
Cobblemon Catch On Defeat
Adds a new aspect to Pokemon in Cobblemon that, when defeated in 1v1 wild combat, causes them to join the player's team.
About this Mod
Catch on Defeat
v1.6.1-1.5
What if…
…Pokémon could be captured when defeated, instead of via PokéBall?
Features
- Spawn specific Pokémon that can be defeated in order to be caught, or set it so that everybody can be “caught” this way.
- Optional confirmation screen when a defeated Pokémon wants to join your team.
- Optionally heal Pokémon that join the party through this mechanic.
- Optionally prevent regular captures, and make it so that Pokémon must be “caught” this way.
- Optionally connect/disconnect individual events regarding the joins, including capture for accepted join and release for rejected joins.
Dependencies
Testing
With access to commands, run the following command in your world:
/pokespawn aipom catch_on_defeat=yes
Then, try throwing any old type of PokeBall at the Aipom that was spawned. By default, it will refuse to be caught and give you a feedback message saying you must defeat it to catch it. Get into battle with it, beat it up until it faints, and it’ll join your team (healed, by default).
Player Help
Addon Dev Help
Data Pack Help
Resource Pack Help
Mod Dev Help
Known Issues
- As this uses Cobblemon Tim Core’s custom Pokémon properties logic, there is a known issue where loading up the first world in a single player session will not show the autocomplete for the custom Pokémon properties in commands. The property still works, it’s just the autocomplete that’s weird.
- v1.6.1-1.5.0 had an overly-specific version requirement for Tim Core. Loosened it up to that or later.
Roadmap
If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page.
Feedback
If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!
Support
If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!
Available Versions
How to Install Cobblemon Catch On Defeat on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Cobblemon Catch On Defeat". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Cobblemon Catch On Defeat server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Cobblemon Catch On Defeat compatible with fabric and neoforge?
Cobblemon Catch On Defeat officially supports fabric, neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Cobblemon Catch On Defeat – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Cobblemon Catch On Defeat consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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