
Vanilla Essentials: Technical Tools
A mod that adds useful tools for technical players, command block users, and mapmakers.
About this Mod
Vanilla Essentials
A mod that adds useful tools for technical players, command block users, and mapmakers — designed to blend naturally with vanilla Minecraft.
Feel free to send feedback here
Features
Entities
- Hitbox entity
Commands
/raycast/compare/rename/advancedsummon/count/activate/convert/iftick/distance/rtp/coords/nearfill/scan/ifat/area/findblock/ifpowered
Keybinds
- Copy block position (
F6) - Change fly speed (
backtick) - Quick fill (
F8)
Scoreboard Criteria
- Right-click
- OP permission
Other
- Antikill
- Antitp
- Entity selector count argument
- Exclude self argument
Usage
Hitbox Entity
- An invisible entity with a hitbox.
- Has NBT data
scaleto adjust its size andIsEnabledto toggle collision. - This is a server-side feature.
Commands
/raycast
- Performs a raycast from the player's perspective to detect a block.
- Usage:
/raycast <player> block <axis> [<max_distance>]/raycast <player> ifblock <block> [<max_distance>]
- With
block, returns the coordinate along the given axis (x,y, orz) of the block the player is looking at. - With
ifblock, returns1if the block the player is looking at matches the given block state. - If no block is hit, the command fails.
- Returns the result or error if conditions are not met.
- Runs on the server side.
/compare
- Runs command on entities whose NBT values match a comparison source (another entity or storage).
- Usage:
/compare <target> <target-path> entity <compare-target> <compare-path> <command>/compare <target> <target-path> storage <storage-id> <storage-path> <command>
- Runs on the server side.
/rename
- Renames the item you're holding in your main hand.
- Usage:
/rename <text> - Supports only plain text — no color codes or JSON components.
- Runs on the client side.
/advancedsummon
- Spawns entities with advanced options.
- Usage:
/advancedsummon area <from> <to> <entity> [<nbt>]— summons one entity per block in the cuboid area./advancedsummon multiple <amount> <entity> [<nbt>]— summons the specified number of entities.
- Runs on the server side.
/count
- Counts entities and players matching the target selector.
- Usage:
/count <target> - Returns the count as the command result.
- Runs on the server side.
/activate
- Toggles interactable blocks at the specified position.
- Can activate command blocks.
- For levers, it flips the state (on/off).
- For buttons and pressure plates, it simulates pressing and automatically releases after 1 second.
- Usage:
/activate <pos> - Runs on the server side.
/convert
- Converts blocks into entities.
- Usage:
/convert <from> <to> (falling_block|block_display) [<nbt>] - Runs on the server side.
/iftick
- Checks if the current game tick matches the specified tick number.
- Usage:
/iftick <tick> - Succeeds only if the current tick count modulo
<tick>is zero. - Useful for timing functions to run periodically.
- Runs on the server side.
/distance
Measures the straight-line (Euclidean) distance between two blocks or two entities.
Usage:
/distance block <from> <to>/distance entity <from> <to>
Outputs the integer distance in chat.
Returns the integer distance as the command result.
Runs on the server side.
/rtp
- Teleports target entities to a random grid-aligned position within the specified cuboid area.
- Usage:
/rtp <targets> <from> <to> - Runs on the server side.
/coords
- Client-side command to save, list, remove, and copy named block positions.
- Positions are saved per world/server in a JSON file (
saved_cords.json) inside your Minecraft folder. - Usage:
/coords save <name>— saves your current player block position under<name>./coords list— lists all saved positions for the current world/server./coords remove <name>— deletes the saved position<name>./coords copy <name>— copies the saved coordinates<name>to your clipboard asx y z.
- Saved coordinates persist between Minecraft sessions.
- Runs on the client side.
/nearfill
- Fills a volume relative to the player’s position using an offset.
- Usage:
/nearfill <dx> <dy> <dz> <block>— fills the block at the offset from the player with<block>./nearfill <dx> <dy> <dz> <block> replace <replace>— replaces blocks.
- Runs on the server side.
/scan
- Returns the specified block count in an area.
- Usage:
/scan <from> <to> <block> - Runs on the server side.
/ifat
- Executes a command as all targets in an area.
- Usage:
/ifat <from> <to> <command> - Runs on the server side.
/area
- Executes a command for every block in an area.
- Usage:
/area <from> <to> <command> - Runs on the server side.
/findblock
- Finds the closest block in a radius and returns the axis.
- Usage:
/findblock <block> <radius> [<axis>] - Runs on the server side.
/ifpowered
- Detects if a block is powered.
- Usage:
/ifpowered <pos> [<not>] - The command fails if the block is not powered but succeeds if the not boolean is set to true.
- Runs on the server side.
/snapshot
- Used to restore areas.
- Usage:
/snapshot save <from> <to> <name> [<filterAir>]/snapshot restore <name>/snapshot remove <name>
- Runs on the server side.
Keybinds
Copy Block Position (F6)
- Press
F6while looking at a block to copy its coordinates to your clipboard. - Coordinates format:
x y z.
Change Fly Speed (backtick)
- Scroll while holding
backtickto change fly speed.
Quick fill (F8)
- Press the key once to select the first corner of an area.
- Press again to select the second corner — the area will be filled with the block in your hand.
- Press Ctrl + key to manually clear the selection.
- If only the first point is selected, it will auto-clear after 30 seconds.
Scoreboard Criteria
Right-click
- Tracks when the player right-clicks with any item.
OP Permission
- Custom scoreboard criteria that detects if a player has operator permissions.
Other
Antikill
- Entities tagged
antikillcannot be killed by/kill.
Antitp
- Entities tagged
antitpcannot be teleported by/tp.
Entity selector count argument
- Can be used in any entity selector (
@e[...]) with thecountargument. - Supports a single number (
count=2) or a range (count=2..3). - The selector only targets entities if the number of matches falls within the specified range.
- If the number of matching entities is outside the range, no entities are targeted.
Exclude self argument
- When added to an entity selector (
exclude_self=true), it excludes the executor entity (@s) from the targets.
Available Versions
How to Install Vanilla Essentials: Technical Tools on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Vanilla Essentials: Technical Tools". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.21, 1.20.6 (+5 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Vanilla Essentials: Technical Tools server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Vanilla Essentials: Technical Tools compatible with fabric?
Vanilla Essentials: Technical Tools officially supports fabric for Minecraft 1.21.1, 1.21, 1.20.6. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Vanilla Essentials: Technical Tools – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Vanilla Essentials: Technical Tools consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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