
Create: Mob Spawners
An addon for the Create mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a Mechanical Spawner. Supports Create 6.0.0+
About this Mod
⚙️ Create: Mob Spawners
An addon for the Create mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a spawner. It aims to be "immersive" by making use of the base game magic components.
🆕 What does it add?
Soul Catcher

The Soul Catcher is a new item that can capture a mob's soul.
For this to work, the mob needs to have an active weakness effect which could be applied using a throwable potion of weakness.
Mobs that should not be capturable can be adjusted in the config. Bosses are not capturable by design.
The time it takes to catch a mob depends on its hitbox volume, so something small like a chicken will be caught pretty quickly while something big like a ghast can take some time.
While a mob is being captured, its AI will be disabled, so it will not be able to move or attack.
It can be crafted using this recipe:

This is how it looks ingame:

Ponder scene:

Mechanical Spawner

The Mechanical Spawner is a new kinetic block that can spawn mobs according to the Soul Catcher placed inside.
For this to work, it needs rotational force and a supply of liquid. Refer to recipes in JEI for more information about this.
The spawner will repeatedly spawn the contained mob type in the same range a vanilla spawner would. When 6 or more mobs of this type are already inside of this range, the spawner will stall.
It needs a minimum rotation speed of 128 RPM and its stress impact depends on the contained mob types max health, so something like an enderman will require a lot more SU than a chicken.
(NEW!) The spawning area can be configured by right-clicking the block with either an empty hand or a wrench.
The Mechanical Spawner can be crafted in a 5x5 Mechanical Crafter grid using this recipe:

This is how it looks ingame:

Ponder scene:

The exact stress impact is calculated using this graph (the cap at 80 SU / RPM is configurable):
Some examples:
| Mob | SU @ 128 RPM | SU @ 256 RPM |
|---|---|---|
| Chicken | 1,024 | 2,048 |
| Ghast | 1,769 | 3,538 |
| Zombie | 2,560 | 5,120 |
| Enderman | 5,120 | 10,240 |
| Ravager | 10,240 | 20,480 |
Note that the Ravagers stress impact is capped in this example, as the default configuration will cap everything at 80 SU / RPM.
🤝 Integrations / Compatibilities
JEI
Displays:
- Fluid and required amount
- Spawning duration at minimum and maximum RPM
- Additional spawn attempts
- 1 spawned entity is guaranteed, additional attempts rely on RNG to find a fitting spot for the mob, so a spawner without any obstruction in its range will work most efficiently
Jade
Displays:
- Contained mob type
- Contained fluid
- Progression status
- Reason for stalling (if applicable)
Recipes
Required liquids and their effects are defined in standard minecraft recipes. They can easily be modified using something like KubeJS.
This is the recipe for spawning with standard Potion of Regeneration liquid:
{
"type": "create_mob_spawners:spawning",
"input": {
"amount": 200,
"fluid": "create:potion",
"nbt": {
"Potion": "minecraft:regeneration",
"Bottle": "REGULAR"
}
},
"spawn_ticks_at_max_speed": 100,
"additional_spawn_attempts": 0
}
input.nbt.Bottlerefers to the potion bottle type and can be eitherREGULAR,SPLASHorLINGERING- everything else should be self-explanatory
This is an example of how a more advanced recipe could look like, just to show which fields can be used:
{
"type": "create_mob_spawners:spawning",
"input": {
"amount": 100,
"fluid": "minecraft:lava"
},
"particle_color": "#fc7303",
"spawn_ticks_at_max_speed": 100,
"additional_spawn_attempts": 1,
"spawnable_entity_whitelist": [
"minecraft:magma_cube"
]
}
This recipe would use 100mb of lava to be able to spawn magma cubes (and only magma cubes) using the spawnable_entity_whitelist array.
It is also possible to use a blacklist instead in order to exclude selected mobs using spawnable_entity_blacklist.
The particle color also has been customized to an orange lava-like color using the particle_color field.
If a potion is used as fluid, the particle color will always reflect the effect color of this potion, if no custom color is specified.
The result would look like this:

Available Versions
How to Install Create: Mob Spawners on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Create: Mob Spawners". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.20.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Create: Mob Spawners server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Create: Mob Spawners compatible with forge and neoforge?
Create: Mob Spawners officially supports forge, neoforge for Minecraft 1.21.1, 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Create: Mob Spawners – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Create: Mob Spawners consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Create: Mob Spawners with just one click on your server.