
Client Base
Bringing your pause menu to physical space!
Screenshots



About this Mod
Requires Connector and FFAPI on neo/forge.
STILL IN PRE-RELEASE
This mod is still in a pre-release state. This means:- All features are subject to change
- Documentation may be slim
- Examples are not present
Providing the player with a client-only room that dependencies can hook into for special functionality.
This mod adds in a new keybind and config setup that allow the user to pause their game -- but instead of a menu appearing, they spawn into a room! This room can house anything the player desires as long as they set up the correct configs and assets.
Config Schema
Web-based Config Generator based on https://misode.github.io/
MCDoc
dispatch minecraft:resource[clientbase:config] to struct ClientbaseConfig {
config_format: 1,
structure: StructureConfig,
player_start?: PlayerStartConfig,
renderers?: struct {
[string]: RendererConfig,
},
interactions?: [InteractionConfig],
easy_place?: [EasyPlaceConfig],
}
struct StructureConfig {
structure: string,
offset?: [int] @ 3,
}
struct PlayerStartConfig {
offset?: [float] @ 3,
pitch?: float,
yaw?: float,
}
struct RendererConfig {
type: RendererType,
...clientbase:renderer[[type]],
}
enum(string) RendererType {
FakeBlock = "fake_block",
BlockEntity = "block_entity",
BlockModel = "replace_state",
}
dispatch clientbase:renderer[fake_block] to struct FakeBlockRenderer {
model: #[id="model"] string,
hitbox?: [[float] @ 6],
}
dispatch clientbase:renderer[block_entity] to struct BlockEntityRenderer {
renderer: #[id="renderer"] string,
hitbox?: [[float] @ 6],
}
dispatch clientbase:renderer[replace_state] to struct BlockModelRenderer {
model: #[id="model"] string,
replace_state: struct {
block: #[id="block"] string,
state: string,
},
}
struct InteractionConfig {
type: InteractionType,
...clientbase:interaction[[type]],
}
enum(string) InteractionType {
BlockPos = "blockpos",
}
enum(string) InteractionId {
Exit = "exit",
Inventory = "inventory",
Advancements = "advancements",
Options = "options",
VideoOptions = "video_options",
}
dispatch clientbase:interaction[blockpos] to struct BlockPosInteraction {
interaction: InteractionId,
blockpos: [int] @ 3,
}
struct EasyPlaceConfig {
blockpos: [int] @ 3,
renderer: string,
}
Available Versions
How to Install Client Base on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.1).
Install Mod
Open the mod browser in the dashboard and search for "Client Base". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.1, 26.1, 1.21.8 (+2 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Client Base server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.1). You can switch loaders with one click in the panel.
Is Client Base compatible with fabric and forge and neoforge and quilt?
Client Base officially supports fabric, forge, neoforge, quilt for Minecraft 26.1.1, 26.1, 1.21.8. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Client Base – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Client Base consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Client Base with just one click on your server.