
No Grass Under Buildings
Hides grass beneath buildings, stairs, and foundations. Restores it after dismantling.
Description
<div style="width:80%;max-width:1100px;margin:24px auto;padding:18px 22px;background-color:#242628;border-left:5px solid #f39a3c;">
<strong style="display:block;margin-bottom:6px;color:#f6a84e;font-size:20px;">BUILD WITHOUT THE OVERGROWTH</strong>
<span style="color:#eeeeee;line-height:1.6;">No Grass Under Buildings hides grass, flowers, and other small decorative vegetation that would otherwise poke through foundations, ramps, platforms, and other buildings.</span>
</div>
<table align="center" width="80%" cellpadding="0" cellspacing="10" style="max-width:1100px;margin:20px auto 34px;">
<tr>
<th width="50%" style="padding-bottom:8px;color:#f39a3c;text-align:center;border-bottom:2px solid #f39a3c;">BEFORE</th>
<th width="50%" style="padding-bottom:8px;color:#f39a3c;text-align:center;border-bottom:2px solid #f39a3c;">AFTER</th>
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<tr>
<td width="50%" style="vertical-align:top;">
<img src="https://www.imghost.se/uploads/JQg2YhyP.jpg" alt="Grass before installing No Grass Under Buildings" style="display:block;width:100%;height:auto;border:1px solid #111111;">
</td>
<td width="50%" style="vertical-align:top;">
<img src="https://www.imghost.se/uploads/lZLlPbfh.jpg" alt="Grass hidden after installing No Grass Under Buildings" style="display:block;width:100%;height:auto;border:1px solid #111111;">
</td>
</tr>
</table>
<h2 style="width:80%;max-width:1100px;margin:0 auto 14px;padding-bottom:8px;color:#ffffff;border-bottom:2px solid #f39a3c;">What It Handles</h2>
<table align="center" width="80%" cellpadding="0" cellspacing="0" style="max-width:1100px;margin:0 auto 34px;color:#eeeeee;">
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<td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Grass and small decorative plants beneath buildings</td>
<td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Individual, zooped, and blueprint construction</td>
</tr>
<tr>
<td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Landscape grass, cliff grass, and flowers</td>
<td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Buildings already present when loading a save</td>
</tr>
<tr>
<td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Automatic restoration after dismantling</td>
<td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Multiplayer servers and connected clients</td>
</tr>
<tr>
<td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Targeted, event-driven foliage updates</td>
<td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Optional clearing along saved vehicle paths</td>
</tr>
</table>
<table align="center" width="80%" cellpadding="0" cellspacing="0" style="max-width:1100px;margin:0 auto 20px;background-color:#202224;border-top:3px solid #f39a3c;border-bottom:1px solid #444444;">
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<td width="40%" style="padding:26px;color:#eeeeee;vertical-align:middle;">
<strong style="display:block;margin-bottom:10px;color:#f6a84e;font-size:22px;">Vehicle paths</strong>
<span style="line-height:1.6;">Optionally clear supported decorative foliage along saved vehicle routes. The cleared width automatically adjusts to the assigned vehicle.</span>
<br><br>
<span style="color:#bbbbbb;line-height:1.6;">Remove the route or disable the setting and the foliage returns.</span>
</td>
<td width="60%" style="vertical-align:middle;">
<img src="https://imghost.se/uploads/Nmt9JBiv.png" alt="Decorative foliage cleared along a saved vehicle path" style="display:block;width:100%;height:auto;">
</td>
</tr>
</table>
<div style="width:80%;max-width:1100px;margin:0 auto 34px;padding:13px 16px;color:#dddddd;background-color:#222a20;border-left:4px solid #8fcf55;">
<strong style="color:#9fe565;">Focused by design:</strong>
Trees, bushes, roots, logs, berries, resource plants, and other substantial gameplay foliage remain under normal player control.
</div>
<table align="center" width="80%" cellpadding="0" cellspacing="18" style="max-width:1100px;margin:0 auto 28px;">
<tr>
<td width="50%" style="padding:0 18px 0 0;color:#eeeeee;vertical-align:top;border-right:1px solid #555555;">
<h2 style="margin:0 0 12px;color:#ffffff;">Configuration</h2>
<ul style="margin:0;padding-left:20px;line-height:1.7;">
<li>Building foliage handling is automatic.</li>
<li>Vehicle-path clearing is enabled by default.</li>
<li>The setting applies without reloading the save.</li>
</ul>
</td>
<td width="50%" style="padding:0 0 0 18px;color:#eeeeee;vertical-align:top;">
<h2 style="margin:0 0 12px;color:#ffffff;">Compatibility</h2>
<ul style="margin:0;padding-left:20px;line-height:1.7;">
<li>Satisfactory 1.2.4 / CL 502094 or newer</li>
<li>Satisfactory Mod Loader 3.12.x</li>
<li>Matching mod versions are required in multiplayer.</li>
</ul>
</td>
</tr>
</table>
Versions
How to Install No Grass Under Buildings on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "No Grass Under Buildings". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
No Grass Under Buildings not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether No Grass Under Buildings has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
No Grass Under Buildings causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use No Grass Under Buildings v1.3.10 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is No Grass Under Buildings compatible with other Satisfactory mods?
No Grass Under Buildings uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent No Grass Under Buildings Server
Play No Grass Under Buildings on your own Satisfactory server with mod support.
Mod Information
- Author
- TechMonkey
- Latest Version
- v1.3.10
- Created
- August 2, 2026
- Last Updated
- October 8, 2026
- Source Code
- GitHub →