, 1.20.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Mebahel's Creatures - Dwarven Automatons – how to optimize performance?

Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Mebahel's Creatures - Dwarven Automatons consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Minimum 4 GB | per 5 players
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.21.11.211.20.11.20