Cobblemon KubeJS

Cobblemon KubeJS

Cobblemon KubeJS exposes Cobblemon data and events to KubeJS scripts.

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Screenshots

Cobblemon KubeJS Screenshot 1

About this Mod

Cobblemon KubeJS Bridge

Bring Cobblemon data, events, storage queries, administrative utilities, and
client-side Pokedex displays into KubeJS.

Cobblemon KubeJS Bridge lets modpack developers build custom progression,
quests, rewards, commands, interfaces, battle systems, and server mechanics
using JavaScript.

Features

Cobblemon events

Listen to server-side events such as:

  • Pokedex progress changes
  • Pokemon scans and captures
  • Pokemon sent, recalled, fainted, gained, healed, or released
  • Experience gain and level-up
  • Evolution completion
  • Battle victory and defeat
  • Battle escape and forfeit
CobblemonEvents.pokemonCaptured(event => {
  event.player.tell(
    `You caught ${event.species} at level ${event.level}!`
  )
})

Pokedex API

Query a player's Pokedex progress:

  • Check whether a species was seen or caught
  • Count total seen or caught species
  • Count progress by elemental type
  • Read individual species progress
var caughtFire = CobblemonJS.pokedex.countCaughtByType(
  player,
  'fire'
)

Species API

  • Validate species IDs
  • List implemented species
  • Read species types
  • Validate elemental types
  • Find all species of a type

Both short and namespaced IDs are supported:

CobblemonJS.species.exists('charizard')
CobblemonJS.species.exists('cobblemon:charizard')

Party and PC API

Read safe Pokemon snapshots from a player's party and PC:

  • Search Pokemon by UUID
  • Count Pokemon by species or type
  • Keep party, PC, box, and slot information
  • Read level, HP, nature, ability, moves, IVs, EVs, status, held item, and more
var party = CobblemonJS.pokemon.getParty(player)
var pokemon = CobblemonJS.pokemon.getByUuid(player, pokemonUuid)

Administrative utilities

Trusted server scripts can:

  • Give a Pokemon to a player
  • Heal a player's party
  • Spawn a Pokemon near a player
  • Spawn a Pokemon at explicit coordinates without assigning an owner
CobblemonJS.admin.givePokemon(
  player,
  'charizard level=50 shiny=true'
)

CobblemonJS.admin.spawnPokemon(
  player.serverLevel,
  'rayquaza level=70',
  100,
  80,
  -50
)

Client-side Pokedex synchronization

The server synchronizes a read-only Pokedex cache to the owning client. Client
scripts can use it for live tooltips and other interfaces without requesting
data from the server every frame.

CobblemonClientJS.pokedex.countSeen()
CobblemonClientJS.pokedex.countCaught()
CobblemonClientJS.pokedex.countCaughtByType('fire')

The included examples contain a tested dynamic spyglass tooltip.

Requirements

  • Cobblemon
  • KubeJS
  • Rhino, as required by KubeJS
  • Java 21

Install the bridge on both the client and server when using the synchronized
client Pokedex API.

Loader support

NeoForge is currently supported.

Fabric support is not available yet. The Fabric module is only a compile-time
stub and does not expose events, APIs, or client synchronization.

Documentation and examples

The project includes:

  • Complete API documentation
  • Every function's parameters and return values
  • Full event field reference
  • Pokemon and move data model reference
  • Server and client script examples
  • Troubleshooting instructions

Links

Notes

  • Pokemon snapshots returned to scripts are read-only.
  • Administrative methods mutate gameplay state and should only be exposed
    through trusted scripts with appropriate permission checks.
  • Pokedex counts represent unique implemented species, not duplicate captures.
  • Unknown species, types, malformed UUIDs, and invalid spawn properties produce
    descriptive script errors.
  • Replacing the mod jar or networking code requires a full restart.

Available Versions

Cobblemon KubeJS 1.0.1release
MC 1.21.1neoforge
June 30, 2026
Cobblemon KubeJS 1.0.0release
MC 1.21.1neoforge
June 25, 2026

How to Install Cobblemon KubeJS on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set neoforge Loader

In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Cobblemon KubeJS". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

neoforge

Minecraft Versions

1.21.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Cobblemon KubeJS server crashes on startup – what to do?

Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Cobblemon KubeJS compatible with neoforge?

Cobblemon KubeJS officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Cobblemon KubeJS – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Cobblemon KubeJS consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Cobblemon KubeJS with just one click on your server.

Recommended RAM
4 GBfrom €8/mo
Minimum 3 GB | per 8 players
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NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.21.1