
Darkwood Critters
A challenging and unforgiving kind of mod. You will not be led by the hand. Respect the woods. Be patient. Focus.
Screenshots






About this Mod

This mod adds hostile creatures from Darkwood, a game by Acid Wizard Studio. Currently, five main monsters as well as four extra hostile creatures have been modeled, textured, and, uh, digitized. Again. For Minecraft this time.
Do keep in mind that none of the creatures spawn on their own. As of now, it's nothing more than an asset pack for developers, and it will likely continue to be that for the foreseeable future. Every craft and spawn need to be added manually.
It's also a MCreator mod, so do not expect over-the-top quality.
The list of mutant creatures is as follows:

The Red Chomper. An extwined zombie. Fast, ravenous, has a chance to turn into a crippled variant upon being dispatched. Builds up a rage meter over time, occasionally making quick lunges towards the player.

The Human Spider. A conglomerate of fused bodies. Occasionally, it will chuck a piece of itself, which has a chance to form into a clone. Beware: Human Spiders are more dangerous in the dark.

The Centipede. A hijacked body. Centipedes are fast and relentless attackers that will dig into the ground and resurface nearby. Similar to Chompers, they gain a brief speed boost upon reemerging.

The Swamper. A lizardman. Doesn't actually float in water. A tanky monster that will occasionally attempt to catch you in a weakening cloud of miasma.

The Banshee. A birdman. You will know when a Banshee is nearby. Should it succeed in finding you, it will disable all lamp blocks nearby and burst into a swarm of broodlings. Banshees give up their chase and vanish after approximately 30 seconds.
Note: a separate 'Wandering Banshee' entity with disabled event function is available for... purposes. If you need it. That one bursts into babies only when attacked.
The mod also includes a supporting cast of creatures, if you ever need them:
The Savages. Come in three variants. The hornless ones are neutral and try to avoid the player until attacked. In addition to being hostile to player, the horned savages are also hostile to wolves.
The Giant Wolves. Hostile, mutated wolf variants. There isn't much to them.
The Giant Bugs. Fragile arthropods that avoid the player. Occasionally, they will attempt to create a nest node on the ground, which in turn spawns AOE clouds of poison.
The Elk. Giant and easily agitated herbivores. They will attack hostiles, wolves, and player.
...Or just watch the video.
Available Versions
How to Install Darkwood Critters on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).
Install Mod
Open the mod browser in the dashboard and search for "Darkwood Critters". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.12.2
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Darkwood Critters server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.
Is Darkwood Critters compatible with forge?
Darkwood Critters officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Darkwood Critters – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Darkwood Critters consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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