Beacon Flight

Beacon Flight

Allows survival players creative-style flight within beacon range.

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761 Downloads
fabricgame-mechanicstransportation
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About this Mod

BeaconFlight

BeaconFlight icon

This is a server-side only mod (works with unmodded clients!) which allows beacons to grant creative flight to players when certain configurable conditions are met.

Note: Although this is a server-side mod, it can still be used in single player on clients

Behaviour

By default, the mod requires the beacon to be an activated level 4 beacon (i.e. a max level beacon with an effect active) and requires the player to have the "Sky's the Limit" advancement unlocked. If both these conditions are met, the player will be able to fly when within range of the beacon.
If the player goes out of range of the beacon, the flight will last the same amount of time as the potion effects. Once the flight expires, the player will be given the Slow Falling effect for 10s, allowing them to glide back down safely.

Configuration

This is all configurable, along with requiring the player to have certain items equipped or held, or to use XP as fuel. Here are all the config options:

  • minBeaconLevel specifies the minimum level the beacon must be to grant this effect (must be an integer)
  • mainHandItem specifies the item, if any, which needs to be held in the player's main hand
  • offHandItem specifies the item, if any, which needs to be held in the player's off hand
  • anyHandItem specifies an item, if any, which needs to be held in one of the player's hands
  • headItem specifies the item, if any, which must be worn on the player's head
  • chestItem specifies the item, if any, which must be worn on the player's chest
  • legsItem specifies the item, if any, which must be worn on the player's legs
  • feetItem specifies the item, if any, which must be worn on the player's feet
  • advancementsRequired specifies the list of advancements that the player must have unlocked*
  • xpDrainRaite specifies the amount of XP to use per tick of flight (0.25 works well) (v1.1+)
  • flightLingerTime specifies how long the flight lasts when not in range (must be an integer)**
  • slowFallingTime specifies how long the Slow Falling effect is given for after flight is lost (must be an integer)
  • logLevel specifies the level of logging in the console, can be INFO, WARN, ERROR or OFF

* The id of the advancements is required. This can be found in the in-game autocomplete for the advancement command, or a full list with descriptions may be found on the Minecraft wiki.

** A flightLingerTime of 0 gives the same time as the effects for that beacon level. The time should also be more than 4 seconds if custom, as beacons only apply their effects every 4 seconds.

Example

The following is an example config that requires a max level beacon, requires the player to hold feathers in both hands and have equipped full diamond armour and have the "Sky's the Limit" and "Return to Sender" advancements. It will grant flight for the same amount of time as the potion effects, will use 0.25 XP per tick of flight and gives 10 seconds of Slow Falling upon losing flight:

{
  "minBeaconLevel": 4,
  "mainHandItem": "minecraft:feather",
  "offHandItem": "minecraft:feather",
  "anyHandItem": null,
  "headItem": "minecraft:diamond_helmet",
  "chestItem": "minecraft:diamond_chestplate",
  "legsItem": "minecraft:diamond_leggings",
  "feetItem": "minecraft:diamond_boots",
  "advancementsRequired": [
    "minecraft:end/elytra",
    "minecraft:nether/return_to_sender"
  ],
  "xpDrainRate": 0.25,
  "flightLingerTime": 0,
  "slowFallingTime": 10,
  "logLevel": "INFO"
}

The config file is present in a folder called "config" in the same directory as Minecraft, which is the server directory in case of a dedicated server, or .minecraft in case of the client (it will be in the same place as the mods folder). It is called beaconflight_config.json.

If the file doesn't exist, the mod will create a default file upon startup.

Credits

Thanks to @xAlicatt for the ideas, commissioning the mod, and for testing!

@ExtraCrafTX for the original mod.

DecDuck updated it to 1.21.4

Available Versions

Beacon Flight 1.1.0release
MC 1.20.6fabric
February 1, 2025
Beacon Flight 1.1.0release
MC 1.21.4fabric
January 18, 2025

How to Install Beacon Flight on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.4).

3

Install Mod

Open the mod browser in the dashboard and search for "Beacon Flight". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.4, 1.20.6

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Beacon Flight server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.4). You can switch loaders with one click in the panel.

Is Beacon Flight compatible with fabric?

Beacon Flight officially supports fabric for Minecraft 1.21.4, 1.20.6. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Beacon Flight – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Beacon Flight consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.21.41.20.6