Arch-RPGMana

Arch-RPGMana

Mana for Spell Engine, merged with Archon Mana!

by
7.8K Downloads
fabricgame-mechanicsmagic
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Screenshots

Arch-RPGMana Screenshot 1
Arch-RPGMana Screenshot 2
Arch-RPGMana Screenshot 3
Arch-RPGMana Screenshot 4

About this Mod

This mod adds a bunch of attributes related to Mana, including Mana Regen and Mana Cost.

This mod requires the Spell Engine and related mods in order to function, mana is used for the spells cast through the Spell Engine API.

Players have a base mana regen of 4, and spells by default can cost no less than 20 mana should they require a rune to cast.

Spells that don't explicitly have mana costs but explicitly have rune costs are assigned mana costs based on amount of projectiles, spell coefficient, among other variables. In the spell .json you are allowed to assign explicit mana costs that replace this formula.

By default, you are allowed to use mana in place of runes should you have no runes. You have no mana by default and you need some equipment that gives you mana in order to use it.

In order to incentivize using mana over simply using spell infinity, and to justify using jewellery and enchantment slots for mana scaling, spells by default do more damage based on how much mana you've spent in the past 4 seconds.

You are allowed to spend more mana than you have one time, but doing so incurs a debt that you have to recover. You cannot cast spells while you have a mana debt.

There are basic rings that can be found as treasure that will give you mana attributes. Their awakened versions can be found in endgame content.

Enchantments will be your main source of mana related stats. These enchants include:

Lucid - More mana regen, only for armour

Resplendent - Even more mana regen, only for weapons

Inspired - More mana cost, goes on weapons

Mana-Stabilized - Less mana cost, goes on weapons

Manafused - More maximum mana, goes on armour

There are three potions associated with mana:

Borrowed Power gives you 40 mana but reduces your mana regen, and also gives you the ability to cast even at negative mana. Spells cast this way still incur their mana cost. If you have a negative mana balance at the end of the effect, you take magic damage based on the negative amount.

Magical Overdrive gives you mana cost and mana regen, but reduces your mana..

Magical Stability reduces your mana cost and gives you extra mana regen.

For Spell Engine devs: In order to give your spell a dedicated mana cost, designate a "rpgmana" value in the "cost" block in the spell.json.

For people who wish to use the maximum mana attribute in their own content, it's recommended to use addition modifiers rather than multiplicative due to the way calculations interact with enchantments.

If you use a mod that messes with the GUI like this one does and have GUI elements overlapping, try enabling the alternate Mana indicator in the client.json5 config file. This centralized mana indicator should never conflict with any GUI changes.

Available Versions

Arch-RPGMana 1.0.8.4release
MC 1.20.1fabric
July 17, 2024
Arch-RPGMana 1.0.8.2release
MC 1.20.1fabric
July 5, 2024
Arch-RPGMana 1.0.7.1release
MC 1.20.1fabric
May 30, 2024
Arch-RPGMana 1.0.7.0release
MC 1.20.1fabric
May 30, 2024
Arch-RPGMana 1.0.3release
MC 1.20.1fabric
May 28, 2024

How to Install Arch-RPGMana on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Arch-RPGMana". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Arch-RPGMana server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is Arch-RPGMana compatible with fabric?

Arch-RPGMana officially supports fabric for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Arch-RPGMana – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Arch-RPGMana consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Arch-RPGMana with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
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Details

License
MIT License
Server-side
Required

Supported Versions

1.20.1