Astruct

Astruct

Async Structure Generator: build jigsaw structures far beyond vanilla limits with off-thread planning to reduce server lag.

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neoforgeoptimizationutilityworldgen
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Screenshots

Large Dungeon Generated With Astruct

About this Mod

Async Structure Generator (Astruct)

Astruct lets you generate massive jigsaw-based structures without freezing the server.
It plans structures off-thread, queues placements, and only builds blocks once the required chunks are loaded.

In practice, very large structures may “stream in” over a few seconds—especially after teleporting—since planning can take time. In survival, this is usually unnoticeable when plan_horizon_chunks is set high enough.


Why use Astruct?

  • Way beyond vanilla limits – plan thousands of jigsaw pieces safely.
  • Off-thread planning – heavy jigsaw expansion runs outside the main thread, avoiding TPS spikes.
  • Datapack-driven – ship content via JSON; no code required.

How it works (short version)

  1. Centers – The world is partitioned into “cells” (spacing). Each cell gets a deterministic, seed-based center per structure ID.
  2. Proximity scan – As players roam, Astruct pre-plans cells well ahead of them.
  3. Async expansion – Jigsaw expansion runs off-thread.
  4. Placement queue – Finished plans enqueue pieces, keyed by the chunks they need.
  5. Chunk-safe build – On chunk load (and periodic sweeps), Astruct places only pieces whose chunks are currently loaded.

JSON definition (datapack)

Place JSON files at:

data/<namespace>/worldgen/async_structure/<id>.json

Example

{
  "id": "example:castle",
  "dimension": "minecraft:the_nether",
  "start_pool": "castle:start",
  "fallback_pool": "castle:caps",

  "soft_radius_chunks": 16,
  "plan_horizon_chunks": 160,

  "budgets": {
    "max_steps": 30,
    "max_open_connectors": 128
  },

  "gen_y": { "mode": "surface", "value": 0 },

  "spacing": 2048
}

Field reference

  • id
    Unique structure ID (should match the file path key).

  • dimension
    Target dimension key (e.g. minecraft:the_nether).

  • start_pool
    Template pool to start expansion from.

  • fallback_pool
    Pool used to cap dead-ends (end pieces).

  • soft_radius_chunks
    Max distance budget (in chunks) from the center during expansion.

  • plan_horizon_chunks
    How far ahead (in chunks) the planner prepares around players.

  • budgets.max_steps
    Upper bound on jigsaw pieces per plan.

  • budgets.max_open_connectors
    Safety limit for outstanding connectors.

  • gen_y
    Controls how the final Y coordinate is chosen.
    Y is resolved late, at the final structure position.

    Supported modes:

    • "fixed"
      Always use value as the Y level.

    • "min_plus"
      min_build_height + value.

    • "world_y"
      World sea level.

    • "surface"
      Terrain surface at the structure’s X/Z position
      (plus optional offset via value).

    Example:

    "gen_y": { "mode": "surface", "value": 0 }
    
  • spacing
    Cell size in blocks (effective density control).


Field reference

  • id – Unique structure ID (should match the file path key).
  • dimension – Target dimension key (e.g. minecraft:the_nether).
  • start_pool – Template pool to start expansion from.
  • fallback_pool – Pool used to cap dead-ends (end pieces).
  • soft_radius_chunks – Max distance budget (in chunks) from the center during expansion.
  • plan_horizon_chunks – How far ahead (in chunks) the planner prepares around players.
  • budgets.max_steps – Upper bound on jigsaw pieces per plan.
  • budgets.max_open_connectors – Safety limit for outstanding connectors.
  • gen_y.mode"fixed" | "world_y" | "min_plus".
  • gen_y.value – Y or offset (depending on mode).
  • spacing – Cell size in blocks (effective density control).
  • piece_rules.deny_overlap_tile_entities – Optional safety flag to skip pieces that would overlap TEs.

Commands

Astruct plugs into the vanilla /locate root:

  • /locate astruct – Nearest center for any Astruct structure in this dimension.
  • /locate astruct <id> – Nearest center for a specific structure ID.

Config (server)

astruct-common.toml:

  • debug_logs (bool, default false) – Verbose diagnostics.
  • max_placements_per_tick (int, default 10) – Upper bound on pieces placed each tick.
    Tune for your hardware/pack.

Performance notes

  • Planning cost scales with max_steps and pool complexity. Thousands of pieces may take seconds off-thread—that’s expected. Players won’t lag; placement is paced.
  • Placement is chunk-paced. Pieces place only when their chunks are loaded, producing a smooth “streaming” effect as you approach.

Compatibility

  • Works alongside vanilla and modded structures.
    Astruct doesn’t replace vanilla generation; it adds an async planner/placer on top.

Troubleshooting

  • “Unknown structure id” in commands
    Check your datapack path and that id inside JSON matches the file’s namespaced key.
  • “My structure never generates” / “It takes ages”
    Enable debug_logs to see planning times. Very high max_steps or complex pools can take long. Reduce max_steps, increase plan_horizon_chunks, or increase spacing.
  • Spammy logs
    Set debug_logs = false (default).

Roadmap

  • Per-structure placement throttles.
  • In-game visualization for planned cells.
  • Integration under /locate structure.

Available Versions

Astruct 0.1.1release
MC 1.21.1neoforge
January 11, 2026
Astruct 0.1.0release
MC 1.21.1neoforge
October 11, 2025

How to Install Astruct on Your Server

1

Order Server

Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).

2

Set neoforge Loader

In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Astruct". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

neoforge

Minecraft Versions

1.21.1

Server-side

Required

Recommended RAM

6 GB(min. 4 GB)

Frequently Asked Questions

Astruct server crashes on startup – what to do?

Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Astruct compatible with neoforge?

Astruct officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Astruct – how to optimize performance?

Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Astruct consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Astruct with just one click on your server.

Recommended RAM
6 GBab €12/mo
Min. 4 GB | +1 GB pro 5 Spieler
Create Server Now
1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.21.1