
Entity Culling backport
Backport of Entity Culling Unofficial to 1.6.4
Screenshots



About this Mod
This is an experimental backport to Minecraft 1.6.4 of Entity Culling Unofficial (which is a port of Entity Culling).
This mod improves performance by using asynchronous calculations to determine obstructed entities and tile entities, in order to prevent them from rendering. What this means in practice is that entities and tile entities that you can't see, will not lower FPS by being rendered regardless.
For more information, check the original mod pages linked at the top.
Available Versions
How to Install Entity Culling backport on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.6.4).
Install Mod
Open the mod browser in the dashboard and search for "Entity Culling backport". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.6.4
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Entity Culling backport server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.6.4). You can switch loaders with one click in the panel.
Is Entity Culling backport compatible with forge?
Entity Culling backport officially supports forge for Minecraft 1.6.4. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Entity Culling backport – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Entity Culling backport consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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