
Create:WebCode
Create: Web Code adds a block-based network dataflow system to Minecraft, letting players assemble URLs, send HTTP GET requests, parse JSON responses, debug live data, and drive redstone with real web data.
About this Mod
Create: Web Code
Create: Web Code adds a block-based network dataflow system to Minecraft. It lets you build URL pipelines with in-game devices, send HTTP GET requests to web services you choose, parse
returned data, debug live packet contents, and use the result to drive redstone.
This mod is designed as a network peripheral system, not an in-game computer. Complex logic should live in your own external API or service, while Minecraft handles routing, filtering,
debugging, and redstone interaction.
Features
- Build request URLs from in-game text variables
- Send HTTP GET requests through an Upload Network Port
- Receive responses through a paired Download Network Port
- Extract JSON fields with Filters
- Convert JSON values into redstone output with Evaluators
- Inspect live pipeline data with Debug Screens
- Cache, split, throttle, and gate data pipelines
- Connect devices using a point-to-point Connector tool
- Render connection lines only while holding the Connector
Important network disclosure
Create: Web Code can make HTTP or HTTPS GET requests from the Minecraft server to URLs assembled in-game by players.
The mod does not provide a built-in remote service and does not send data to the developer by default. Requests are made only to URLs that players build and send through the in-
game pipeline.
Server owners should only allow this mod on servers where they are comfortable with players creating outbound web requests.
Basic workflow
A typical pipeline looks like this:
Text Source -> Encoder -> Upload Network Port
Download Network Port -> Filter -> Evaluator -> Redstone
Example concept:
- A Text Source outputs a variable such as machine = main.
- An Encoder builds a URL like https://api.example.com/status?machine={machine}.
- The Upload Network Port sends the HTTP GET request.
- The paired Download Network Port outputs the response body.
- A Filter extracts a JSON field.
- An Evaluator compares the value and emits redstone.
Devices
- Text Source: outputs fixed text when triggered by redstone
- Encoder: assembles strings and URLs from named variables
- Upload Network Port: sends HTTP GET requests
- Download Network Port: outputs response bodies from its paired upload port
- Filter: extracts one top-level JSON field
- Evaluator: compares a single JSON value and emits redstone
- Cache: stores the latest packet and outputs it on redstone trigger
- Splitter: copies one packet to multiple outputs
- Throttle: rejects inputs during cooldown
- Redstone Valve: allows data through only while powered
- Debug Screen: displays recent incoming packets
- Connector: installs, removes, and pairs data connections
Requirements
- Minecraft Forge
- Installed on both client and server
Create is optional/recommended for thematic gameplay, but this version does not require Create to run.
Status
This is an alpha release. Device behavior, UI, textures, and compatibility rules may still change before a stable release.
License
All Rights Reserved.
This mod is not open source at this time. The distributed jar is provided for gameplay use only. Redistribution, modification, or reuse of code/assets is not permitted without permission.
Available Versions
How to Install Create:WebCode on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.6).
Install Mod
Open the mod browser in the dashboard and search for "Create:WebCode". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.6, 1.20.5, 1.20.4 (+3 more)
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Create:WebCode server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.20.6). You can switch loaders with one click in the panel.
Is Create:WebCode compatible with forge?
Create:WebCode officially supports forge for Minecraft 1.20.6, 1.20.5, 1.20.4. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Create:WebCode – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Create:WebCode consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Create:WebCode with just one click on your server.