Create: Solarpunk

Create: Solarpunk

An addon for create that adds green energy to minecraft. (Solar panels, biofuel, thermal energy, etc.)

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neoforgegame-mechanicstechnologyutility
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Screenshots

Blocks and items
max size solar tower
Sprinkler (Water)
Sprinkler (Fertilizer)
Geyser Vent

About this Mod

Create: Solarpunk

A NeoForge mod for Minecraft 1.21.1 that adds solar energy generation, thermal storage, biofuel production, and an optional global warming system to the Create ecosystem.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.228+
  • Create 6.0.4+
  • GeckoLib 4.7.2+

Optional: JEI (adds recipe categories for the Solar Heater and Fermentation Vat)

Features

Solar Heat Chain

  • Salt - a new material found as underground deposits in desert, badlands, and savanna biomes; the core fuel of the solar heat chain
  • Solar Heater - concentrates sunlight to melt salt into molten salt or evaporate water into salt crystals; requires a clear view of the sky
  • Solar Power Tower - large multiblock structure (1×1 up to 3×3 footprint, up to 20 blocks tall) that concentrates reflected sunlight to produce molten salt at scale; pair with Solar Mirrors for maximum efficiency
  • Solar Mirror - a heliostat that reflects sunlight toward a Solar Power Tower; place directly against the tower's side faces; can be mounted on floors, walls, and ceilings
  • Heat Battery - stores thermal energy from molten salt and heats Create boilers

Electricity

  • Andesite Solar Panel - generates Create rotational force (SU) from sunlight
  • Brass Solar Panel - generates Forge Energy (FE) from sunlight
  • Kinetic Battery - stores rotational energy (SU) for later use

Biofuel Chain

  • Biomass - crafted from organic matter
  • Biomass Pellet - a compacted form of biomass; burns slower in the Gasifier but produces twice the Biochar per piece
  • Biomass Gasifier - processes raw biomass or pellets using rotational force; produces Biochar as a byproduct
  • Fermentation Vat - multiblock structure (minimum 2×2 footprint, stackable vertically) that converts biomass into liquid biofuel using water; larger footprints process more batches per cycle
  • Biofuel Engine - burns biofuel to generate rotational force (SU)
  • Biochar - byproduct of the Gasifier; acts as a bonemeal substitute or mixes with water to make Fertilizer
  • Fertilizer - liquid made from Biochar and water; used in the Kinetic Sprinkler for forced instant crop growth
  • Kinetic Sprinkler - hydrates farmland and accelerates crop growth in a 5×5 area; pipe in water to boost growth or Fertilizer for instant growth every cycle

Geothermal

  • Geyser Vent - spawns naturally in desert, badlands, and savanna biomes
  • Geyser Cap - harnesses geothermal energy from a Geyser Vent and converts it into rotational force; passive, works day and night in any weather

Global Warming (optional)

An opt-in pollution system, disabled by default and toggled in the config.

  • Pollution sources - campfires, furnaces, blast furnaces, smokers, blaze burners, steam engines, biofuel engines, and biomass gasifiers emit smoke and accumulate pollution in nearby chunks
  • Block decay - polluted chunks decay progressively: grass withers to Dead Grass, dirt crumbles to Ruined Dirt, then Ash; plants and leaves are cleared; biomes convert to a dead wasteland at high pollution levels
  • Biofilter - a brass-tier machine that draws rotational power and scrubs pollution from surrounding chunks, reversing the decay over time; goggles show the current pollution level and filter rate
  • All pollution rates, thresholds, decay speeds, and the target dead biome are configurable; see the wiki for full details

Quick Start

  1. Find salt underground in arid biomes (desert, badlands, savanna) or craft it
  2. Place a Solar Heater with a clear view of the sky
  3. Right-click salt into the heater's input slot - it converts to molten salt during daytime
  4. Pipe the molten salt into a Heat Battery
  5. Place the Heat Battery adjacent to a Create boiler to heat it

For high-volume molten salt production, build a Solar Power Tower and surround its sides with Solar Mirrors.

Solar Power Tower Guide

The tower is a multiblock built by stacking tower blocks and using the Solar Power Tower item to place multiple in a row (like fluid tanks). It operates only in direct sunlight and stops during rain or thunderstorms.

Footprint Max height Optimal mirrors Water demand (per mB salt)
1×1 5 10 1× (1:1)
2×2 10 40 4× (4:1)
3×3 20 180 9× (9:1)

Mirror efficiency follows a triangle curve: efficiency rises linearly from 0 mirrors to the optimal count (100%), then falls back to 0% at twice the optimal. Over-mirroring shuts the tower down.

Minimum size: the tower requires at least a 3×3 footprint to produce anything.

Thanks

Thanks to the following people for their ideas:

  • Slopton
  • Multyfora
  • Jimmithy5
  • pumpkin_p._patch
  • yui_riku
  • arccam

Links

Available Versions

Create: Solarpunk 0.2.1-1.21.1release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
June 4, 2026
Create: Solar Punk 0.2.0-1.21.1release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
May 29, 2026
Create: Solar Punk 0.1.1-1.21.1release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
May 21, 2026
Create: Solar Punk 0.0.1-1.21.1release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
May 18, 2026
Create: Solar Punk 0.0.0-1.21.1release
MC 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
May 11, 2026

How to Install Create: Solarpunk on Your Server

1

Order Server

Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).

2

Set neoforge Loader

In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "Create: Solarpunk". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

neoforge

Minecraft Versions

1.21.11, 1.21.10, 1.21.9 (+8 more)

Server-side

Required

Recommended RAM

6 GB(min. 4 GB)

Frequently Asked Questions

Create: Solarpunk server crashes on startup – what to do?

Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is Create: Solarpunk compatible with neoforge?

Create: Solarpunk officially supports neoforge for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Create: Solarpunk – how to optimize performance?

Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Create: Solarpunk consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

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Recommended RAM
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.31.21.2+1 more