
Create Big Cannons: Going Ballistic
Makes projectiles go further by replacing Create: Big Cannons' ballistics calculation with Benjamin Robins' cannon model.
Screenshots

About this Mod
Create Big Cannons: Going Ballistic
Significantly increases the speed of Create: Big Cannons projectiles by replacing the mod's ballistics calculation, greatly improving the range of cannons and autocannons, and making them more effective in combat.
The ballistics formula used in my mod was developed by Benjamin Robins in 1742, and has been updated over time to work for more modern cannons. This mod uses the updated ballistics model. Because of the way this ballistics model works, you get diminishing returns on how the number of powder charges increases the muzzle velocity of the projectile. However, this is only really noticeable when you make enormous cannons that use a lot of powder charges.
This mod also gives projectiles mass to be compatible with Robins' cannon formula, meaning that different projectiles get launched further than others using the same amount of powder charges:
Nerdy Projectile Mass Chart
| Projectile | Mass |
|---|---|
| Solid Shot | 3519.5 kg |
| AP Shot | 3455.5 kg |
| Shrapnel Shell | 3410.6 kg |
| AP Shell | 3159.9 kg |
| HE Shell | 2922.4 kg |
| Fluid Shell | 2400.0 kg |
| Drop Mortar Shell | 2255.5 kg |
| Mortar Stone | 1162.3 kg |
| Smoke Shell | 1037.0 kg |
| Grapeshot Shell | 731.1 kg |
| Autocannon Shell (AP) | 33.9 kg |
| Autocannon Shell (Flak) | 32.1 kg |
| Machine Gun Bullet | 0.012 kg |
Note:
This mod is currently in beta. The core functionality has been implemented, but there are still things I want this mod to have before I can call this mod complete.
Available Versions
How to Install Create Big Cannons: Going Ballistic on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Create Big Cannons: Going Ballistic". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Create Big Cannons: Going Ballistic server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Create Big Cannons: Going Ballistic compatible with neoforge?
Create Big Cannons: Going Ballistic officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Create Big Cannons: Going Ballistic – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Create Big Cannons: Going Ballistic consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Create Big Cannons: Going Ballistic with just one click on your server.