
Cobble Too-Hot
CobbleTooHot makes nearby mons influence your Tough As Nails body temperature, so a Charizard can feel hotter than a Charmander. Configure per-mon/type
Screenshots

About this Mod
CobbleTooHot
CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.
Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod lets you do that with a simple config.
What It Does
- Scans for nearby Cobblemon
PokemonEntityaround each player. - Applies a temperature influence based on either:
- Per-species config (
perPokemon), or - Optional per-type fallback (
perType) if a species isn’t listed.
- Per-species config (
- Feeds into Tough As Nails’ player temperature modifiers system.
TAN temperature is still discrete (ICY, COLD, NEUTRAL, WARM, HOT) and still changes over time (TAN’s delays/configs still apply).
Requirements
- Minecraft
1.21.1 - Tough As Nails (required)
- Cobblemon (optional, but you’ll want it for… Pokémon)
Config
Config path:
config/CobbleTooHot/config.json
Example:
{
"enabled": true,
"radiusBlocks": 8.0,
"maxTotalShift": 4,
"updateIntervalTicks": 20,
"perPokemon": {
"cobblemon:charizard": "HOT",
"cobblemon:charmander": "WARM",
"cobblemon:articuno": "ICY",
"cobblemon:abomasnow": "COLD"
},
"perType": {
"fire": "HOT",
"ice": "ICY"
}
}
Notes:
perPokemonvalues are TAN levels:ICY | COLD | NEUTRAL | WARM | HOTperTypeis optional. Keys are Cobblemon type showdown IDs (e.g.fire,ice,water).- Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your
perTypemapping). maxTotalShiftcaps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).updateIntervalTicksthrottles scans (default20= once per second).
Messages (Optional)
Messages path:
config/CobbleTooHot/messages.json
This controls the text around placeholders. Some placeholders are intentionally hard-colored in code (so the temperature label stays consistent).
Default keys:
reloadSuccessstatusTemp(uses{temperature})statusLocate(uses{count})statusLocateLine(uses{species},{count},{temperature})
Color codes supported in messages:
- Legacy
&codes (ex:&a,&e,&l,&r) - Hex colors:
&#RRGGBB - Escape a literal ampersand with
&&
Commands
/cobbletoohot status- Shows your current TAN temperature and nearby configured Pokémon influences.
/cobbletoohot reload(perm 2)- Reloads
config.json+messages.json.
- Reloads
/cobbletoohot debug(perm 2)- Extra info for troubleshooting (registration, computed shifts, etc.).
Performance
This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.
If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g. 20–40).
Available Versions
How to Install Cobble Too-Hot on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Cobble Too-Hot". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Cobble Too-Hot server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Cobble Too-Hot compatible with fabric and neoforge?
Cobble Too-Hot officially supports fabric, neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Cobble Too-Hot – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Cobble Too-Hot consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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