BloodMagic: Teams

BloodMagic: Teams

BloodMagic Teams - Integrates FTB Teams with BloodMagic. Allows players to bind blood orbs and items to their team instead of personally, so teammates can share LP networks and use each other's bound items.

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634 Downloads
forgegame-mechanicsmagicutility
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Screenshots

BloodMagic: Teams Screenshot 1
Your choice of binding
BloodMagic: Teams Screenshot 3
BloodMagic: Teams Screenshot 4

About this Mod

Blood Magic Teams

Share your Blood Magic network with your teammates!

Blood Magic Teams is an addon mod that bridges Blood Magic and FTB Teams, allowing players to bind their blood orbs, daggers, and other bindable items to their team instead of themselves personally.

IMPORTANT - This project required FTB Teams to function, you will be responsible for obtaining this mod, it's NOT included


Features

Team Binding

When you right-click an unbound Blood Magic item while on a team, you'll be presented with a choice:

  • Personal Binding - Works exactly like vanilla Blood Magic (bound to you only)
  • Team Binding - Binds the item to your entire team's shared LP network

Shared LP Network

Items bound to a team can be used by any team member! This means:

  • Teammates can use each other's bound blood orbs
  • Sacrificial daggers can fill a shared pool
  • All team members benefit from LP generation

Remember My Choice

Don't want to see the popup every time? Check "Don't ask again" and your preference will be saved. You can always change it later with commands.


Commands

/bloodmagicteams - Main command with subcommands:

  • /bloodmagicteams preference [personal|team] - Set your default binding preference
  • /bloodmagicteams preference reset - Clear saved preference and ask again
  • /bloodmagicteams status - View your current binding settings
  • These are convenience commands only, the UI handles all of this for you normally.

Configuration

All features can be configured in the config file:

  • Enable/disable team binding functionality
  • Show/hide the binding selection UI
  • Team leaders can restrict team binding via FTB Teams properties

FAQ

Q: What happens if I leave my team?
A: Items bound to your old team will no longer work for you. You'll need to rebind them.

Q: Can I convert a personal-bound item to team-bound?
A: No, bindings are permanent. You'll need a new item to bind to your team.

Q: Does this work with all Blood Magic items?
A: Yes! Any item that implements Blood Magic's binding system (orbs, daggers, sigils, etc.) will work with team binding. Should also work for addon mods.


For Modpack Makers

This mod is open for inclusion in any modpack. No need to ask permission!


Perfect for multiplayer servers, SMP groups, and anyone who wants to share the blood magic experience with friends!

Available Versions

bloodmagicteams 1.0.1release
MC 1.20.1forge
April 18, 2026
BloodMagic: Teams 1.0.1release
MC 1.20.1forge
January 20, 2026
BloodMagic: Teams 1.0.0release
MC 1.20.1forge
December 15, 2025

How to Install BloodMagic: Teams on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "BloodMagic: Teams". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

BloodMagic: Teams server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is BloodMagic: Teams compatible with forge?

BloodMagic: Teams officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with BloodMagic: Teams – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if BloodMagic: Teams consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install BloodMagic: Teams with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.20.1