
Biome Painter
Biome Painter enables dynamic biome editing without requiring world regeneration. Modify biomes directly in existing worlds, manage biome regions, perform large-scale biome conversions, and synchronize changes across clients
Screenshots



About this Mod
BiomePainter is a runtime biome editing tool that lets you change biomes in existing worlds without regenerating terrain.
It allows you to replace biomes in an area, store those changes as persistent regions, and reapply them later if needed. Regions are saved automatically and survive restarts, making it easier to manage large-scale biome projects without having to repeat the same work.
The mod includes commands for painting, converting, inspecting, deleting, and restoring biome regions, along with undo support because people make mistakes and sometimes turn half the world into a desert by accident.
Changes are synchronized between the server and connected players, and a lightweight API is available for developers who want to build on top of BiomePainter.
Commands
Paint a biome region
Replace one biome with another around your current position and save it as a persistent region.
/biomepaint start <from> <to> <radius>
Example:
/biomepaint start minecraft:plains minecraft:desert 128
List available biomes
Displays all registered biome IDs.
/biomepaint list
View nearby biome information
Shows biome samples around your current position.
/biomepaint nearby
View current region
Displays information about the biome region you are currently inside.
/biomepaint current
Repaint all regions
Reapplies every saved biome region.
/biomepaint repaintall
Convert all regions
Converts all saved regions to a new biome.
/biomepaint convertall <to> <radius>
Undo changes
Undo the most recently created region.
/biomepaint undo
Undo a specific region.
/biomepaint undo <id>
Delete regions
Delete the region you are currently standing in.
/biomepaint delete here
List all saved regions with clickable delete actions.
/biomepaint delete list
Delete a specific region.
/biomepaint delete id <id>
Help
Display the built-in help menu.
/biomepaint help
Available Versions
How to Install Biome Painter on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Biome Painter". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Biome Painter server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Biome Painter compatible with fabric?
Biome Painter officially supports fabric for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Biome Painter – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Biome Painter consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Biome Painter with just one click on your server.