Create:WebCode

Create:WebCode

Create: Web Code adds a block-based network dataflow system to Minecraft, letting players assemble URLs, send HTTP GET requests, parse JSON responses, debug live data, and drive redstone with real web data.

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About this Mod

Create: Web Code

Create: Web Code adds a block-based network dataflow system to Minecraft. It lets you build URL pipelines with in-game devices, send HTTP GET requests to web services you choose, parse
returned data, debug live packet contents, and use the result to drive redstone.

This mod is designed as a network peripheral system, not an in-game computer. Complex logic should live in your own external API or service, while Minecraft handles routing, filtering,
debugging, and redstone interaction.

Features

  • Build request URLs from in-game text variables
  • Send HTTP GET requests through an Upload Network Port
  • Receive responses through a paired Download Network Port
  • Extract JSON fields with Filters
  • Convert JSON values into redstone output with Evaluators
  • Inspect live pipeline data with Debug Screens
  • Cache, split, throttle, and gate data pipelines
  • Connect devices using a point-to-point Connector tool
  • Render connection lines only while holding the Connector

Important network disclosure

Create: Web Code can make HTTP or HTTPS GET requests from the Minecraft server to URLs assembled in-game by players.

The mod does not provide a built-in remote service and does not send data to the developer by default. Requests are made only to URLs that players build and send through the in-
game pipeline.

Server owners should only allow this mod on servers where they are comfortable with players creating outbound web requests.

Basic workflow

A typical pipeline looks like this:

Text Source -> Encoder -> Upload Network Port
Download Network Port -> Filter -> Evaluator -> Redstone

Example concept:

  1. A Text Source outputs a variable such as machine = main.
  2. An Encoder builds a URL like https://api.example.com/status?machine={machine}.
  3. The Upload Network Port sends the HTTP GET request.
  4. The paired Download Network Port outputs the response body.
  5. A Filter extracts a JSON field.
  6. An Evaluator compares the value and emits redstone.

Devices

  • Text Source: outputs fixed text when triggered by redstone
  • Encoder: assembles strings and URLs from named variables
  • Upload Network Port: sends HTTP GET requests
  • Download Network Port: outputs response bodies from its paired upload port
  • Filter: extracts one top-level JSON field
  • Evaluator: compares a single JSON value and emits redstone
  • Cache: stores the latest packet and outputs it on redstone trigger
  • Splitter: copies one packet to multiple outputs
  • Throttle: rejects inputs during cooldown
  • Redstone Valve: allows data through only while powered
  • Debug Screen: displays recent incoming packets
  • Connector: installs, removes, and pairs data connections

Requirements

  • Minecraft Forge
  • Installed on both client and server

Create is optional/recommended for thematic gameplay, but this version does not require Create to run.

Status

This is an alpha release. Device behavior, UI, textures, and compatibility rules may still change before a stable release.

License

All Rights Reserved.

This mod is not open source at this time. The distributed jar is provided for gameplay use only. Redistribution, modification, or reuse of code/assets is not permitted without permission.

Available Versions

Create:WebCode 0.1.0release
MC 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
June 14, 2026

How to Install Create:WebCode on Your Server

1

Order Server

Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.6).

3

Install Mod

Open the mod browser in the dashboard and search for "Create:WebCode". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.6, 1.20.5, 1.20.4 (+3 more)

Server-side

Required

Recommended RAM

6 GB(min. 4 GB)

Frequently Asked Questions

Create:WebCode server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.20.6). You can switch loaders with one click in the panel.

Is Create:WebCode compatible with forge?

Create:WebCode officially supports forge for Minecraft 1.20.6, 1.20.5, 1.20.4. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Create:WebCode – how to optimize performance?

Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Create:WebCode consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Create:WebCode with just one click on your server.

Recommended RAM
6 GBab €12/mo
Min. 4 GB | +1 GB pro 5 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.20.61.20.51.20.41.20.31.20.21.20.1