Custom Totem Particles ported

Custom Totem Particles ported

Fanciest totem particles in the west! Ported

by
253 Downloads
fabricdecorationgame-mechanicsutility
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Screenshots

In action!

About this Mod

Me and my friend chatgpt (mostly me trust) ported this mod to 1.21.11! Have a fun!
original mod: https://modrinth.com/mod/custom-totem-particles

Version 2.9!

Version 2.9 is finally out, adding gradients and tons of small improvements! This also brings the mod to a mostly complete state, meaning future updates and ports will be much faster! If you want to see a release for less common versions like 1.20.6, just ask.
Explaining the configuration
Categories

The configuration of the particle is split up into categories, which can be enabled and disabled at any time.

General
    Global mod toggle - enable / disable the mod completely.
    Particle type - replace the totem particle with a different kind, for example criticals (this option ignores most parameters)
    Multiplier - see more or less particles when you pop a totem
    Show own totem particles - whether or not to show particles from yourself.
Emitter settings (The emitter is what makes the particles coming from the player)
    Emitter lifetime - how long the particle will emit particles for (game default is 30 ticks)
    Vertical offset - move the emitter up or down
    Emitter moves with player - if enabled, the emitter will move with the player
Misc
    Hide on ground - particles will be hidden when they touch the ground
    Collisions - Whether or not particles will collide with blocks
    Light Level - How brightly the particle will appear. setting to -1 will use world lighting.
Color
    Blend colors - If enabled, will take the first two given colors and set the particle's color to a random color inbetween them, making a nice gradient
    Starting color - you can now add as many starting colors as you want; if you want colors to appear more often than others, just add a duplicate entry
    Color transitions - you have two seperate transitions, explained more below
    Fade to color - the target color to start fading to
    Fade speed - how fast to fade to that color
    Fade at % - at what percent of the particle's lifetime to fade at (e.g. if the lifetime is 60 ticks, 50% will start fading after 30 ticks)
Rainbow
    Start Color - Will set the starting color of the particle to some random color from the rainbow
    Rainbow over time - Will change the particle color to be a part of the rainbow over time (If you want the particle colors to be synced, set the starting color to be a single color)
    Speed - how quickly the particle goes through the rainbow
Alpha
    Minimum / Maximum alpha - randomly chooses an opacity of the particle between the specified values
    Fade out / Fade on ground - Specify when and how fast to fade out when the particle reaches a specific age / is on the ground
Scale
    Minimum / Maximum scale - randomly chooses a scale between the specified values
    Scale over time / Scale on ground - specify when and how fast to scale when the particle reaches a specific age / is on the ground
Age
    Minimum / Maximum age - randomly choose a age for how long the particle exists in ticks
Movement
    Minimum / Maximum velocity multiplier - randomly choose a velocity multiplier for the particle
    Custom velocity
        Customize min/max X,Y and Z velocity independently!
    Gravity
        Minimum / Maximum starting gravity
        Gravity over time, change gravity at set speed at set lifetime
Rotation
    Minimum / Maximum starting rotation
    Minimum / Maximum rotation speed
    Change at %
    Amount
    Smart mode - if enabled, the particles will lose speed over time if the "Amount" value is set to a negative number, regardless of the direction of their rotation. Vice versa for a positive number.
    Rotate on ground - whether or not to rotate particles when they are on the ground

Default Minecraft values

Gravity = 1.25
Velocity multiplier = 0.6
Scale = 0.75
Age = 60-72
Emitter age - 30

Available Versions

Custom Totem Particles ported 3.0release
MC 1.21.11fabric
May 24, 2026

How to Install Custom Totem Particles ported on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "Custom Totem Particles ported". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.11

Server-side

Unsupported

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Custom Totem Particles ported server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is Custom Totem Particles ported compatible with fabric?

Custom Totem Particles ported officially supports fabric for Minecraft 1.21.11. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Custom Totem Particles ported – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Custom Totem Particles ported consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Custom Totem Particles ported with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
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Details

License
LicenseRef-LGPL-3.0-or-later
Server-side
Unsupported

Supported Versions

1.21.11