
Roguelike Dungeons
Large procedurally generated dungeon structures with randomized loot.
Screenshots





About this Mod
What is Roguelike Dungeons
An old fashioned dungeon crawler hewn into the dirt and stone of the overworld.
Roguelike Dungeons aims to provide an alternative progression path to the early game, as well as something fun to do in the late game.
Try to enter a dungeon on your first day and don't leave until you've explored the entire structure. The loot and difficulty are designed to make this a rewarding experience.
History
Roguelike Dungeons started in MC release 1.6 (2013) as a project to enhance and build on the experience of the original Minecraft "box" style dungeons by linking rooms together with corridors and stairwells.
The design of these dungeons was inspired by the 404 Challenge, and Vechs' SuperHostile maps. Amnesia the Dark Descent inspired the tone and themes throughout.
The title comes from the genre of old dungeon crawlers by the same name.
Today Roguelike Dungeons is a whole ecosystem of forks and derived works (usually forge mods, and or packs) which extend it in ways that offer a variety of environments, custom mobs, configurable dungeons, or loot systems. Some mod packs have sprung up around these forks, but they are not my works, and I had nothing to do with them. This mod is the only true continuation of my original work.
Configuration and Commands
In game command
Roguelike Dungeons generate in the world naturally, however you can directly control the placement if you wish.
The "roguelike" command can be used to generate a dungeon at the caller's position by typing
roguelike dungeon here
Game Rule
The "roguelikeDungeonsGenerate" Gamerule (defaults to true) can be used to disable natural generation. this is useful if you want to pregenerate a few dungeons, but then not have them anywhere else.
Config file
- mob_drops: if set to false, mobs will drop no equipment when killed
- frequency: a probability value providing a dice roll option to when dungeons will generate (0 to 1)
- debug: information is sent to the server log when dungeons generate, also layout and loot statistics will be stored in the world debug directory
- below_sea_level: the first floor of the dungeon will generate below sea level if true, or just below the surface of the tower if false
- rooms_per_level: the number of random rooms (including corridor segments) that the layout will attempt to add per level
- roguelike_loot: if set to false, the loot chests will rely entirely on user-defined vanilla loot tables, and will otherwise be empty. if set to true then normal "procedural" roguelike dungeons custom loot will be added to chests, but also any loot added via vanilla loot tables. the loot table definitions can be found using the loot command
/loot give @a loot roguelike
FAQ
How do I find the dungeon? Does locate work?
The locate command does not work because these dungeons are not generated as part of the vanilla structure system. You'll usually find them near villages, so locate those instead.
Can I add this mod to an existing world?
Yes. New dungeons will naturally spawn in new chunks. If you want to add a dungeon to old terrain you can do so using the "roguelike" command.
What happens if I remove this mod?
Nothing will break if you remove this mod after generating dungeons. Mob Spawners will no longer generate fancy mob equipment, and that's about it.
Do players who join a multiplayer world need to have this mod installed?
No. This mod is entirely vanilla compatible, and does not need to be installed on the client side.
Can I add this mod to a modpack?
Yes. Do whatever you like.
Can I change the loot?
Yes. if you just want to add some extra items to the pre-existing loot then try adding a datapack that provides roguelike dungeons loot tables. find them in game with the loot command
/loot give @a loot roguelike
I fill chests procedurally by default, and the vanilla style loot tables are empty, just for adding custom loot.
Can I add my own rooms?
No, this dungeon is generated procedurally. It's not possible to add content without changing the source code.
Available Versions
How to Install Roguelike Dungeons on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "Roguelike Dungeons". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+14 more)
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Roguelike Dungeons server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is Roguelike Dungeons compatible with fabric?
Roguelike Dungeons officially supports fabric for Minecraft 26.2, 26.1.2, 26.1.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Roguelike Dungeons – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Roguelike Dungeons consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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