[TACZ] NPCs

[TACZ] NPCs

Fully animated neutral and enemy NPCs with loot tables and proper player-like TACZ shooting.

by
136.1K Downloads
forgeneoforgeadventuregame-mechanicsmobs
Rent Server with this Mod

Screenshots

inventory
old textures, example of armor and weapon rendering

About this Mod

Requirements

  • TACZ

Features

  • Rendering and use of armors and TACZ guns - NPCs will use TACZ guns from any addon pack just like a player would, including rocket launchers, grenade launchers and flamethrowers, to name a few.

  • Full PlayerAnimator and Player skin support - NPCs will use animations from PlayerAnimator and can be configured with Player names and skins

  • Configuration - Extensive configuration files which can be used to create entirely new NPCs with different relationships, textures and equipment.

  • Factions and Relationships - Configure the tacznpc_factions.json file to set up various teams and watch them fight out real time battles.

How to Use

See Configuration below on how to modify the mod.

  • You can summon npcs with /summon tacznpcs:npc {"template":""}, not adding the template nbt: ({"template":""}) will use the "default" template, otherwise you specify a template name based on the npc_loadouts.json config file.

Configuration

NPCs are configured using the mod's config files.

Custom loot tables or tags should be added the normal Minecraft way using datapacks. IDs can then be referenced by the config.


tacznpc_factions.json

Maps entity IDs to faction names.

{
  "villagers": [
    "minecraft:villager",
    "minecraft:iron_golem"
  ],
  "illagers": [
    "minecraft:pillager",
    "minecraft:evoker"
  ]
}
  • Keys are faction names.
  • Values are lists of entity IDs.

tacznpc_loadouts.json

Defines NPC equipment, weapons, factions, and textures.

{
  "illagers": { <-- name of loadout
    "aligned": [
      "illagers", <-- Allied factions
      "monster"
    ],
    "opposed": [
      "villagers" <-- factions to attack
    ],
    "equipment": {
      "table": "tacznpcs:npc/illager", <-- the loot table to use for equipment, optional if you just want to modify dropChances
      "dropChances": { <-- dropChances is optional
        "mainhand": 1, <-- each field is optional in dropChances
        "head": 0.2,
        "chest": 0.2,
        "legs": 0.2,
        "feet": 0.2
      }
    },
    "skin": [
      {"id": "tacznpcs:entity/illager1.png", "slim": true}, <-- id=texture location, slim= slim(true) or wide(false) skin, default is false
      {"id": "tacznpcs:entity/illager2.png"} <-- id is required, slim is optional
    ]
  },
  "names": ["Bobert", "Robert"] <-- random names to choose, will show in the nametag, optional (if the field is not used, then no nametag will show and the default entity name will be used)
}

Extra Fields

Field Description
primary The NPC's primary weapon or item.
helmet Helmet item (optional).
chestplate Chestplate item (optional).
leggings Leggings item (optional).
boots Boots item (optional).

ID Prefixes for Extra Fields

Several fields accept different ID types using prefixes:

Prefix Meaning Example
(none) Minecraft item ID minecraft:iron_sword
% TACZ gun ID %tacz:glock_17
# Item tag #c:swords
$ Loot table ID $minecraft:chests/simple_dungeon

A default loadout is recommended and is used whenever no other loadout applies.


Built-in Factions

These faction names are always available (case-insensitive):

  • monster
  • creature
  • ambient
  • axolotls
  • underground_water_creature
  • water_creature
  • water_ambient
  • misc

You may also reference any custom faction defined in npc_factions.json.


tacznpcs_structures.json

Defines structures for specific loadouts to spawn in.

{
 "minecraft:mansion": [ <-- structure id
   { <-- object
     "entities": [
       "minecraft:pillager",
       "minecraft:vindicator"
     ],
     "loadout": "illagers",
     "chance": 0.25
   }
 ],
 "minecraft:village_plains": [
   { <-- there can be more than one spawning object per structure
     "entities": [
       "minecraft:villager" <-- list of entity ids that can be replaced
     ],
     "loadout": "villagers", <-- loadout to replace entities with
     "chance": 0.05 <-- chance for entity to be replaced on spawn
   },
   {
     "entities": [
       "minecraft:iron_golem"
     ],
     "loadout": "villagers",
     "chance": 0.5
   }
 ]
}

I accept commisions or questions on discord @ jeducklet. (DMs open)

Available Versions

[TACZ] NPCs 2.1.0release
MC 1.20.1forge
July 12, 2026
[TACZ] NPCs 2.1.0release
MC 1.21.1neoforge
July 12, 2026
[TACZ] NPCs 2.0.0release
MC 1.21.1neoforge
June 25, 2026
[TACZ] NPCs 2.0.0release
MC 1.20.1forge
June 25, 2026
[TACZ] NPCs 1.2.0release
MC 1.20.1forge
January 6, 2025

How to Install [TACZ] NPCs on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "[TACZ] NPCs". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forgeneoforge

Minecraft Versions

1.21.1, 1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

[TACZ] NPCs server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is [TACZ] NPCs compatible with forge and neoforge?

[TACZ] NPCs officially supports forge, neoforge for Minecraft 1.21.1, 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with [TACZ] NPCs – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if [TACZ] NPCs consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install [TACZ] NPCs with just one click on your server.

Recommended RAM
4 GBfrom €5.2/mo
Minimum 3 GB | per 8 players
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NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.21.11.20.1