Mycelia Cultivation

Mycelia Cultivation

Recipes for producing mycelia

by Noah Bannisterv2.0.0
23.8K
Downloads
2.6M
Views
May 18, 2020
Created
August 22, 2026
Updated

Description

Mycelia Cultivation is available for research in the M.A.M. Yield improvements and the ability to self-sustain biomass requirements are unlocked as research progresses.

The recipes produce mycelia in the assembler, manufacturer, and blender.

Ideas to try: Feed mycelia-based production chains, use these recipes as biomass multipliers, create a self-staining biomass production loop with overflow. Finally make use of the biocoal alternate recipe.

This mod now uses its own research tree and will no longer conflict with changes made to the mycelia research tree.

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Version History:

1.0.0

Initial upload. Recipe was included. Forgot to include M.A.M. tree override .pak.

1.0.1

Patched to fix recipe missing from the mycelia research tree in the M.A.M.

1.1.0

Input/output ratio rebalanced to make math cleaner and provide a slight nerf.

1.2.0

Halved all recipe values (input, output, time) to eliminate downtime while refineries refilled water. Previously, recipe water input was greater than half of refinery capacity, preventing continuous operation. Ratios remain the same, so load balancing of v.1.1.0 builds are unaffected.

2.0.0

The mod has been completely reworked to include a progression of recipes that are balanced into the game. Self-feeding systems require additional input which prevents infinite scaling.
An assembler recipe has been added to facilitate biomass-to-mycelia conversion. This cannot self-sustain.
A manufacturer recipe has been added to allow self-sustained cultivation consuming limestone.
Powerful recipes have been added to the Blender with the intent of serving as sources of Biocoal and extensions of the plastic-rubber recycling loop for massive liquid biofuel production.

Versions

v2.0.0beta
6.8K downloadsOctober 19, 2021
v1.2.0beta
16.5K downloadsMay 20, 2020
v1.1.0beta
125 downloadsMay 19, 2020
v1.0.1alpha
296 downloadsMay 19, 2020
v1.0.0alpha
32 downloadsMay 19, 2020

How to Install Mycelia Cultivation on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Mycelia Cultivation". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Mycelia Cultivation not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Mycelia Cultivation has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Mycelia Cultivation causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Mycelia Cultivation v2.0.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Mycelia Cultivation compatible with other Satisfactory mods?

Mycelia Cultivation uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Mycelia Cultivation Server

Play Mycelia Cultivation on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €7.80/mo
Minimum 4 GB | from €5.20
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Mod Information

Author
Noah Bannister
Latest Version
v2.0.0
Created
May 18, 2020
Last Updated
August 22, 2026
Source Code
GitHub →