
Blopedit
A Minecraft Fabric client-side mod to quickly and easily edit the block.properties file from shaders.
About this Mod
Blopedit
Before using Blopedit, it is strongly recommended to create a backup of the block.properties file of your shaders. While Blopedit is designed to streamline the process of integrating modded blocks with shaders, unforeseen issues or user mistakes may occur during the editing process.
Blopedit is a small Fabric client-side mod that facilitates the editing of the block.properties file in shaders, offering commands and utilizing your own camera.
This mod is particularly useful for efficiently integrating modded blocks with shaders that leverage Physically Based Rendering (PBR) for distinct visual properties, such as animated leaves or glowing ores.
The block.properties File
The block.properties file is utilized by shaders to assign various visual properties to different blocks. It can be found in /.minecraft/shaderpacks/myShader.zip/shaders/block.properties. Each block in the file is known as a "property entry," appearing next to block ID keys that define the block type.
A property entry is unique and can only appear once in the file unless it corresponds to different Minecraft versions.
A property entry comprises a block identifier, consisting of:
- An identifier namespace, representing the block's origin (e.g.,
minecraftfor vanilla blocks or the mod's modID for modded blocks, such asfarmersdelight). - An identifier path, indicating the actual block name (e.g.,
farmland). - An optional list of block state properties, where each property consists of a name followed by an equals sign and the property value.
These elements are separated by a colon : in the mentioned order. An example property entry is minecraft:farmland:moisture=3.
How to Use
Blopedit edits the block.properties file of the currently loaded shader on Iris. It allows you to add new entries, referred to as "source entries," by using a "destination entry" that specifies how the shader should treat the source entry.
The source entry is added where the destination entry is.
/blopedit addToPropertiesFile <blockStateArgument>: Run this command while looking at a block (treated as the source entry), with the block state argument as the destination entry./blopedit addToPropertiesFile <blockStateArgument> matchingCondition <stringArgument>: An optional argument determining how Blopedit should match source and destination entries with those in theblock.propertiesfile, affecting where the source entry is added.blopedit addToPropertiesFile <blockStateArgument> matchingCondition <stringArgument> moveSourceIfFound <booleanArgument>: Another optional argument determining whether matching entries in theblock.propertiesfile should be deleted and moved to the new destination entry. If not, the addition of the source entry fails, showing a warning.
Matching Conditions
Blopedit offers four options to determine matching behavior:
- Match Identifiers: Matches source and destination entries using only their identifiers, ignoring block state properties.
- Match with Properties: Matches entries using both identifiers and properties. The input entry must contain matching properties and values.
- Match with Properties Source: Matches source entry properties, but only matches destination entry by identifiers.
- Match with Properties Destination: Matches destination entry properties, but only matches source entry by identifiers.
Adding Properties
The addition of a source entry to a destination entry occurs only if:
- There is only one matching destination entry.
- There are no file entries matching the source entry, or the option to move the source if found is enabled.
If successful, the source entry is added to all lines where a matching destination entry was found. If moving the source if found is enabled, it also deletes matched entries and reinserts them where matching destination entries were found. The resulting source entry includes only properties present in the matched already present entries.
Extra Features
Additional utility commands include:
/blopedit settings doAutoReloadShaders <booleanArgument>: Configures whether the shader should automatically reload after a successfulblock.propertiesedit operation./blopedit copyPropertiesFileToFolder: Copies theblock.propertiesfile of the current shader to/.minecraft/blopedit/shaderPackName/block.properties, simplifying sharing and debugging.
Support
To report bugs or make suggestions, use the mod's issue tracker or join the Discord server.
Credit
- Thanks to @spaceagle17 for suggesting the idea for this mod. Special thanks to the Complementary Shaders community for their outstanding support!
Available Versions
How to Install Blopedit on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.4).
Install Mod
Open the mod browser in the dashboard and search for "Blopedit". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.4, 1.20.3, 1.20.2 (+1 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Blopedit server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.4). You can switch loaders with one click in the panel.
Is Blopedit compatible with fabric?
Blopedit officially supports fabric for Minecraft 1.20.4, 1.20.3, 1.20.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Blopedit – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Blopedit consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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