
Body Health
Life in every part of the body.
Screenshots

About this Mod
🫀 Body Health System
NeoForge 1.21.1 · v12.0.3
Tired of a single health bar? Body Health System replaces Minecraft's vanilla health with a full localized injury system — every part of your body can be wounded, fractured, or destroyed independently.
⚙️ How it works
Each attack targets a specific body part based on impact height and trajectory. An arrow to the head deals 1.5× damage and counts against head HP — not a shared pool. Every part has its own hearts, its own fracture state, and its own consequences.
| Stat | Value |
|---|---|
| Body parts | 6 |
| Fracture states | 4 |
| Medical items | 3 |
| Version | 12.0.3 |
🦴 Fracture system
Parts move through four states:
Healthy → Sprained → Broken → Shattered
Each state brings real consequences. Broken legs slow you down, a shattered torso is immediately lethal. Fractures heal naturally over time or faster with the right items.
⚡ Consequences per part
| Part | Effect when damaged |
|---|---|
| Head | Nausea (vision trouble) |
| Torso | Death at 0 HP |
| Right arm | Cannot break or place blocks |
| Left arm | Drops offhand item when destroyed |
| Legs | Slowness — worse as fracture progresses |
All debuffs are silent — no visible effect icons, only action bar messages so your HUD stays clean.
💊 Medical items
🩹 Bandage
Craft: White Wool + String (×4)
Heals the most injured part and improves its fracture state by one level. Works on Sprained and Broken — not on Shattered.
🏥 Medical Kit
Craft: Bandages + Chest + Gold Ingots
Heals all parts and can fix even Shattered bones. The only way to recover from a destroyed limb.
💉 Morphine Syringe
Craft: Glass + Blaze Powder + Iron Ingot (×2)
Suppresses all pain effects for 30 seconds. Use sparingly — overdose triggers after 3 doses and causes blindness, nausea and poison.
❤️ Absorption hearts
Golden apples and Enchanted golden apples grant yellow absorption hearts on the most injured part. The Totem of Undying grants 2 extra hearts on the torso when it activates. Absorption is consumed before HP when that part takes damage.
🛡️ Enchantment support
Since the vanilla health bar is hidden and health is managed separately, all protection enchantments are applied manually per hit:
- Protection — 4% reduction per level (all damage)
- Fire Protection — 8% per level (fire/lava)
- Blast Protection — 8% per level (explosions)
- Projectile Protection — 8% per level (arrows)
- Feather Falling — 12% per level on legs only
- Slow Falling (potion) — cancels all fall damage on legs
- Resistance (potion) — 20% per level, level 5 = immunity
🖥️ HUD
A custom pixel-art panel in the bottom-right corner displays:
- Your character assembled from 6 individual sprites, each colored independently:
- 🟢 Green = healthy (>65%)
- 🟠 Orange = injured (35–65%)
- 🔴 Red = critical (1–34%)
- ⚫ Black = destroyed (0%)
- Each part's hearts next to its label
- Fracture icons next to the hearts when applicable
- Yellow absorption hearts shown in surplus after the red hearts
🧰 Admin commands
/bodyhealth heal <player> [part] — Heals a part or all parts
/bodyhealth set <player> <part> <hp> — Sets HP directly
/bodyhealth setmax <player> <part> <hp> — Sets max HP
/bodyhealth addhearts <player> <n> — Adds n hearts everywhere
/bodyhealth fracture <player> <part> <state> — Sets fracture state
/bodyhealth status <player> — Shows full health status
/bodyhealth reset <player> — Resets to default
👨💻 Developer API
Full Java API available via BodyHealthAPI:
// Read
float hp = BodyHealthAPI.getHealth(player, BodyPart.HEAD);
boolean dead = BodyHealthAPI.isDead(player, BodyPart.TORSO);
FractureState fr = BodyHealthAPI.getFracture(player, BodyPart.LEG_LEFT);
// Write
BodyHealthAPI.heal(player, BodyPart.HEAD, 4f);
BodyHealthAPI.damage(player, BodyPart.TORSO, 2f);
BodyHealthAPI.fullHeal(player);
BodyHealthAPI.addMaxHealthAll(player, 4f); // +2 hearts everywhere
BodyHealthAPI.setFracture(player, BodyPart.ARM_RIGHT, FractureState.BROKEN);
A MCreator plugin is also available with 13 visual procedure blocks — no Java required.
✅ Compatibility
- Works with any mod using standard NeoForge damage events
- Food from third-party mods heals via
FoodPropertiesautomatically - The Totem of Undying is fully supported
- Requires: NeoForge 21.1.172+ · Minecraft 1.21.1
Available Versions
How to Install Body Health on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Body Health". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.9 (+8 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Body Health server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Body Health compatible with neoforge?
Body Health officially supports neoforge for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Body Health – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Body Health consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install Body Health with just one click on your server.