Mob Spawners

Mob Spawners

Highly configurable mob spawners that can spawn the fauna of MASSAGE-2(A-B)b!

by Solat228v2.4.0rebalancemultiplayer machines
17.6K
Downloads
2.5M
Views
October 10, 2021
Created
August 22, 2026
Updated

Description

Mob Spawners

Multiplayer compatible!

_If you enjoy my work, please consider donating to my [completely optional tip jar](https://ko-fi.com/robb4)._

Highly configurable mob spawners that can spawn the fauna of MASSAGE-2(A-B)b.

![MobSpawner Screenshot](https://i.imgur.com/NeFSKWj.jpg)

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Features

This screenshot is out of date - the Cliff Hog, Radioactive Hog, Elite Crab Hatcher, and Beetle are also available.

![Available Mobs edited screenshot](https://i.imgur.com/0CS7hDG.png)

- Progress in a MAM Tree to construct new types of mob spawners
- Lots of configuration options, most of which can be edited in-game:
- Multiple Use Spawners
- Enabled by default
- Enabled - spawners can spawn infinite creatures.
- Disabled - the building will destroy itself as soon as it spawns one creature.
- Spawn a Creature On Load
- Disabled by default
- Enabled - Spawn a creature as soon as the building is placed, and every time the game loads.
- Disabled - Only spawns a creature when the building is interacted with.
- Spawn Delay
- Gives you some time to tactically retreat before the creature spawns
- When "Spawn a Creature On Load" is ENABLED: How long after building, in seconds, it takes for the creature to spawn.
- When "Spawn a Creature On Load" is DISABLED: How long it takes after interacting, in seconds, for the creature to spawn.
- Default 0.0 seconds
- Small Manta
- Spawn small, quarter-size mantas instead of the full-size one.
- Spawn Angle
- Yaw angle to spawn creatures at. 180 is upside down, which looks pretty silly.
- The volume of sounds produced by the spawners can be adjusted with the base game options' Sound Effects category
- Creatures spawned by the mod persist even after their spawner is destroyed or the mod is removed.
- Stinger spawner icons are the Arachnophobia icons (cats). Eventually™ this will be configurable.

Getting Started

You should check out the mod's configuration options to change the balance to your liking.
You can access them from the [Mod Savegame Settings menu](https://docs.ficsit.app/satisfactory-modding/latest/ForUsers/ConfiguringMods.html#_mod_savegame_settings).

You can unlock spawners for different creatures in the "Mob Spawners" MAM tree.
Once you've unlocked it, you can build it from the Spawners category of the Build Gun.

By default, when you build a spawner, you must interact with it to spawn its respective creature.

Known Bugs

- Spawned mantas don't move, and don't seem to persist on save/load.
- They might teleport to the path the main flying manta follows? This hasn't been tested.
- Flying crabs spawned directly with spawners (not from a hatcher) don't persist on save/load

Extra Info for Modders

The mod has been rewritten to make creating new spawners in the future very straightforward.
This is accomplished via Editor Utility Blueprints.
Check out the source code for an example of how to use them yourself.
You'll have to enable the engine "Editor Scripting" plugin to use them.

Credits

Original Mod Author's Discord: Solat#5057

Current mainainter since Update 6 and Editor Utility generated content overhaul: Robb#6731 _(If you enjoy my work, please consider my [completely optional tip jar](https://ko-fi.com/robb4).)_

For some help in creating the mod, thanks to: MayorAquila#7740

Mod avatar made by: Deantendo#4265.

Versions

v2.4.0release
2.2K downloadsJune 30, 2025
v2.3.0release
1.3K downloadsJanuary 15, 2025
v2.2.0release
2.9K downloadsFebruary 5, 2024
v2.1.2release
1.4K downloadsNovember 15, 2023
v2.1.1release
434 downloadsAugust 18, 2023

How to Install Mob Spawners on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Mob Spawners". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Mob Spawners not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Mob Spawners has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Mob Spawners causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Mob Spawners v2.4.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Mob Spawners compatible with other Satisfactory mods?

Mob Spawners uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Mob Spawners Server

Play Mob Spawners on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €7.80/mo
Minimum 4 GB | from €5.20
Order Server Now

Mod Information

Author
Solat228, Robb
Latest Version
v2.4.0
Created
October 10, 2021
Last Updated
August 22, 2026
Source Code
GitHub →