
FicsIt-Trading
Introducing the FICSIT Trading Program. Using new teleport technology you’re able to sell your Parts to the AWESOME Market
Description
![alt text][Picture06]
Introducing the FICSIT Trading Program.
Using new state of the art experimental teleport technology you're now able to sell your Parts to the FICSIT Trading Market.Participating pioneers will be compensated with Coupons to be spend at the AWESOME Market.
The Coupons can be redeemed automatically in the AWESOME Coupon Dispenser for storage or to be feed into the AWESOME Market.
The AWESOME Market can be automated by feeding coupons into it with a conveyor belt and the bought parts can be automatically extracted by connecting a conveyor belt to the output.
Features.
- #Adds 3 Buildings
AWESOME Market: Buy parts and ingots from the FicsIt Trading Market. Has to be feed with FicsIt Trading Currency through the conveyor belt.AWESOME Sink MK.2: Earn Ficsit Trading Points by selling parts to the FicsIt Trading Market
AWESOME Points Dispenser: Get your hard earned Ficsit Trading Points fully automated.
#
Adds 3 Items.
#FicsIt Trading Currency
FicsIt Trading Coupon = 1 Ficsit Trading Point
No additional transaction fee
FicsIt Trading Coin = 10 Ficsit Trading Point
1 Ficsit Trading Point transaction fee when dispensed
FicsIt Trading Chipcard = 100 Ficsit Trading Point
15 FicsIt Trading Point transaction fee when dispensed
<br>![alt text][multiplayer]
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Images
![alt text][Picture01]
![alt text][Picture02]
![alt text][Picture03]
![alt text][Picture04]
![alt text][Picture05]
Change log
+ 0.1.0
+ initial commit
+ 0.1.1
+ fixed some recipes
+ 0.1.2
+ fixed a bug causing the game to crash when loading a save
+ fixed position of sink input
+ 0.1.3
+ fixed Dark Matter recipe
+ 0.2.0
+ hopefully fixed last bug causing the game to crash when loading a game
+ some minor bugfixes
+ added ingots and some raw materials to the AWESOME market
+ 1.0.0
+ implemented fix for multiplayer and added multiplayer functionally (still experimental)
+ known issues:
+ clients might have out-of-body experience, if that happen they need to be put out of there misery. waiting sometimes works too.
+ client can't change dispenser state
+ subsystems changed, so all points get reset. sorry about that.
+ reworked UI of Trading Sink
+ added some icons for buildings and a even more AWESOME mod icon by Deantendo#4265
+ implemented fix for items rendering bug with "experimental conveyor rendering"
+ balancing changes(income reduced)
+ minor bugfixes
+1.1.0
+ fixed client not being able to change dispenser state
+ added new dispenser UI placeholder
+ added dispenser icon
+1.2.0
+ added Ada voiceline
+ adjusted market build rate (all items can now be bought at 780 items/minute, if market is overclocked and enough points are fed)
+ market now saves points through playsessions
+ minor balance adjustments/bugfixes
+2.0.0
+ added support for latest Satisfactory update
+ minor text fixes
Credits
For bug reports, ideas and general feedback please dm or ping Slite#0755 in the [Satisfactory Modding discord.] Slite#0755 - Gamedesign/Programming/3D Modeling
Deantendo#4265 - Icon/Banner
CSS - Thanks for an AWESOME Game.
Special thanks to:
AngryBeaver - [Modeling Tools]
AndreAquila for resources
Feyko for the introduction into SF-Modding
* The SML Team
[Modeling Tools]: https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/ModelingTools.html
[Satisfactory Modding discord.]: https://bit.ly/SatisfactoryModding
[Multiplayer]: https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png
[Picture01]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-152136_fixed.png?raw=true
[Picture02]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-151919.png?raw=true
[Picture03]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-152151.png?raw=true
[Picture04]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-153004.png?raw=true
[Picture05]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-153448.png?raw=true
[Picture06]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/icons/FicitTradingLogoBannerTrBl.png?raw=true
How to Install FicsIt-Trading on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "FicsIt-Trading". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
FicsIt-Trading not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether FicsIt-Trading has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
FicsIt-Trading causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use FicsIt-Trading v3.0.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is FicsIt-Trading compatible with other Satisfactory mods?
FicsIt-Trading uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent FicsIt-Trading Server
Play FicsIt-Trading on your own Satisfactory server with mod support.
Mod Information
- Author
- Sli7e
- Latest Version
- v3.0.0
- Created
- April 17, 2021
- Last Updated
- August 22, 2026