
Custom Totem Particles ported
Fanciest totem particles in the west! Ported
Screenshots

About this Mod
Me and my friend chatgpt (mostly me trust) ported this mod to 1.21.11! Have a fun!
original mod: https://modrinth.com/mod/custom-totem-particles
Version 2.9!
Version 2.9 is finally out, adding gradients and tons of small improvements! This also brings the mod to a mostly complete state, meaning future updates and ports will be much faster! If you want to see a release for less common versions like 1.20.6, just ask.
Explaining the configuration
Categories
The configuration of the particle is split up into categories, which can be enabled and disabled at any time.
General
Global mod toggle - enable / disable the mod completely.
Particle type - replace the totem particle with a different kind, for example criticals (this option ignores most parameters)
Multiplier - see more or less particles when you pop a totem
Show own totem particles - whether or not to show particles from yourself.
Emitter settings (The emitter is what makes the particles coming from the player)
Emitter lifetime - how long the particle will emit particles for (game default is 30 ticks)
Vertical offset - move the emitter up or down
Emitter moves with player - if enabled, the emitter will move with the player
Misc
Hide on ground - particles will be hidden when they touch the ground
Collisions - Whether or not particles will collide with blocks
Light Level - How brightly the particle will appear. setting to -1 will use world lighting.
Color
Blend colors - If enabled, will take the first two given colors and set the particle's color to a random color inbetween them, making a nice gradient
Starting color - you can now add as many starting colors as you want; if you want colors to appear more often than others, just add a duplicate entry
Color transitions - you have two seperate transitions, explained more below
Fade to color - the target color to start fading to
Fade speed - how fast to fade to that color
Fade at % - at what percent of the particle's lifetime to fade at (e.g. if the lifetime is 60 ticks, 50% will start fading after 30 ticks)
Rainbow
Start Color - Will set the starting color of the particle to some random color from the rainbow
Rainbow over time - Will change the particle color to be a part of the rainbow over time (If you want the particle colors to be synced, set the starting color to be a single color)
Speed - how quickly the particle goes through the rainbow
Alpha
Minimum / Maximum alpha - randomly chooses an opacity of the particle between the specified values
Fade out / Fade on ground - Specify when and how fast to fade out when the particle reaches a specific age / is on the ground
Scale
Minimum / Maximum scale - randomly chooses a scale between the specified values
Scale over time / Scale on ground - specify when and how fast to scale when the particle reaches a specific age / is on the ground
Age
Minimum / Maximum age - randomly choose a age for how long the particle exists in ticks
Movement
Minimum / Maximum velocity multiplier - randomly choose a velocity multiplier for the particle
Custom velocity
Customize min/max X,Y and Z velocity independently!
Gravity
Minimum / Maximum starting gravity
Gravity over time, change gravity at set speed at set lifetime
Rotation
Minimum / Maximum starting rotation
Minimum / Maximum rotation speed
Change at %
Amount
Smart mode - if enabled, the particles will lose speed over time if the "Amount" value is set to a negative number, regardless of the direction of their rotation. Vice versa for a positive number.
Rotate on ground - whether or not to rotate particles when they are on the ground
Default Minecraft values
Gravity = 1.25
Velocity multiplier = 0.6
Scale = 0.75
Age = 60-72
Emitter age - 30
Available Versions
How to Install Custom Totem Particles ported on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Custom Totem Particles ported". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Custom Totem Particles ported server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Custom Totem Particles ported compatible with fabric?
Custom Totem Particles ported officially supports fabric for Minecraft 1.21.11. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Custom Totem Particles ported – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Custom Totem Particles ported consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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