
NogsLevel
A empty custom world great for mod testing, creative building, and challenge playthroughs!
Description
Nog's Customizable Level
_This mod currently maintained by Robb. No new features are planned._
_If you enjoy my work, please consider my [completely optional tip jar](https://ko-fi.com/robb4)._
A empty custom world great for mod testing, creative building, and challenge playthroughs!
Pick your options for the map, then get started!
Questions? Join the [Nog's Mods Discord server](https://discord.gg/CPeJJrXpth) or leave an issue on the [GitHub issues page](https://github.com/Nogg-aholic/NogsLevel/issues) (slower response time)

This mod originally served as an example mod for creating custom levels for Satisfactory.
SML 3.5 includes an enhanced copy of this mod's level in the Example Mod, demonstrating more features like foliage and hazards.
Overview
Another game world for you to play in that loads noticeably faster than the base game's world.
The level is great for testing mods or build plans. Even with cheats turned off, the map theoretically has everything you'd need to play a game to completion, but not unlocking everything (ex. no Somersloops or Mercer Spheres).
By default the level contains the following:
- A orange starting platform with respawning Leaves, Flower Petals, and Wood pickups (since there is no foliage in the world) as well as food items, power slugs, and hard drives that respawn on much longer timers.
- One of each Resource Node and Well in Pure quality (and a Geyser)
- A large body of water for placing Water Extractors on.
- A [small region of toxic gas (for testing)](https://i.imgur.com/tTGa2p3.jpeg).
Options
The level offers numerous configuration options via the "Mod Savegame Settings" system.
Most options can only be set when creating the save file, but some can be adjusted mid-game.
- Node Spawn
- With this option enabled, the mod will automatically spawn a resource node for each loaded ore. This automatically works with other mods you have installed (assuming they registered their resources correctly).
- Ore Node Copy Count
- How many copies of the ore nodes to spawn
- No Ground
- Great for Skyblock/Spaceblock/Void World challenges!
- There is nothing in the world than the starting cube, water, and resource nodes. You'll need to build out foundations to access things.
- If you fall off, you'll fall for a very long time before dying - consider using 'Respawn' from the pause menu to avoid the wait.

- Water World
- Great for Seablock challenges!
- The entire world is an ocean! Resource nodes are at the surface.

- Custom Day&Night
- With this option disabled, there is no day/night cycle in the world - it is always daylight, although there is no visible sun in the sky.
- Resource Plants
- Spawn plants that regrow common pickable resources on the starting platform
- Gas Cloud
- Spawn the gas cloud region (by the body of water) for testing
- Max Modded Nodes
- WIP - controls how many mod resource nodes are allowed to spawn
- No Vanilla Nodes
- No base game ore nodes will be spawned when this is true
Useful for Testing
Since there are fewer things in the world to load, using NogsLevel as your mod testing map will reduce the amount of time you have to wait for the game to launch to test your mod. It may not seem like much, but the time shaved off every reload will add up.
Follow the directions on the [Satisfactory Modding Documentation](https://docs.ficsit.app/satisfactory-modding/latest/Development/TestingResources.html#LaunchScript) to set up the quick launch script and use custom level asset path `/NogsLevel/NogsLevel.NogsLevel`.
</details>
Images
Level Overview

Respawning Resources

Resources

Water

Scale
These images will help you get an idea of how big the world is.
<details>
<summary> Map Scale </summary>
Top-down view from the editor of the level, with scale added in the bottom left.

The orange block you spawn starting on

</details>
Special Thanks
- Ben for info on the changes made to the level streaming system in U6
- Archengius for writing the custom FGWorldSettings.cpp class needed to correctly package custom levels
- D4rkL0rd for info on the postprocess materials needed to get build effects working
Versions
How to Install NogsLevel on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "NogsLevel". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
NogsLevel not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether NogsLevel has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
NogsLevel causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use NogsLevel v1.2.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is NogsLevel compatible with other Satisfactory mods?
NogsLevel uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent NogsLevel Server
Play NogsLevel on your own Satisfactory server with mod support.
Mod Information
- Author
- Robb, Nogg-aholic
- Latest Version
- v1.2.0
- Created
- June 6, 2021
- Last Updated
- August 22, 2026
- Source Code
- GitHub →